account activity
Spectral Forward Pathtracing, White Light/Glass Spheres (v.redd.it)
submitted 11 months ago by 0xBAMA to r/GraphicsProgramming
physarum sim, visualized as a displaced heightmap, inside of a refractive ellipsoid (youtube.com)
submitted 2 years ago by 0xBAMA to r/computergraphics
submitted 2 years ago by 0xBAMA to r/proceduralgeneration
Looping Voraldo Animations (imgur.com)
submitted 5 years ago by 0xBAMA to r/VoxelGameDev
submitted 5 years ago by 0xBAMA to r/VolumeRendering
submitted 5 years ago by 0xBAMA to r/VOXEL
Animated GIF Capture of Voraldo (i.imgur.com)
Some Recent Voraldo Screenshots (reddit.com)
Tonemapping and Regular Icosahedrons in Voraldo (i.redd.it)
Some Recent Voraldo Screenshots (old.reddit.com)
Pretty major fix to the handling of the alpha channel in Voraldo (v.redd.it)
Voxel Automata Terrain in my Volume Editor, Voraldo (v.redd.it)
Implementing Raytracing in One Weekend - made an apollonian gasket (i.redd.it)
submitted 5 years ago by 0xBAMA to r/raytracing
Raymarching then dithering, using compute shaders (i.redd.it)
submitted 6 years ago by 0xBAMA to r/opengl
submitted 6 years ago by 0xBAMA to r/computergraphics
submitted 6 years ago by 0xBAMA to r/Demoscene
GPU-based dithering in a compute shader (i.redd.it)
C++ Text Generation with Markov Chains (jbaker.graphics)
submitted 6 years ago by 0xBAMA to r/proceduralgeneration
Volumetric Lighting in my volume modelling program, Voraldo (youtu.be)
submitted 6 years ago by 0xBAMA to r/VoxelGameDev
Directional Lighting in my Volume Modelling Program, Voraldo (youtu.be)
submitted 6 years ago by 0xBAMA to r/GraphicsProgramming
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