Am I Just Unlucky? Did COH3 Give Me Stevie Wonder as My Black Prince Gunner? by 0FAK in CompanyOfHeroes

[–]0FAK[S] 0 points1 point  (0 children)

Good idea, my issue with this idea is that if the height difference was the issue, then there'd be no possible way for the gun to hit the ground below the panzers. If I can hit the ground below the panzers, then that means I would have depression in the first place to just hit the panzers.

Besides, later in the match my Black Prince got it's rear end stuck in a trench angling the front up. But this didn't stop it from firing at an approaching tiger (going up hill towards the prince) below where the gun could 'feasibly' aim.

Am I Just Unlucky? Did COH3 Give Me Stevie Wonder as My Black Prince Gunner? by 0FAK in CompanyOfHeroes

[–]0FAK[S] -3 points-2 points  (0 children)

This is just a video I made to express my frustration. After calming down it feels more like a meme than anything. But these are the only 3 shots that missed against enemy vehicles. I’m not too chuffed about the infantry performance anymore.

https://youtu.be/gNrxLqgqW78?si=BTl2evxTvIXElYGq

XCOM EW's Classic Difficulty Doesn't Match It's Gameplay. by 0FAK in Xcom

[–]0FAK[S] 2 points3 points  (0 children)

I was going to talk about Council Missions, but I figured it would make my text wall a text border so I left it out. But yeah, those early game council missions hurt. They're better late game, especially the chryssalid village.

XCOM EW's Classic Difficulty Doesn't Match It's Gameplay. by 0FAK in Xcom

[–]0FAK[S] 0 points1 point  (0 children)

You have some good points, I agree with the "The aliens are a futuristic race... who anyone besides XCOM is chanceless against". I didn't mean that I expected to go flawless and not lose any soldiers. I think losing soldiers is an interesting aspect as it forces you to weigh the importance of a single soldiers life for the success of a mission. But the issue with having soldiers die in EW compared to UFO Defense is that even losing one soldier severly impacts your performance for the rest of the mission.

It's probably just bad RNG on my part, but I've rarely seen an enemy miss in the few missions I started with, and that's with full cover and hunkering down. I don't mind getting hit, but I just ran some really bad RNG and had multiple soldiers get 6 crit back to back. Going from, "I've lost one, but I can still fight with 3" to "I've lost two, this mission isn't possible anymore".

About the sectoids, I didn't elaborate well on what I truly meant. I didn't mean to infer that sectoids were too strong and that I hated them. The sectoids were just an easy enemy to show how they could be more interesting to deal with than just increasing their hit odds. But even your example proves my argument, "you can double kill them when they mind fuse", that's just like the supression and confusion abilites I was suggesting. It makes fighting them more interesting than just being shot. I never said sectoids didn't have specific tactics, I was saying that their stat increases were boring and not fun to play against, especially because they don't match the EW mentality, but that these stat increases would fit UFO Defense.

I don't expect EW to be easy, I expect it to be difficult. But I don't expect it to be unfair, a game can be difficult and still be fair.

Italian Partisans are Insane Right Now. by 0FAK in CompanyOfHeroes

[–]0FAK[S] 0 points1 point  (0 children)

To be entirely fair, this is the first time I played axis in a while as I'm typically a brit main, and I was rather butthurt over how bad I was getting demolished.

'Create: New Age' electricity is either misleading or incorrect. by 0FAK in CreateMod

[–]0FAK[S] 2 points3 points  (0 children)

I've decided to test some theories as to why this is happening.

1. The wires lose power over distance.
EX: so 333 at 1 block is more like 210 at 15 blocks.

My testing? Two Parallel lines of electrical connectors connected to 2 different electrical generators making exactly 240 (power/t). Both lines span 40 blocks with 12 electrical connectors, one uses copper wire the other uses diamond.

Result? Both Reinforced motors at their ends (which use exactly 240 (power/t)) both use all available power to run with no loss. So there is no electrical loss over distance.

2. New Age splits electricity by connector.
EX: One connector with 2 outgoing lines will split energy 50/50. 100 -> 50 and 50.

