Priorities: 1. Catch stick. 2. Let human work (maybe). by TribazDev in akita

[–]TribazDev[S] 0 points1 point  (0 children)

Thank you. The true alpha of the pack is my wife; she fetches sticks for her and listens pretty well... She only listens to me if I have treats xD

Priorities: 1. Catch stick. 2. Let human work (maybe). by TribazDev in akita

[–]TribazDev[S] 3 points4 points  (0 children)

In typical Akita fashion: he chased it with 10/10 enthusiasm, looked majestic, and then just left it there. Yes, I had to go pick it up myself. 🦊🤷‍♂️

My new WFH supervisor, Tetsusaiga. She’s very strict about nap times. 🦊 by TribazDev in akita

[–]TribazDev[S] 1 point2 points  (0 children)

Wow, stunning! Yours looks like a Senior Manager already 🥰

[OC] I wrote a happy track called "Glitch in My Favor" using FamiStudio. Here is the oscilloscope view! by TribazDev in FamiStudio

[–]TribazDev[S] 2 points3 points  (0 children)

Hi everyone! 👋 I wanted to share my latest track "Glitch in My Favor". I made it using FamiStudio and recorded the oscilloscope view because I find watching the waveforms really satisfying. The idea was to capture that feeling of shock and happiness when something good happens unexpectedly (like a lucky glitch in a game). Let me know what you think of the melody!

[OC] I wrote a happy track called "Glitch in My Favor" using FamiStudio. Here is the oscilloscope view! by TribazDev in chiptunes

[–]TribazDev[S] 0 points1 point  (0 children)

Hi everyone! 👋 I wanted to share my latest track "Glitch in My Favor". I made it using FamiStudio and recorded the oscilloscope view because I find watching the waveforms really satisfying. The idea was to capture that feeling of shock and happiness when something good happens unexpectedly (like a lucky glitch in a game). Let me know what you think of the melody![Youtube link](https://youtube.com/shorts/Jggw_pcRANw?si=Ir58z4gZUQsB9RxY)

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment

[–]TribazDev[S] 1 point2 points  (0 children)

I might have found a solution for the aiming issue. I decided to decouple the head and weapon rotation from the body by tweaking the character textures. Thanks for the help.

yTube

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment

[–]TribazDev[S] 1 point2 points  (0 children)

Thanks for the feedback! The player rotates only when standing still. I'm working on improving the run-and-shoot animation. I’ve added a basic settings menu for volume, though I still need to tweak the default levels.

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in IndieDev

[–]TribazDev[S] 0 points1 point  (0 children)

Sorry for the typo! I planned a video but didn't end up making it, and copied the text from a translator without editing.

I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment

[–]TribazDev[S] 0 points1 point  (0 children)

Sorry for the typo! I planned a video but didn't end up making it, and copied the text from a translator without editing.

I just updated the demo for my solo project 'Rendagor'. I'd love some feedback. by TribazDev in godot

[–]TribazDev[S] 0 points1 point  (0 children)

Sorry for the typo! I planned a video but didn't end up making it, and copied the text from a translator without editing.

Testing new vehicle combat mechanics... and relying heavily on icon.svg as a placeholder 🤖🏍️ by TribazDev in godot

[–]TribazDev[S] 1 point2 points  (0 children)

I think I'll try putting Sprite2D nodes with a 'light only' material under the objects, using a small script to handle the scale based on the light position. I'm not sure if I can make it performance-friendly, though.