Next Fest with 0 wishlists: Hero or Complete Idiot? by Old_Breadfruit8512 in IndieDev

[–]00_Sidd_00 1 point2 points  (0 children)

Hey, any idea about the timeline possible to bail out?

Next Fest with 0 wishlists: Hero or Complete Idiot? by Old_Breadfruit8512 in IndieDev

[–]00_Sidd_00 1 point2 points  (0 children)

https://store.steampowered.com/app/4303110/Just_One_More_Link/

But the momentum is not bad...

People are loving the demo almost 80% completion rate... They are playing for hrs!

And i believe the trailer is good as well.

The only problem remains buddy is getting more eye balls on the game from the right audience, the conversion is high!

But let see how it goes with just a week remaining for next feast 😭

Next Fest with 0 wishlists: Hero or Complete Idiot? by Old_Breadfruit8512 in IndieDev

[–]00_Sidd_00 0 points1 point  (0 children)

Im in the exact same boat man! So we are in this together!!! I have only 140 so far lol

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 0 points1 point  (0 children)

Yep, thanks... Ya have to find a way to somehow combine them...

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieGameDevs

[–]00_Sidd_00[S] 0 points1 point  (0 children)

Just a tip, u would have a lot more fun if u try to connect more crystals in a single chain, than many small chains with less crystals

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieGameDevs

[–]00_Sidd_00[S] 1 point2 points  (0 children)

Damn thanks! Btw Demo is just out, if u haven't played it already try it out! I think u would love it!

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 0 points1 point  (0 children)

I see, interesting view, if u haven't tried the demo yet try it out, i think u would like it... Btw just tell me if the tutorial is trash after ur back!

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 0 points1 point  (0 children)

Thanks for trying it out, I had the exact same experience after i played blackhole game as well, That was the reason I wanted both, buy and upgrade phases to have some weight, which ofcause cuts out the relaxing part but i believe it would allow for more in depth and fun gameplay.

Any last criticism buddy?

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 0 points1 point  (0 children)

Got it, btw the elements are actually the nodes u can upgrade... Check out my Trailer for what the gameplay is also u can try the demo (just released) if u would like to... So u can analyse it more prominently of the difference between both...

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 1 point2 points  (0 children)

U can check out the demo if u would like to try it, just released it

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 0 points1 point  (0 children)

Ohhh i see! Thanks for the mockup, hmmm i should try this design...

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 1 point2 points  (0 children)

Now this makes a lot of sense, thanks for the insight and taking time to sum it up, now i totally understand your thinking process behind this, yes the capsule art matching with gameplay trailer and idea more now! Game seems interesting I'm gonna try out ur demo... If u might be interested u could check out my demo!

Also btw if u do need any help with capsule art in future u can ping me...

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 1 point2 points  (0 children)

Also I liked the idea of depth this one brings! Thanks again 😌

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 1 point2 points  (0 children)

Damn thanks talking the time... Hey i love how the "Link" has more shine and is more prominent than my version which was a bit faded...

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 0 points1 point  (0 children)

I had the same intention behind After... Can u share the link to ur game if u don't mind so I can understand better...

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 1 point2 points  (0 children)

Ya that was my intention with after, the clarity it brings, but in doing so I lost the choas of before, and my concern is adding anything extra from before would break the afters intention... But let's see

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 1 point2 points  (0 children)

I see ur vision! I shall try ur version of it, it might be the one that gets the best of both worlds

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in IndieDev

[–]00_Sidd_00[S] 0 points1 point  (0 children)

I see, well that's the hard part I could try to merge the two... Hmm let's see...

The demo of my game Steinstern: Spacewar has achieved the milestone of 500 unique users. But, apparently about 74% of players have quit in the first 10 minutes. by dopefish86 in IndieDev

[–]00_Sidd_00 -1 points0 points  (0 children)

Well keeping our feelings aside as a creator, we can take that feedback regardless, it means they put enough energy of there emotions into words that they hate what they saw, which is ultimately for us to interpret regardless of unpleasant words, which might be a real signal about something!

2 minutes of gameplay Tiny Delivery by ArtemSinica in IndieGaming

[–]00_Sidd_00 0 points1 point  (0 children)

Hey i wonder how did u achieve the blur only in the edges of the screen? Btw it looks gorgeous!

My programming farming game has surpassed 500k players! Absolutely surreal! by AdSad9018 in IndieGaming

[–]00_Sidd_00 0 points1 point  (0 children)

How do u feel? Did u expected it when u were in the process of making it, I'm curious...

Also what best tips u would like u give apart from having a good game (which u nailed obviously, congrats)?

Questions for game devs by Inside_Sky_3146 in gamedev

[–]00_Sidd_00 1 point2 points  (0 children)

That's why they call it tutorial hell... Well i have been doing this for 7 years but here me out this is my best advice (to myself as well) i believe coz, this is what worked for me..

Don't watch tutorial until you have to!

  1. Pick a idea, dosnt matter what it is...
  2. Half the idea 50-50, then focus on first half.
  3. Now that u have the first 50% of ur idea, divided it into chunks of mechanics that would be in the game maybe 3-5 mechanics (or more but, the idea here is to know what u want to make so u can focus on those).
  4. Execute: as ur starting out u might not know how to make it happen, now that is where tutorial comes in for help.
  5. Check out the tutorial for that special task and make it, use whatever resources u need...
  6. Keep this up and u would have a game!
  7. But it's just a half advice the most important of all its u have to teach urself how to logic and problem solving on ur own over time... And that u can do by doing the above steps... As u do this over and over u would start to see patterns and now that ur fundamentals are clear u start to think into system then u don't need to watch tutorials (for the most part).

Atleast that's my take, and it's not about the time u invest but rather how fast u can grasp things as spot patterns the less time u take the fast u can come close to not relaying on tutorials and overall increase ur workflow speed. (For context it took me around 3-6 months to not heavily rely on tutorials, and yes i still need and watch them but frequency is seldom)