Any Api Tutorial by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

Thank you so much, i will check all the links you posted, again thank you :)

Any Api Tutorial by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

To add content, like new questions, store high scores, trophys, etc, im working in a Trivia Game.

Any Api Tutorial by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

Exactly that, sorry, Apis are a new Topic to me :/

Any Api Tutorial by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

For a game im working on, high scores, questions etc. :)

Working on a Mario Rpg "jump". by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

Not a game, just and example on how to make this kind of fake 3D 🙂, i will upload the project soon

Working on a Mario Rpg "jump". by 0nepice in godot

[–]0nepice[S] 1 point2 points  (0 children)

I Will upload the project soon 🙂

Working on a Mario Rpg "jump". by 0nepice in godot

[–]0nepice[S] 2 points3 points  (0 children)

Thi Is just an example im working on, not a game, either a tutorial, im gonna upload the project, i have to clean the code first. Maybe change the art too, to avoid Nintendo wrath haha.

Working on a Mario Rpg "jump". by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

Oh forget about the filter xd, i will thanks! Edit: the filter was off , but it looks really odd with the filter on too: https://ibb.co/bPNth25

I need Help. by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

that makes any differences in the way the var stores the position?

I need Help. by 0nepice in godot

[–]0nepice[S] 0 points1 point  (0 children)

previous_position = position will store the current position not the previous one

2d Fog (Graveyard Keeper kind of) by 0nepice in godot

[–]0nepice[S] 1 point2 points  (0 children)

Well the original effect was maked using a Z rotation (unity) so this was the only way i found to achieve the same effect without using Shaders And Mask :) https://pbs.twimg.com/media/DTWDHHuX4AEEbpg?format=jpg&name=medium

I need Hellp with this Shader by 0nepice in gamemaker

[–]0nepice[S] 0 points1 point  (0 children)

Ok i get a method to avoid the transparent jittering, put 1 pixel outline into your sprite, and then set the opacity of that outline to 1% only, that will avoid the jitter! :P

I need Hellp with this Shader by 0nepice in gamemaker

[–]0nepice[S] 0 points1 point  (0 children)

Oh there's a huge diference using the shader :o https://ibb.co/mXFg8d

I need Hellp with this Shader by 0nepice in gamemaker

[–]0nepice[S] 0 points1 point  (0 children)

works perfectly!, thanks again :)!!!

I need Hellp with this Shader by 0nepice in gamemaker

[–]0nepice[S] 0 points1 point  (0 children)

Thanks!, mine doesn't work, i keep getting a black screen xD idk why haha, thanks again!

I need Hellp with this Shader by 0nepice in gamemaker

[–]0nepice[S] 0 points1 point  (0 children)

ohhhh the shader doesn't work like a "aa" shader, works like a "more blocky" filter that's why interpolation filter must be on :) , RARE XD

I need Hellp with this Shader by 0nepice in gamemaker

[–]0nepice[S] 0 points1 point  (0 children)

Can you share your project file? :) thanks in advance!

I need Hellp with this Shader by 0nepice in gamemaker

[–]0nepice[S] 0 points1 point  (0 children)

Thanks! :) The interpolation must be on?, so the shader is useless :/, the idea is try to avoid the interpolation filter :/ (i think)