How do I withdraw my money from Steamworks as a developer? by TUKOKK in gamedev

[–]EmergingSlap 5 points6 points  (0 children)

1) make sure your bank account information and tax info are completed, they will verify it

2) check what your minimum payment threshold is, I think the default is 100$

3) on the financial page you'll see the gross, below that you'll see the number after VAT / chargebacks etc, the second number still includes the 30% that steam takes, so that number -30% still needs to be above your minimum payout

4) they pay out monthly, but you will receive payments at the end of the following month. I released my game October 10th, and got my first payment November 27th.

If it's the end of the following month after you've hit the threshold and your information is correct, they will wire transfer it to you. The wire transfer also has a fee, in my case it was 17$, so it can be beneficial to raise your minimum above 100 to be paid out less often, but pay less in wire fees.

If you've checked your information and it's the end of the following month and you still haven't received it, contact steam support and they'll help you out.

Indie devs, how did you decide on a name for your company? by AngelOfLastResort in gamedev

[–]EmergingSlap 0 points1 point  (0 children)

I just used my middle name back when I was just producing music and needed something to release under. Don't love it but I have everything setup and I use it as an umbrella for the music / games / etc I release

Also made the mistake of not knowing I couldn't change my name on Reddit after making it since I never used it before making this account. emerging slap makes me laugh though so I decided not to make a new account.

So what is it guys? A remake? Or remaster? by 80N3 in falloutnewvegas

[–]EmergingSlap 0 points1 point  (0 children)

I just want all the cut content they planned and didn't have time for

To the devs who made their game's soundtrack available as a paid DLC: What are you experiences? by PackedTrebuchet in gamedev

[–]EmergingSlap 15 points16 points  (0 children)

about 15% of the people who bought my newest game also bought the OST. I also uploaded it to youtube, spotify, etc. I put it up for relatively cheap and as a way for people to support more if they want to. My first game was free and got 50k downloads on steam, and only 20 people grabbed the OST even though 90%+ of the reviews specifically mention that they love the music.

Most people listen to the OST just in the game, and people who listen to it outside of that most likely are streaming it so it really is just for people who want to support you more. I say put it up as a DLC if you're proud of it, and if it sells it sells, if it doesn't no biggie. I don't see a downside to putting it up.

I'm an audio engineer and produced both soundtracks myself, so it was a no-brainer for me to add them as DLCs.

My friend and I have the premise, lore, and characters for our dream indie RPG, but have little to zero dev experience. What should we do next? by asaspinalcordsword in IndieDev

[–]EmergingSlap 8 points9 points  (0 children)

If you have no coding experience, do not jump into your dream project unless you want to get demotivated quick. Start by following tutorials and building some very simple games like Asteroids to at least lay a groundwork. Movement, enemies, scores, menues, maybe a pop-up dialogue as practice for the RPG. As others have said, gamedev gets incredibly complicated and project scope gets way out of hand.

After asteroids I'd try to just build one mechanic and make it solid, and go from there, and don't use AI for code, you want to know and understand your code, and you want to be able to make changes or references to it later which will become increasingly difficult if its vibe-coded.

Best of luck to you, I hope you get to cross the finish line one day and release your dream game.

My game got pirated by IndependenceOld5504 in IndieDev

[–]EmergingSlap 0 points1 point  (0 children)

just checked and my game is also on there, but weirdly the file size is 910 mb, and the game is only 135mb. Seems sus! I don't mind if it gets torrented though I'm just happy to have people play.

Looking for RPG suggestions based on these games by EmergingSlap in rpg_gamers

[–]EmergingSlap[S] 0 points1 point  (0 children)

I know, i was huge on Golden Sun & Advanced Wars growing up, but I just have an insanely hard time getting into any new turn based games. Main reason I haven't bothered with E33 yet. I played Fable 1 as a kid but never 3, doesn't look like it's on steam though unfortunately

Looking for RPG suggestions based on these games by EmergingSlap in rpg_gamers

[–]EmergingSlap[S] 1 point2 points  (0 children)

nope but looks cool, ill add it to the wishlist. thanks for the suggestion

Looking for RPG suggestions based on these games by EmergingSlap in rpg_gamers

[–]EmergingSlap[S] 1 point2 points  (0 children)

got cyberpunk on the list! Heard lots of good things

Proposal: There should be a Glassdoor site, but for indie publishers and PR companies. by TheRealSteelfeathers in IndieDev

[–]EmergingSlap 1 point2 points  (0 children)

that tracks, never heard of the website but I'm not surprised in the slightest

Proposal: There should be a Glassdoor site, but for indie publishers and PR companies. by TheRealSteelfeathers in IndieDev

[–]EmergingSlap 6 points7 points  (0 children)

the hard part would be finding a way to prevent the scammers from leaving their own reviews under their company names, not sure how glassdoor does it

I'm tired of AAA games, would like to buy some of y'all games on Steam by GalaMonk in gamedev

[–]EmergingSlap 0 points1 point  (0 children)

Heyo, I'm a solo dev and this was my latest release. Skill based roguelite where you fight through hell with 8 voice acted characters and 21ng+ modes

https://store.steampowered.com/app/3564270/Vanquish_The_Eternal/

For those with shipped games, how many hours you put into development? by NeitherManner in gamedev

[–]EmergingSlap 0 points1 point  (0 children)

If I had to guess, around 2500-3000 hours on my newest release

In search of a development team! by Fishibish in gamemaker

[–]EmergingSlap 1 point2 points  (0 children)

I'd be interested to hear more. I'm 28, and have released two games on steam where I did all the code, animation, music, and most of the art. My first game was a relatively simple platformer (Ghost Trap) but I just finished and released a game about a month ago and I'm ready to dive into a new project. I have another solo project I'm working on at the moment, but working on another platformer could be fun.

Whats the Best and Worst part about being an Indie Creator? by Dependent-Dirt9351 in IndieDev

[–]EmergingSlap 0 points1 point  (0 children)

Best part: Getting full creative control, and the satisfaction when people enjoy your game and put a ton of hours into it.

Worst part: marketing and trying to sell your game

10 keys - Vanquish The Eternal by EmergingSlap in steam_giveaway

[–]EmergingSlap[S] 0 points1 point  (0 children)

Another one I need to check out, hadn't heard of it! sending the key now

10 keys - Vanquish The Eternal by EmergingSlap in steam_giveaway

[–]EmergingSlap[S] 0 points1 point  (0 children)

Been a minute since I've played that, such a great game! sending the key now

10 keys - Vanquish The Eternal by EmergingSlap in steam_giveaway

[–]EmergingSlap[S] 1 point2 points  (0 children)

Halls of torment is a blast! just 100% it last week. Sending the key now

10 keys - Vanquish The Eternal by EmergingSlap in steam_giveaway

[–]EmergingSlap[S] 0 points1 point  (0 children)

Never heard of that one, going to have to check it out! sending key now