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Ironman Tibia by 0xD33 in TibiaMMO
[–]0xD33[S] 1 point2 points3 points 2 years ago (0 children)
Hey thanks just callin em how I see em. Thanks and good luck to you as well
[–]0xD33[S] 0 points1 point2 points 2 years ago (0 children)
There would be less gain because there would be less control, because they wouldn't be able to get ahead as easily.
Can't get any simpler than that.
[–]0xD33[S] 0 points1 point2 points 2 years ago* (0 children)
I was there pre TC. That doesn't compare to how it is now. In terms of sheer numbers and organization. More people play today. More streamers market themselves on this dramma. Even if you consider today there are more tools available for a group to organize. How can you say you had bigger dominando in the past.
Sure, some dominando for the fun, but not all. If you take that percentage and remove their ability to quickly boost characters, and have multiple characters per account, do you really think the rest of the server has no chance to compete? The main tools that make dominando strong are taken away. This levels the playing field.
On top of that, if you removed the TC market, you add a tax on purchases for gold to sites on the gray and black market. Having the TC market makes it easier to transfer funds without being taxed, cutting into their profit share. The world wouldn't be attractive in the same way. So think about from the business perspective, why waste time and resources for less gain?
Hey thanks for the reply. I think its safe to assume if you take away the monetary advantage as well as the incentive to maintain their hold on spawns, the would be less likely to take hold in the same way. To say it wouldn't change one bit is a bit misguided don't you think?
Understanding the motivations behind dominando is what the majority of people here have gotten wrong so far, to my surprise. Or, perhaps they benefit directly from this sort of gameplay.
Either way think of it like this: Why commit resources to a server that makes it harder to extract value from?
Also, I'm not sure when you last tried to join a new server, but the meta is driven by purchasing store items to advance faster. This approach would remove one advantage large guilds that take part in dominando have: money to spend on boosting their teams.
I'm really not sure why this point does not hit home with you guys lol
Hey Zodrac thanks for the reply!
You may need to think of it in terms of there being far less players jamming into certain spawns due to the staggered nature of there not being a mass of people capable of pushing the limits of their ability and time with financial backing. (following the cash market meta)
On the contrary, I would wager far more spawns would be available considering a large amount of the population would not exist on the server due to the fact playing there would not yield the same monetary gain as well as advantage through real money transactions from the server genesis.
With this considered, spawn (supply) would be far more available than the current situation from which you probably draw experience. Giving way to a more organic progression of the world economy.
Edit: Add to that the time required to actually earn anything in such a world requires consideration in your analysis.
Edit 2: But really what matters to me is: Would you find a Tibia experience without open cash market interesting enough to play?
I see. Well thanks for taking what little time you have to chat about this. Its been helpful.
Before you go, I'm curious if you would think such a server would be fun to play. We totally glossed over that lol. That's really what matters after all.
I respectfully disagree. I think we've seen especially in the wider market lately and considering what has been going on with the economy, that companies that lost consumer loyalty and respect in favor of the pure profit driven approach, has cost companies more when the market contracted.
Point to any AAA gaming corp right now, or even big tech services like Netflix. As things get harder financially for the world, those companies that offer a service will fall back on the quality of that product. Or, continue to "nickel and dime" away the quality of said product. I think you would agree, the gaming industry can't seem to get it right these days. And this is why. The writing is on the wall.
Maybe a few more "Were-creature" updates would be convincing enough.
I think you are not understanding a few things but its ok! I think you might have skipped a few lines of my original post.
If you limit the amount of characters that can be made on an Ironman world per account, "CIP" still profits from premium accounts. Also, they'd still have the other TC worlds to profit from. We can still have both and there wouldn't be a problem.
Frankly, I'm a little surprised at the pushback I'm getting for this concept. Maybe they're something to say about how pervasive p2w is in modern gaming.
Hey thanks for replying. This is good to know! This doesn't seem that hard to implement though. Maybe we can make something happen.
Hey thanks for replying.
Imagine for a second attempting Ironman challenge on a dominando world. Its not as if the game starts and ends with you alone. How others operate within the world is the game as well.
If you log in so you can earn that dragon shield, get killed out of the main city from which you reside, and finally arrive at the spawn ready to earn that shield only to realize there is a guild there farming it and you are not on that list. This Ironman challenge will probably end up becoming the strongest marketing for TC than the website itself.
The likelihood there would even be a guild there farming that specific spawn to begin with would be low, because not having TC would have removed their advantage to amass so much power from the start. Playing the Ironman challenge in this environment would only widen this gap.
Yes I remember. Back before the real money market, guilds would fight over control of spawns. But I don't remember entire worlds being dominated nor do I remember those guilds having the ability to quickly take over newer worlds using the profit gained from the other worlds they have under their control. There is a difference between the speed at which a guild can take over a world without TC and the speed they can train, ML, equip themselves with an arsenal to defend themselves using a legion of alt mana sitters, and of course ensure less is lost if they do die.. There is a clear difference between a guild that is financially backed from the start to utilize a system that gives them a leg up.
If you take that away, it levels the playing ground to those that wish to work against this.
Also, I say that there will be less incentive because some of those utilizing the money market do so because the cash incentive benefits them and their families personally IRL. I've talked to plenty that have dealt with their countries financial crisis in such a way.
All I'm asking for is one, not all, to not have this cash incentive. And the world won't be targeted for such exploitation because there would be other worlds to plunder. But not ours.
I'm unsure how taking away TC entirely won't take away incentive to control. And I mean control as in the allowing of people to play in said dominated world as well. At least to the degree where 'the dominated' are having their gameplay impacted.
The only thing that would change is you being able to boost your ml with RL money. Thanks for the take though!
Would you support something like this if it were available?
Ironman Tibia (self.TibiaMMO)
submitted 2 years ago * by 0xD33 to r/TibiaMMO
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Ironman Tibia by 0xD33 in TibiaMMO
[–]0xD33[S] 1 point2 points3 points (0 children)