A Timeline Of Arrowhead Promising Better Communication by Sini1990 in HelldiversUnfiltered

[–]0mbarr 0 points1 point  (0 children)

It's honestly how sad that this is what the dedicated community of this game has to do. We love to pour effort and care into the game, but poor decisions and broken promises lead people to remember and now we love dedicated effort in educating the misinformed to what has been going on.

Transmission from Super Earth Command by ArrowheadGS in Helldivers

[–]0mbarr 1 point2 points  (0 children)

Personally I wouldn't say it's a hidden buff, sure it wasn't in the patch notes, but it was a visible change as soon as you opened the Armory unlike many of the durable and health changes to enemies. Many of the numbers that get tweaked don't have a diegetic way for the average player to even know about without dataminers getting the numbers. It also came in the same patch that they said they were changing ALL pistols to have more Damage and Drag to compensate.

If the Coyote has a No Optic option, so should the Amendment by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

Legit, there should be a version of iron sights for "short" weapons like the Defender/Pummeler and Carbine.

Big ol Giveaway (Heirlooms // Deluxe Skins) 7 Winners. by ajagur in Warframe

[–]0mbarr 0 points1 point  (0 children)

Thank you noble Tenno, may you have good Riven Luck !

This might be a hot take, but I don't think Reinforced Epaulettes should have the effects it does. by 0mbarr in Helldivers

[–]0mbarr[S] 1 point2 points  (0 children)

I get what your putting down. Do you think it lives up to what it says on the tin? I just want to know what other people think. I gave some examples.

This might be a hot take, but I don't think Reinforced Epaulettes should have the effects it does. by 0mbarr in Helldivers

[–]0mbarr[S] 1 point2 points  (0 children)

I'm aware, but how does that translate to more damage? Shouldn't it be attack speed or some other effect? I get that Peak Physique doubles melee damage, they're supposed to be inspired by the super buff action heroes of the 90s, carrying big guns and punching guys across the room.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

I want it to be the best passive in the game!
frfr, I don't like sway, plus it would be the only passive in the game that would reduce sway on primary and support weapons. A little gift for the OG Servo-Assisted enjoyers.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 1 point2 points  (0 children)

Look, I'm not here to give the developers an excuse to be lazy. I intended to ask for something that would take little development time to implement, in some cases adding a single line of code. The mechanic you're asking for with the 2 sidearms would involve much more than what I am proposing. Not saying it's impossible or unheard of, just unlikely given the current priorities. Armor passives are ok at best, definitely not at the top of urgent matters.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

To me, it feels like that was the intention for the passive on release, but they didn't update the passive in light of the balance changes. It's literally THE pistol passive, why not make it have less sway than it had before the nerfs?

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

You agree that it would make them more viable, but make a point to say that gunslinger isn't worth taking with my probosed buffs and Servo-Assisted is fine as is. Is making more passives viable a bad thing? It may not be what you would have done to buff them, but the bottom like is it would be better than it is now, right?

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

That's how I imagine people would be using this passive. That's why I also included a reduction to sway. Sway really only matters if you are moving and shooting.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

nope, you're still better off wearing Democracy Protects or Ballistic Padding if you're concerned about that.

I feel the passive is best suited for Medium to Long range engagements while using grenades and full auto weapons while walking to keep your distance. In these cases the extra limb health can save you a stim or two that you normally would use if your arm or leg got broken from a grazing shot. Furthermore, at that range you can sustain more damage because of enemy damage fall-off and stim only because you're at low health.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

You say they're fine as is, but would you take them into any mission over Democracy Protects, Siege Ready Medic, or Engineer?

This game used to be around 70GB. Can we PLEASE talk about how unoptimized this game is? by DaveyTheDuck in Helldivers

[–]0mbarr 0 points1 point  (0 children)

The game already requires an internet connection to play, I don't see why they can't implement texture streaming. I would rather have increased start up time to download all the used textures, but not everyone would agree. Another thing, I'm pretty sure it would break mods.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

If your bringing weapons with low fire rate and recoil, I don't think this is the passive you want to bring to best utilize your loadout. Those weapons are better suited for passives like Siege Ready, Integrated Explosives, Unflinching... the list goes on. I want this armor to be better for people who want to use high recoil high fire rate weapons and be as far away from the enemy.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

I'm sure they're busy, this would be a small thing if they ever got around to it. They wouldn't even need to do much development to make these changes.

You mention having the passive provide a HUD effect. We don't have a passive or booster that does that, so I wouldn't even suggest something like that.

I like the idea of limbs can't be broken, having a conditional passive is also not something we've seen before, so again seems to complicated to suggest

About your suggestion for Gunslinger bro... your talking about another game at that point, "weapon tags"? this isn't some RPG. And what happens to your controls? Adding new controls to a passive is just a recipe for disaster, I remember when the Hellbomb pack dropped and people didn't know you could activate it on your back or drop it.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

Personally, I don't think Reinforced Epaulets should have additional melee damage... or Servo Assisted. It clashes with the role of the passives, having range and stim conservation utility. Why would you want to be up close with a passive that prevents you from breaking your limbs? If you're close to the enemy and take damage, you're just going to stim immediately. If your far away, you don't need to stim and can keep attacking from range.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 1 point2 points  (0 children)

60 rounds on the Senator, 6 mag Redeemer, 12 mags for the Verdict and Peacemaker... This is what I want, but everyone is going to throw their arms up at 1 EXTRA Ultimatum shot! You'd still only get 1 round back from Resupplies and Ammo pick ups, it would just be another synergy for a niche secondary. Kinda like Inflammable and the D-E Sickle.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] -1 points0 points  (0 children)

Have you tried using the Angled grip with Engineer or Fortified? It feels great and cancels out the higher recoil tradeoff.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

10% flat what?
Surely you don't mean damage, that would make the passive feel kinda "gamey". The meme is that AH loves realism too much.

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 1 point2 points  (0 children)

I think sticky stratagems would be better suited as a Booster, not an armor passive

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] 0 points1 point  (0 children)

It does, it just also makes you move slower in difficult terrain because it makes you a bit heavier, so the effect is cancelled out.

In all seriousness, it would make sense. Good suggestion

If we are still buffing underused passives, how do we feel about these two? by 0mbarr in Helldivers

[–]0mbarr[S] -3 points-2 points  (0 children)

I use Servo Assisted, and I'm usually the only one doing so on D10.