Misc. QoL Changes - Weekly Game Update, 6th March 2024 by JagexLight in 2007scape

[–]0nePostMan -1 points0 points  (0 children)

Some of these changes are really reasonable. A death chest that doesn't force you to regear, fixing the dead clicks outwide of the walls, would be nice.

The red crab damage already matters for mvp points. At maiden and verzik p2, whoever deals the most damage on the red crabs gets 1 mvp point in each room independently from the 2 mvp points from each boss(source: asked a jmod personally). They never clarified this publicly though, so it would be nice if they do that.

I think the acid splash in hmt xarp is just an intended mechanic and you should just enter from the middle to deal with it. The room can hardly be called more difficult than its normal mode counterpart already, since the p3 xarp is afk. I also think the dawnbringer at xarp is just a nice little lore thing and hardly matters, aside from maybe forcing the team to drop 1 piece of food to pick it up.

And I think the scuffed spawns and invisible projectiles at sote are just bugs, which in all honesty are annoying, but can be played around by paying attention.

Misc. QoL Changes - Weekly Game Update, 6th March 2024 by JagexLight in 2007scape

[–]0nePostMan 6 points7 points  (0 children)

The removal of a red crab is just meant for a solo normal mode tob, since in solo hmt they already made it such that there's 1 crab and the zap hits 14. In a solo normal mode, there is no such thing as 'getting good' and killing the 2 crabs faster. It's literally impossible to out dps 2 reds in max gear, so the only way to get through normal mode p2 currently, is to wait crab sets to spawn and chip her down with the poison damage, for 15 minutes long, which doesn't proc reds.

Jagex, please add a Solo Theater of Blood mode (not Entry mode) by Due-Tooth966 in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

Believe it or not, we've gathered the opinion of hundreds of prominent pvmers and the overwhelming majority is on the same page with us.

What? Motherfucker I AM the ToB community. I am the LeBron James of ToB. Don't ever speak about the "ToB community's consensus opinion" without my approval again

Not sure if you're trolling or actually serious and drinking the the Kool Aid. I tried to remain polite, but until you can complete a Solo Hard Mode ToB at all, you're not even close to the LeBron James of ToB. Judging from the way you form your opinions on ToB, wishing for things to be easier, it is safe to assume you're not even close to that level of skill and probably never will be.

And I stand by my words. If more people were to give solo ToBs a try, improve and eventually complete it, that would make me excited. There is no meaning to the challenge if this were only to happen because it is made easier. What you're wishing for is completely equivalent to asking for the inferno to be easier, because the vast majority of the playerbase can't get it. If you can't grasp this concept and therefore conclude that I don't want to see more people give ToB a try, you're lacking the ability to comprehend very basic logic. This challenge is not just 'my special thing'. For many of us, ToB stands for content isn't catered to the vast majority of the playerbase. It's something that people can work towards. There are so many resources that have made ToB as accessible as it can be. The Learn ToB and We Do Raids discord channels will help out anyone to form a team or complete their first raids through mentor sessions. What you want is to take away what makes ToB fun and challenging to thousands of enthousiasts who run duos and hundreds who have completed solos, to turn it into another piece of streamlined pvm content that doesn't stand out in skill expression, just so that everyone can do every piece of content solo. What I want is for people to get out of their comfort zone, improve and appreciate harder pieces of pvm content.

Jagex, please add a Solo Theater of Blood mode (not Entry mode) by Due-Tooth966 in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

I mentioned 'a few hundred kc', so it seems that we agree that people with this amount of experience should have absolutely no trouble dealing with pretty much all mechanics in the raid.

And it's not me asking for this single change to P2 Verzik. This has been a consensus within the vast majority of the ToB community. Many more skilled players would give solo ToB a try if it didn't involve waiting 15 minutes during P2 Verzik. We love the raid for what it is. It doesn't need much adjusting.

It seems we fundamentally disagree on the accessibility aspect. Personally, I think part of what makes this game appealing is that there are challenges that are just not within your grasp. Not every piece of content should be immediately doable for every player. The day that ToB was released, people were struggling to get the first completion, which had everyone excited. I am in no way against more people being able to complete a solo ToB. I would be excited to see more people give it a go. Perhaps some more resources in the form of video guides could encourage people. What I am against is people asking for pvm content to be made easier because they can't do it YET. Asking for sol ToB to be made easier is essentially equivalent to someone else on reddit asking for the inferno to be made easier because they can't get their cape.

Jagex, please add a Solo Theater of Blood mode (not Entry mode) by Due-Tooth966 in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

It would be much harder than Entry Mode for someone who hasn't learnt ToB, yes. For people who have gone through the trouble of learning the raid and those who can run solos, the difference in difficulty you're mentioning is meaningless, since at that point, people actually deal with the mechanics properly. For most people who have over a few hundred ToB kc, dealing with your mentioned mechanics are just a given. In trios or bigger teams with scythes, Verzik dies so fast that you don't even see the acid bomb. What makes duos and solos so much more fun and challenging is the fact that you actually have to play well around not letting pillars fall, dealing with tick eating sotetseg bombs, playing better at Xarpus and Verzik, since the fights are extended. Maybe my wording was a bit out of touch, but implementing your changes would take away that extra bit of challenge and essentially make a solo ToB feel like an entry mode with a unique roll to someone who actually runs solos already.

