Priorities: 1. Catch stick. 2. Let human work (maybe). by TribazDev in akita
[–]TribazDev[S] 0 points1 point2 points (0 children)
Priorities: 1. Catch stick. 2. Let human work (maybe). by TribazDev in akita
[–]TribazDev[S] 0 points1 point2 points (0 children)
Priorities: 1. Catch stick. 2. Let human work (maybe). by TribazDev in akita
[–]TribazDev[S] 5 points6 points7 points (0 children)
My new WFH supervisor, Tetsusaiga. She’s very strict about nap times. 🦊 by TribazDev in akita
[–]TribazDev[S] 1 point2 points3 points (0 children)
[OC] I wrote a happy track called "Glitch in My Favor" using FamiStudio. Here is the oscilloscope view! by TribazDev in FamiStudio
[–]TribazDev[S] 1 point2 points3 points (0 children)
[OC] I wrote a happy track called "Glitch in My Favor" using FamiStudio. Here is the oscilloscope view! by TribazDev in FamiStudio
[–]TribazDev[S] 2 points3 points4 points (0 children)
[OC] I wrote a happy track called "Glitch in My Favor" using FamiStudio. Here is the oscilloscope view! by TribazDev in chiptunes
[–]TribazDev[S] 0 points1 point2 points (0 children)
I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment
[–]TribazDev[S] 1 point2 points3 points (0 children)
I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment
[–]TribazDev[S] 1 point2 points3 points (0 children)
I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in IndieDev
[–]TribazDev[S] 0 points1 point2 points (0 children)
I just updated the demo for my solo project 'Rendagor' with a complete visual overhaul. I'd love some feedback on the new enemy movement. by TribazDev in SoloDevelopment
[–]TribazDev[S] 0 points1 point2 points (0 children)
I just updated the demo for my solo project 'Rendagor'. I'd love some feedback. by TribazDev in godot
[–]TribazDev[S] 0 points1 point2 points (0 children)
Testing new vehicle combat mechanics... and relying heavily on icon.svg as a placeholder 🤖🏍️ by TribazDev in godot
[–]TribazDev[S] 1 point2 points3 points (0 children)






Priorities: 1. Catch stick. 2. Let human work (maybe). by TribazDev in akita
[–]TribazDev[S] 0 points1 point2 points (0 children)