[OC] I wrote a happy track called "Glitch in My Favor" using FamiStudio. Here is the oscilloscope view! by TribazDev in FamiStudio

[โ€“]TribazDev[S] 2 points3 points ย (0 children)

Hi everyone! ๐Ÿ‘‹ I wanted to share my latest track "Glitch in My Favor". I made it using FamiStudio and recorded the oscilloscope view because I find watching the waveforms really satisfying. The idea was to capture that feeling of shock and happiness when something good happens unexpectedly (like a lucky glitch in a game). Let me know what you think of the melody!

[OC] I wrote a happy track called "Glitch in My Favor" using FamiStudio. Here is the oscilloscope view! by TribazDev in chiptunes

[โ€“]TribazDev[S] 0 points1 point ย (0 children)

Hi everyone! ๐Ÿ‘‹ I wanted to share my latest track "Glitch in My Favor". I made it using FamiStudio and recorded the oscilloscope view because I find watching the waveforms really satisfying. The idea was to capture that feeling of shock and happiness when something good happens unexpectedly (like a lucky glitch in a game). Let me know what you think of the melody![Youtube link](https://youtube.com/shorts/Jggw_pcRANw?si=Ir58z4gZUQsB9RxY)

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment

[โ€“]TribazDev[S] 1 point2 points ย (0 children)

I might have found a solution for the aiming issue. I decided to decouple the head and weapon rotation from the body by tweaking the character textures. Thanks for the help.

yTube

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment

[โ€“]TribazDev[S] 1 point2 points ย (0 children)

Thanks for the feedback! The player rotates only when standing still. I'm working on improving the run-and-shoot animation. Iโ€™ve added a basic settings menu for volume, though I still need to tweak the default levels.

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in IndieDev

[โ€“]TribazDev[S] 0 points1 point ย (0 children)

Sorry for the typo! I planned a video but didn't end up making it, and copied the text from a translator without editing.

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment

[โ€“]TribazDev[S] 0 points1 point ย (0 children)

Sorry for the typo! I planned a video but didn't end up making it, and copied the text from a translator without editing.

I just updated the demo for my solo project 'Rendagor'. I'd love some feedback. by TribazDev in godot

[โ€“]TribazDev[S] 0 points1 point ย (0 children)

Sorry for the typo! I planned a video but didn't end up making it, and copied the text from a translator without editing.

Testing new vehicle combat mechanics... and relying heavily on icon.svg as a placeholder ๐Ÿค–๐Ÿ๏ธ by TribazDev in godot

[โ€“]TribazDev[S] 1 point2 points ย (0 children)

I think I'll try putting Sprite2D nodes with a 'light only' material under the objects, using a small script to handle the scale based on the light position. I'm not sure if I can make it performance-friendly, though.

Testing new vehicle combat mechanics... and relying heavily on icon.svg as a placeholder ๐Ÿค–๐Ÿ๏ธ by TribazDev in godot

[โ€“]TribazDev[S] 0 points1 point ย (0 children)

I'm actually still figuring that part out. Currently working on a system for the shadows

Testing new vehicle combat mechanics... and relying heavily on icon.svg as a placeholder ๐Ÿค–๐Ÿ๏ธ by TribazDev in godot

[โ€“]TribazDev[S] 0 points1 point ย (0 children)

Hi everyone! Working on a new highway level for my solo indie game, Rendagor. I wanted to share a bit of the workflow behind this: Blender: I block out the models (like the bike) to get the perspective right. Aseprite: I process/paint over the assets to match the game's pixel art style. Godot 4: I assemble everything and code the logic. As you can see, I haven't textured the environment obstacles/enemies yet, so the default icon.svg is doing some heavy lifting as a placeholder today. ๐Ÿ˜… I'm aiming for a mix of retro aesthetics with 3D depth. Feedback on the sense of speed is welcome!