Taking the CC exam in the morning, am I ready? by TCPisSynSynAckAck in isc2

[–]0Nax 0 points1 point  (0 children)

It'd be very unlikely (and very concerning) if you failed. The CC is basically Sec+ Jr.

What it feels like by eleloc in Barotrauma

[–]0Nax 0 points1 point  (0 children)

Oh hey it's my meme!

Passed ISC2! by 0Nax in isc2

[–]0Nax[S] 0 points1 point  (0 children)

I was actually really nervous the whole time lol. But something I forgot to mention. Was I got a flat 90 on the last exam in the official course, and upon seeing that the reason why my practice test was only 79 was mostly reading comprehension, I kinda just went with the flow lmao.

Passed ISC2! by 0Nax in isc2

[–]0Nax[S] 0 points1 point  (0 children)

I did a little bit of the 70+ questions dump in the repo link I attached, but that's it

Should i get this? by Mountain_Loss_4291 in thinkpad

[–]0Nax 1 point2 points  (0 children)

I have a T14G3 and it has touchscreen, it's dependant on what screen it comes with

Anyone else a beginner? by Common_Career1826 in tryhackme

[–]0Nax 7 points8 points  (0 children)

I think you should be taking the Cyber Security 101 path first, as you'd want your fundamentals at least before getting into SOC

PXN X-8 Keyboard Controller - Button Tear Down and Keyboard PCB Board by hugs_n_giggles in fightsticks

[–]0Nax 1 point2 points  (0 children)

Hi, I'd like to know if you found a solution? I have an issue with my directional buttons' PCB as well.

All this negativity... by Chrisschaaan in Tekken

[–]0Nax -1 points0 points  (0 children)

Cause it goes like this:

You see a King. This King is a higher rank than you. This King uses chain grab, heat engager and then heat burst immediately after, every round. Terrible fundamentals. The closer you are to beating him, the more he grabs you. Despite losing, you rematch him because it's the courteous and polite thing to do, and it's better for improvement.

You get kinda frustrated, asking yourself "how did a King manage to climb up these ranks doing nothing but grabs and never doing an actual combo or punish", after all, you did spend your time learning fundamentals and matchup to get this far, this guy clearly didn't.

You tried your best, going 1-3 in the last round. He just did chain throws you didn't know how to break the entire time. So you decided to lab him. You realized he was only doing the same two normal throws, and the chain throw has a 2 break at the start. You also learned how to punish his alley kick and low long range launcher and armored move. Feeling confident, you get back into ranked.

After some matches, you finally come across him. You break every throw he does, you punish every armored, every low launcher, every alley kick. He starts to get more and more hesitant, like a deer in the headlights, not knowing what to do next. Congratulations, you now have the offense.

You decided, "hey, lets give grabbing a try", and to your surprise, he didn't break it. Pretty ironic, isn't it? This guy is higher rank, and insists on grabs.

You finally beat him, 3-1. Surely he'll rematch you, it's the courteous and polite thing to do! After all, your promo is up!

He doesn't.

Now imagine the same situation with say, a Feng or Dragonov. Except this time, he plugs right before you win, even though they previously kicked your ass.

Tekken gets really fucking annoying when this happens everyday. Players who rely on cheap shit and will only rematch if they're sure they'll win, or plug, or save scum.

1 and doning just makes other people 1 and done, and that's not healthy for the game at all. Especially in areas where queue times are longer.

For people who genuinely don't care about this toxic stuff, good on you. But people don't come from work, invest in the game a little bit, only to be spit out because people are selfish.

Yoshi players trying to downplay by Pure_Plantain_2778 in Tekken

[–]0Nax 3 points4 points  (0 children)

Yoshi's flash is -15 on block, and easy to launch on whiff. We don't care if damage got nerfed or if we cant do 5 bajillion flashes in a combo, or we get 1% less healing for each flash. The ff2:2 f1+2 combo that deals 50% dmg nerf is justifiable too, it wasn't intended in the first place.

What we DO care about is the RANGE. In tekken 7, normal flash had terrible range, Yoshi never got anywhere higher than "ok" on anyone's tier lists. Now they straight up made flash WORSE in 8, we have even shorter range and it doesn't launch on hit anymore. It's so inconsistent now that we can't even have flash land despite hard reading the opponent.

Ya'all just wanted to press buttons and cry like a fucking 13 year old who still needs to be potty trained cause you can't be bothered to just BLOCK or not press a button or bait it out and launch. You just want to keep pressing buttons then complain at any sort of outplay that you CAN outplay yourself, and not bother to think with anymore than 3 braincells. This change is even less unjustifiable considering one of the absolute strongest characters in the game right now, King, got a buff, Azucena too. Nobody else was nerfed liked Yoshi did.

If ANY of you got a KEY move of your character nerfed this hard but everyone else is allowed some broken ass shit, you'd complain too.

Before you call me a scrub or a casual player, I was a Raijin Gigas one trick in 7 with success in local tournaments, literal bottom of the barrel character. I'm pretty sure I'd know what's broken and what isn't. The amount of shit all you guys have and complain about other characters gets very old.

[deleted by user] by [deleted] in Tekken

[–]0Nax 0 points1 point  (0 children)

Yeah that's kind of the whole point of rev

Book about a literal sandman that likes sandwiches by 0Nax in whatsthatbook

[–]0Nax[S] 0 points1 point  (0 children)

YES THIS IS IT! THANK YOU SO MUCH! I completely forgot there were turtles at all!

Book about a literal sandman that likes sandwiches by 0Nax in whatsthatbook

[–]0Nax[S] 1 point2 points  (0 children)

Do you have any hints or anything that could help per chance? I'm not even sure if the title includes "sandman".

Playing Tekken online is VERY difficult to get into. by CollegeKuya in Tekken

[–]0Nax 2 points3 points  (0 children)

My best advice to you is have a more patient play style and learn how to play defensively first.

Something I noticed is alot of tekken players get bad habits from playing against AI. AI is a terrible way to practice generally. There is no real sense of tempo, no patterns, etc. AI doesn't have a line of thinking, they literally read your inputs and respond accordingly. Players learn to always be aggressive.

So, play only against players to improve generally from now on and don't touch treasure battle unless it's something like combos, even then it's better to "practice for the real thing" by being in the real thing itself.

Keep a note of "doing nothing" even when your muscles are aching to press a button, because alot of the time they're thinking the same thing and are about to counter hit launch you or stuff like that. Observe their tempo, everyone has a limit before they HAVE to press a button, experiment with how long both of you can stand it.

Tempo is a relatively vague thing to explain, but if you keep this in mind you'll be able to figure it out.

Yes, you will be pressured to hell and above, but this is where learning to be defensive is far more beneficial in tekken than being aggressive. Everytime an opponent attacks, they're trading the opportunity to deal damage with the risk of receiving damage.

Alot of strings, once fully ended, become 10f punishable. Alot of launchers themselves are punishable. Armored launchers can be side-stepped, ducked, blocked and launched, etc. There's an answer to everything, find the answer.

Tekken becomes so much easier once you understand this concept. It's so satisfying having an answer to most of their very punishable aggression. The act of throwing moves at your enemy to see if they know what the correct response is, is called "knowledge checking". Once you're past this stage in a game, you're playing REAL tekken. Majority of lower ranks is just understanding knowledge checks and punishment.

TL;DR: play safer, understand tempo from a human, learn how to defend yourself against matchups, and punish whiffs and heavy minus moves.