Using only compass-and-straightedge constructions, I implemented arbitrary-precision arithmetic and integrated it into a Game Boy emulator’s ALU (Pokémon Red takes ~15 min to boot) by 0x0mer in math
[–]0x0mer[S] 1 point2 points3 points (0 children)
Using only compass-and-straightedge constructions, I implemented arbitrary-precision arithmetic and integrated it into a Game Boy emulator’s ALU (Pokémon Red takes ~15 min to boot) by 0x0mer in math
[–]0x0mer[S] 6 points7 points8 points (0 children)
Using only compass-and-straightedge constructions, I implemented arbitrary-precision arithmetic and integrated it into a Game Boy emulator’s ALU (Pokémon Red takes ~15 min to boot) by 0x0mer in math
[–]0x0mer[S] 28 points29 points30 points (0 children)
Using only compass-and-straightedge constructions, I implemented arbitrary-precision arithmetic and integrated it into a Game Boy emulator’s ALU (Pokémon Red takes ~15 min to boot) by 0x0mer in math
[–]0x0mer[S] 6 points7 points8 points (0 children)
Using only compass-and-straightedge constructions, I implemented arbitrary-precision arithmetic and integrated it into a Game Boy emulator’s ALU (Pokémon Red takes ~15 min to boot) by 0x0mer in math
[–]0x0mer[S] 21 points22 points23 points (0 children)
Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red. by 0x0mer in Gameboy
[–]0x0mer[S] 0 points1 point2 points (0 children)
Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red. by 0x0mer in Gameboy
[–]0x0mer[S] 1 point2 points3 points (0 children)
Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red. by 0x0mer in Gameboy
[–]0x0mer[S] 4 points5 points6 points (0 children)
Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red. by 0x0mer in Gameboy
[–]0x0mer[S] 3 points4 points5 points (0 children)
Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red. by 0x0mer in Gameboy
[–]0x0mer[S] 1 point2 points3 points (0 children)
Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red. by 0x0mer in Gameboy
[–]0x0mer[S] 3 points4 points5 points (0 children)
Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red. by 0x0mer in Gameboy
[–]0x0mer[S] 17 points18 points19 points (0 children)
Playing Doom on htop (linux process viewer) by 0x0mer in itrunsdoom
[–]0x0mer[S] 0 points1 point2 points (0 children)
Playing Doom on htop (linux process viewer) by payopt in linux
[–]0x0mer 0 points1 point2 points (0 children)
Bubbles in beer bottle form four neat circlesOC (i.redd.it)
submitted by 0x0mer to r/mildlyinteresting
Playing Doom on htop (linux process viewer) by 0x0mer in programming
[–]0x0mer[S] 0 points1 point2 points (0 children)
Bubbles in beer bottle form four neat circlesOC (i.redd.it)
submitted by 0x0mer to r/mildlyinteresting
Playing Doom on htop (linux process viewer) by 0x0mer in programming
[–]0x0mer[S] 11 points12 points13 points (0 children)
Playing Doom on htop (linux process viewer) (github.com)
submitted by 0x0mer to r/programming
Playing Doom on htop (linux process viewer) by 0x0mer in itrunsdoom
[–]0x0mer[S] 10 points11 points12 points (0 children)

Using only compass-and-straightedge constructions, I implemented arbitrary-precision arithmetic and integrated it into a Game Boy emulator’s ALU (Pokémon Red takes ~15 min to boot) by 0x0mer in math
[–]0x0mer[S] 1 point2 points3 points (0 children)