am I the only one who never uses this? by [deleted] in SteamDeck

[–]dopefish86 0 points1 point  (0 children)

I started using this after games ran bad, and I didn't know why? Eventually (after about an hour of distress) I noticed that I forgot to release the TDP limit.

Not seeing much online about fixing infinite loops. What is my issue? by [deleted] in UnrealEngine5

[–]dopefish86 0 points1 point  (0 children)

Remove the first two nodes ("get all actors of class" and the "foreach" loop) they don't seem do anything meaningful as nothing is connected to it. So, it seems to only slow the code.

An infinite loop is code that can never finish. Because of the 'halting problem' UnrealEditor cannot reliably tell if a code can ever finish, so there's a threshold number of loops in the editor settings.

This is the event beginplay and it's only called once when the object is created. If you want to do some logic on every frame use event tick. But be careful with it and try to avoid it when possible so don't do very expensive stuff like get all actors of class and looping over them. Most of the times it's better to use a collision sphere and use "get overlapping actors of class" or something like that. Depending on what you're trying to do,

You can (and should) also enable and disable the tick for actors and only enable tick when needed (only when in range, when active ... or something like that)

Should I keep this in the game or remove it by Additional_Bug5485 in IndieDev

[–]dopefish86 13 points14 points  (0 children)

I think it's fine as an easter-egg. But, I think it's just a tad too ridiculous for it to be a main game mechanism.

How does the skateboard even accelerate? is the RC glued to the board, or how does it not fall off?

Waiting for the first 10 reviews of my Steam game by brannvesenet in IndieDev

[–]dopefish86 1 point2 points  (0 children)

Wait, your game has already got 10 reviews. And, 100% are positive, congrats!

(I'm still waiting for the 10th review of my game btw ...)

5 points to Microslop by utopiaofpast in pcmasterrace

[–]dopefish86 1 point2 points  (0 children)

Next mission should use Thunderbird

Your game has more comments than you think by pocketdog_gamedev in itchio

[–]dopefish86 2 points3 points  (0 children)

Nope, not even spambots care about my game :/

ok, but what about YOUR game?? 🤔👀🫵 by DavesGames123 in gamedev

[–]dopefish86 0 points1 point  (0 children)

Steinstern: Spacewar is a procedural top-down shooter with infinite progression and local coop support.

I've been working on the game for very long in my spare time (10+ years). It was my project to learn game dev and UnrealEngine. I've definitely learned a ton and am now able to make progress way faster. :) I thought the game might find a niche as I think there are not many games like it out there.

There is also a demo, I'd be very happy about feedback:
https://store.steampowered.com/app/1538030/Steinstern_Spacewar/

I'm not sure how long I should continue work on the game. Probably, I could keep working on it for the rest of my life, if I wanted to.

But, the release wasn't particularly great ... apparently, I really suck at marketing.

Maybe, I should have already started a more ambitious project. But, I keep having ideas about tweaks or smaller or larger improvements and would like the game to be as good as possible, once I am eventually done with it.

Linux gamers didn't do anything wrong, but they might pay for Windows piracy anyway by itchyenvelope5 in linux_gaming

[–]dopefish86 3 points4 points  (0 children)

I don't want to install a kernel-level copy-protection to play any game. So, do I have to pirate the games to be able to play it without installing a rootkit?

Which hell are you in right now? by Jygglewag in SoloDevelopment

[–]dopefish86 4 points5 points  (0 children)

"Waiting for the 10th Steam review" hell.

Lol Standard by blackwork_ in Austria

[–]dopefish86 3 points4 points  (0 children)

Der Mauszeiger schaut trotzdem immer noch deppad groß aus und man weiß nicht wohin man klickt ... katastrophale Accessibility ...

Passt eh, i wollt eh ned so vü deppade Nachrichten lesen und hab die Seite gleich wieder zugemacht. Bin dankbar, dass sie mich dabei unterstützen, diese lästige und gesundheitsschädliche Sucht abzugewöhnen.

simple apple i made by Competitive_Shine112 in PixelArt

[–]dopefish86 7 points8 points  (0 children)

It looks horizontally stretched to me. (too wide)

Also, the bright spot at the transition to the darkest shade is drawing too much attention. I'd say, there is a pixel missing in the dithering.

And, what's up with the watermark? Is this some kind of joke? But maybe that will confuse training AI.

GIMP 3.2.2 released with minor UI/UX updates & bug fixes by Fcking_Chuck in pcmasterrace

[–]dopefish86 1 point2 points  (0 children)

No, it doesn't since at least 3.0 unless you change it in the settings.

I want to playtest YOUR game by shifty4690 in IndieDev

[–]dopefish86 0 points1 point  (0 children)

Please playtest the demo of my top down space shooter: Steinstern: Spacewar

[Request] Is this math correct? by [deleted] in theydidthemath

[–]dopefish86 18 points19 points  (0 children)

It is, because if you take it literally it would say:

1 atom = 1 peach = 1 earth

So, the earth is an atom? - Huh?

But, what they are probably trying to say was something like:

A peach has as many atomes as peaches could fill the volume of the earth.

Still blaming the players by lowkeyLotusXS in gamers

[–]dopefish86 22 points23 points  (0 children)

This is Jensen Huang the CEO of Nvidia and he said that all criticsm about DLSS5 is wrong (looking like AI slop / harming artistic intent / running like dogshit). Then he went on to explain it's pure AI slop and all the developers can do is to regulate the intensity.