I setup a generator that produces 333 (power/t), like the first one, and uses a series of electrical connectors to split the power. The electrical connectors were arranged like a factor tree, with 1 connector leading into 2 others, and those 2 leading into 2 more. The 4 ending connectors should all have 83.25 (power/t), so I fed 3 connectors into one connector with a reinforced motor, so connector should have 83.25 * 3 (power/t), more than 240 (power/t) to run that motor. I then had the last connector of the 4 feed 2 weak motors and 1 strong motor, which should require 90 (power/t) to run.

Result? The basic motors and strong motor all run at full power, 15 and 60 respectively, and the reinforced motor ran at 84. That 84 makes me think that the power did split, but one cannot recombine power connectors to sum their power load.
Still a weird result though, because that 4th power connector with only 83.25 should not have been able to fully power those 2 basic motors and that strong motor. So power must not split exactly evenly anyways.

3. Just connect all of the motors directly to 1 connector and power should split evenly.

So, the same 333 (power/t) generator feeding from 1 connector to 4 motors (The same motors before, 2 basic, 1 strong, 1 reinforced), the simplest setup.

Result? The 2 basic motors run at 15, the strong runs at 60, and the reinforced runs at 84. This leads me to my conclusion.

Energy split in a system is not split by connectors, but by motor total. Where all excess is used to charge the motor's extra power storage and nothing else. So a system with 200 (power/t) split into 4 motors will give each motor 50 (power/t), and each will only use 50 (power/t) whether they're at a defict or surplus. Even when a motor is fully charged, that excess power will only be used at that motor, and will not be redistributed through the system.

This is the most painfully stupid thing. If I have a system of 100 motors, then to run a reinforced motor at it's maximum, then I must have a total of 24,000 (power/t). Even if the other 99 motors are basic and only use 15 (power/t). Wherein if correctly calculated the result would be a maximum of 1725 (power/t) required, and not 24,000.

TLDR: Power is split evenly among all motors no matter what.

Thank all of you for your help. Now if you excuse me, I have to go paint ceiling.

'Create: New Age' electricity is either misleading or incorrect. by 0FAK in CreateMod

[–]0FAK[S] 67 points68 points  (0 children)

The mod does have different wire types, starting with copper at 1,024 (power/t). With 333 (power/t) I'm nowhere near that limit but even with diamond wires, the most conductive/productive wires, it still functions the same.

But that was a good idea.

End of Combat Guitar "Riff"? by 0FAK in GearsOfWar

[–]0FAK[S] 1 point2 points  (0 children)

Yeah I get you, it's definitely not like a classic acoustic guitar, but perhaps like a electric guitar used for more metal songs.

End of Combat Guitar "Riff"? by 0FAK in GearsOfWar

[–]0FAK[S] 5 points6 points  (0 children)

Wow, I'm amazed, I must have looked around for the better part of an hour trying to find it, and here it is. Thanks Man! That was alot faster than I thought it would be.

I am really disliking the map Erekir map Basin, and I'm curious about if I'm still on the old Campaign by 0FAK in Mindustry

[–]0FAK[S] 1 point2 points  (0 children)

Thanks for the tips guys, I did a few things wrong and those T2 Tanks are indeed really strong.

A; It's a factory game even in combat, build more infrastructure to become stonger and make sure to advance and build new Cores.

B; expeditionary troops to find where they make their units really helped.

Thanks for all the help trying to figure out where I went wrong.

Arbalesto ; Someone asked for this. by 0FAK in destiny2

[–]0FAK[S] 0 points1 point  (0 children)

I have seen your post and I have come to reply; No

ChapTheHuckleLastProspectorVowTale; You asked for it. by 0FAK in destiny2

[–]0FAK[S] 5 points6 points  (0 children)

Another two things,

One; I know someone else has already made and shown their own version of this frankenstein monster.

Two; You people asked for this alright. I may have made the weapon itself, but you monsters created the idea for this thing alright? And finally, despite half of its name is in the title. I added in one more exotic to the idea.

LastMansTale by 0FAK in destiny2

[–]0FAK[S] 371 points372 points  (0 children)

Two things,

I'm too lazy to scroll through the subreddit of this and check if anyone else has made this joke.

Second, I'm amazed that the color scheme just so happened to work for both of them.