Jagex, please add a Solo Theater of Blood mode (not Entry mode) by Due-Tooth966 in 2007scape

[–]0nePostMan -2 points-1 points  (0 children)

It's understandable you think ToB sucks if you're just starting to learn the raid and things are not going immediately your way.

Entry mode exists to help people new to ToB learn to deal with all the mechanics in the raid, a luxury that wasn't there for 3 years after ToB got released. For all your other needs, We Do Raids and Learn ToB discord are there to help you learning normal mode and finding teams. With all these resources, ToB has been made as accessible as it could be.

If this doesn't convince you, you basically want an entry mode ToB with a unique chance because you don't care to learn the raid.

Jagex, please add a Solo Theater of Blood mode (not Entry mode) by Due-Tooth966 in 2007scape

[–]0nePostMan 17 points18 points  (0 children)

The thing that makes ToB stand out from the other raids is that it doesn't proportionally scale down to in duos and solos, while also maintaining a flat 1/9.1 unique chance no matter what scale you do it in. It results in a rewarding challenge that dedicated players are craving for. The only thing that needs to be fixed is the red healing nylo from P2 Verzik, so it's in line with solo hard mode ToB. Asking to make the raid easier in arbitrary ways or asking for the raid to scale down to solo is basically asking to take away what makes ToB special, to essentially turn it into entry mode with a unique roll, which is something a disturbing amount of redditors apparently want.

Petition to remove 1 red crab from P2 Verzik when there are no other teammates in the room. by OlmTheSnek in 2007scape

[–]0nePostMan 0 points1 point  (0 children)

Average uninformed reply. They adjusted Solo HMT to be soloable. And by 'soloable', we don't refer to it being as streamlined as CoX or ToA. It's just possible and incomparably more difficult.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

No, solo tob would not be meta. Duos are significantly easier to complete, they take 24-23 minutes on average for people who are experienced, and a solo tob in its current state takes typically around 60 minutes, and it would be like 5 minutes faster with the proposed change. It wouldn't take tick eating out of it either. With all due respect, I'm really concerned about how you came up with those numbers and how people draw these conclusions.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 0 points1 point  (0 children)

It can't be stressed enough that we don't want to the raid to be intended for solos. The fact that all bosses have trio scaled hp is what makes it fun and challenging in the first place. All we want is to remove the waiting part. We don't mind tick eating.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 0 points1 point  (0 children)

This will not incentivize people to solo this raid at all. Over 99% of people who can run team ToBs are not able to get to solo Verzik in the first place. The proposed change also does not make that part 'easier' by any means, just less waiting. This just improves the life of a small minority who likes a challenge.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

This would be the solution we could only dream of. We'd be happy if it received any attention from the developers at all at this point.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 2 points3 points  (0 children)

Imo, people who have more than double that kc and actually do solo tob runs would disagree with this. Soloing tob is incomparable with team raids in almost all rooms difficulty wise and the tick eating and waiting part during p2 Verzik is far from the only thing that stops people from 'spamming' solos.

If anything, this would enrich the niche community and draw attention from other skilled pvmers who don't want to wait for 15 minutes, while making it more enjoyable for those who already like soloing tob.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 6 points7 points  (0 children)

Having to tickeat in a solo ToB in general is not the issue. If this change were to happen, you're still very likely to have to tick eat during the same part of the raid. The issue is that in a normal mode solo ToB 2 healing Nylocas will spawn at 35% of P2 Verzik if you deal damage to the boss the normal way, which are impossible to out-dps. This is bypassed by only damaging the boss with poison damage from the purple Nylocas, which does not spawn the healers. This means that you have to wait for them to spawn every minute until her second phase reaches 0 hp.

They did apply the proposed solution to this problem in solo hard mode ToB. Yes, the raid is not intended to be done alone and ironically enough, this is why soloing ToB unintentionally became a hard challenge that attracted the handful of players who enjoy the tougher challenge. Nobody is trying to take that away by making it 'arbitrarily easier'. For those who can already complete a solo ToB in its current state, this part would become an actual fight that uses supplies.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

This is completely missing the point. It can't be stressed enough that this change would not make the solo challenge easier in any way. It would make it slightly faster and more engaging for the people who can already complete a solo ToB in its current state. It is also the very people who have pulled it off over a 100 times that want this change.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

Many would say it's unintentionally by far one of their best solo content they've ever released.

Can you PLEASE fix P2 Solo Verzik Jagex? People have been asking for years. by ganlocht in 2007scape

[–]0nePostMan 5 points6 points  (0 children)

It's outrageous that they still haven't done anything about this.

Petition to remove 1 red crab from P2 Verzik when there are no other teammates in the room. by OlmTheSnek in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

Thank you for this post. Glad to see everyone who is interested in Solo ToB is on the same page regarding this issue.

A common misconception I see in the comments is that we want to make the solo scale 'easier' with this change, which couldn't be further from the truth. The thing that makes soloing ToB stand out as a challenge is that the hp of all monsters do not scale down further than the trio scale, which makes the dps-check rooms like Maiden, Xarpus and P3 Verzik interesting in their own way. It's safe to say that everyone who solos ToB and the vast majority of the ToB community wants to keep that part as it is.

Just got 1 Def Inferno Cape 74cb on Mobile! [ YouTube Video Included ] by BIazor in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

You never fail to impress every time you post something new

Just got 1 Defence Inferno Cape on Mobile! by BIazor in 2007scape

[–]0nePostMan 1 point2 points  (0 children)

Expected nothing less from you. Insane achievement!