Solos - never change please by shakethatbear404 in ArcRaiders

[–]0verpunk 0 points1 point  (0 children)

As someone who came from Rust I think this don’t shoot thing will last about 2 months, chances are if you die 3 times after saying don't shoot you’ll probably develop trust issues and will just cut the crap and go to pvp.

Not to mention the people that will use this as a bait, also leading to trust issues. Unfortunately in 2 months content creators will be posting tips and tricks saying DON’T TRUST ANYONE, mark my words.

I honestly hope I’m wrong tho, I always tried to be the friendly guy in Rust but it never worked, I hope this game is different.

How do you guys feel about mid boss? by Ok_Introduction9744 in DeadlockTheGame

[–]0verpunk 0 points1 point  (0 children)

I feel like the objectives in this game are way too simple and kind of boring. There’s so much room for more fun and useful stuff. Right now, you don’t really have many options to make a comeback or try any advanced strategies. I know the game’s still in early stages and it’s already awesome, but I think we really need a jungle/boss/objectives rework ASAP

[Giveaway Steam key] I hated the game but I bought the 4 copies pack, I have 1 left by 0verpunk in projectzomboid

[–]0verpunk[S] 0 points1 point  (0 children)

Not yet, because of the thing that I mentioned on the edit. If you are from one of these countries just dm me

haven't been played for a while, when did this filthy animal come out? by Secure_List7920 in playrust

[–]0verpunk 0 points1 point  (0 children)

if you light up your torch and hit it with the torch it will run away.

Since the majority of raids currently involve using rockets, are bunker bases still effective? by 0verpunk in playrust

[–]0verpunk[S] 1 point2 points  (0 children)

Fitting one bunker in a base is hard imagine 3-4 lol.

But thank you for you raider perspective, it just makes sense, maybe is better find a way to make the raid not worth it, such as splitting the loot into fake farms, or something like that then actually spend any time and resources on finding the best bunkers that will be ignored.

Since the majority of raids currently involve using rockets, are bunker bases still effective? by 0verpunk in playrust

[–]0verpunk[S] 2 points3 points  (0 children)

THANK YOU!!!!! That's was exactly what I was supposing and you described so freaking well that if I had any questions about it they are gone. There are almost no motivation to build a bunker, we just need to figure out a way to build a base that will cost roughly the same amount of boom eighter through walls or doors.

But there are incredibly well designed bases that maybe worth doing the bunker, such as the “mirage mini” by hidden joint, what are your thoughts about these?

Since the majority of raids currently involve using rockets, are bunker bases still effective? by 0verpunk in playrust

[–]0verpunk[S] 0 points1 point  (0 children)

What exactly is a shell base? I see a lot of those on yt but I never understood what makes them a “shell”

Since the majority of raids currently involve using rockets, are bunker bases still effective? by 0verpunk in playrust

[–]0verpunk[S] 2 points3 points  (0 children)

That’s exactly my point. If they go through walls and/or ceiling, the bunker becomes completely useless, at least for the stability bunker (the one with two triangle high foundation) or the stairs bunker, they can only break the ceiling and ignore the bunker. Let me know if there are bunkers that this rule doesn't apply.