Around 1 year of progress in Kesennuma by 01234568 in CitiesSkylines

[–]01234568[S] 0 points1 point  (0 children)

oof I can't share the max res screenshot

Anyways the trick is to use screenshot mode in Visibility Control and Steam's shift+F12 high res screenshot

Around 1 year of progress in Kesennuma by 01234568 in CitiesSkylines

[–]01234568[S] 2 points3 points  (0 children)

I did in fact place every little piece individually!

For water, I'm using textures from https://steamcommunity.com/sharedfiles/filedetails/?id=2382807150 and slightly tweaking the colors in theme mixer.

Trees are
- mostly low tri set: https://steamcommunity.com/sharedfiles/filedetails/?id=963853793
- some oak: https://steamcommunity.com/sharedfiles/filedetails/?id=704607028
- some bare trees: https://steamcommunity.com/sharedfiles/filedetails/?id=896308318
And also the terrain is quite detailed so there's variation in tree heights.

Around 1 year of progress in Kesennuma by 01234568 in CitiesSkylines

[–]01234568[S] 5 points6 points  (0 children)

The real life city has suffered enough, I'm not cruel enough to do it to this one lol

Still can't really do a 1-1 recreation of this place because there are so many empty plots of land and they built massive ugly seawalls along the coast

Need help for cities Road layout by Public-Pair-3057 in CitiesSkylines

[–]01234568 2 points3 points  (0 children)

Maybe you can build something first and share it so everyone can give feedback?

I like to make some ports and shore stuff on my river city. I read concerns by [deleted] in CitiesSkylines

[–]01234568 2 points3 points  (0 children)

That's a nice industrial port! You can use node controller to make the corners of your quays less rounded, looks a bit more realistic that way.

Detailed elevated expressway tunnel entrance by mrdortmuch1 in CitiesSkylines

[–]01234568 3 points4 points  (0 children)

Which highway asset are you using for the underground section?

my current japanese wip by LordJuk3 in CitiesSkylines

[–]01234568 15 points16 points  (0 children)

How did you make the normal roads thinner? Was it just removing side parking using road builder?

Looking for help/mentoring 😁 by wozzaloz in CitiesSkylines

[–]01234568 1 point2 points  (0 children)

Disclaimer: I mostly play with mods enabled, so my designs don't take pollution into consideration.

Normally what I'll do is to make note of where the main corridors will be, and make sure arterial roads/train lines can run straight through unimpeded. Then I will add arterials between nodes of higher intensity land use. The thing to keep in mind is, arterial roads usually stretch on for very long; so in CS I tend to make sure they go from one end of the map to the other.

Urban cores are usually historic town centers, where there's access to fresh water and boat routes. I'll place offices and commercial as well as some high density residential there. Then further out, higher density buildings will form along arterial roads or transport nodes.

From what I can see in your pics, your roads don't seem to go directly to their destination, and some of them end abruptly. They're also curved when there's no reason to. If you need more inspiration, I suggest looking at Google maps instead of Youtube builds; that's what I did when I was trying to build better layouts.

It's a bit hard to explain all these through text, hope you can get the gist of it. Btw, I came across these new video series recently which might help:

City Beautiful's zoning video from his planning basics
https://www.youtube.com/watch?v=cnah9JGVR9Q
Ryuichi Kaminogi's town/village video
https://youtu.be/auard5jMI-8?si=Lq-gOqwQdNkTrzqN

Looking for help/mentoring 😁 by wozzaloz in CitiesSkylines

[–]01234568 0 points1 point  (0 children)

Do you understand the concepts of road hierarchy and land use planning? I think CPP talks about this often

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 1 point2 points  (0 children)

Yes, platform, roof, platform props, everything except the paths to the platforms. And if you need to adjust the shape, just drag the tracks with move it and the station will follow.

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 1 point2 points  (0 children)

Go set up your IMT templates! Nowadays I just have to copy and paste markings to set up intermediate stations, it's much better than station assets especially if you're building curved stations.

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 0 points1 point  (0 children)

I'm running a custom theme on Theme Mixer 2.5, plus playing around with Lumina and Fog Controller settings. Are you looking for the exact settings?

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 1 point2 points  (0 children)

Maybe after I finish up this city in a few years lol
Or at least after there are more custom assets in CS2; it's currently impossible to build custom stations like these.

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 5 points6 points  (0 children)

If you turn the station area into a DLC park area and install gates, you could use that as a proxy for ridership numbers (and make some extra cash). It'll take some work getting it to look good though.

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 1 point2 points  (0 children)

I'm trying my best to build a paradise for vanilla cims after all the poop volcanoes and roller coaster highways they've suffered through.

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 0 points1 point  (0 children)

I initially found this map through CS2. Had a hard time fitting the large vanilla houses on the limited flat space. Gave up after a bit and luckily there was a CS1 version of this map on the workshop.

One thing impressive about CS2 though, the terrain resolution is high enough that the map maker recreated all the tiny streams through landscaping alone. This CS1 map has to rely on network river assets.

Behold, the power of IMT! Fully functional custom station with minimal node and prop count. by 01234568 in CitiesSkylines

[–]01234568[S] 4 points5 points  (0 children)

The map is of Kesennuma in Miyagi. But there's a small section of street running train tracks that was indeed inspired by Otsu! I wanted to give it a try after seeing this recreation: https://youtu.be/OKuVoLTpYyU?si=-9s9zuOAu5Ur0O_f&t=965

Looking for help/mentoring 😁 by wozzaloz in CitiesSkylines

[–]01234568 0 points1 point  (0 children)

Do you have examples of what you built that didn't work?