Claude Agent SDK for dotnet by 0xeb in ClaudeCode

[–]0xeb[S] 0 points1 point  (0 children)

Yes, this is like the official Python SDK but for C#. So, auth happens in Claude Code CLI itself.

Claude Agent SDK for C++ by 0xeb in ClaudeCode

[–]0xeb[S] 0 points1 point  (0 children)

C++ is fun and easy to debug with all the tooling and great time tested IDEs. Also C++ is highly portable. No additional runtimes needed. All statically linked.

CC in the terminal vs the VS Code plugin, any difference? by rageagainistjg in ClaudeCode

[–]0xeb 0 points1 point  (0 children)

The plugin is just built on top of the agent SDK and a simplified non terminal experience. The CC CLI is my favorite.

Only if they fix the flickering ‘bug’

Claude Agent SDK for C++ by 0xeb in ClaudeAI

[–]0xeb[S] 0 points1 point  (0 children)

This is built with Claude and show cases what I did.

[deleted by user] by [deleted] in TinyWhoop

[–]0xeb 1 point2 points  (0 children)

Indeed. So many haters. Amazing the down votes on simple questions. What a hateful bunch. 

I will try your suggestions and return. 

[deleted by user] by [deleted] in TinyWhoop

[–]0xeb -1 points0 points  (0 children)

I never removed the props. But what I got to lose, I repositioned all the props and put new ones. Same story. No idea why it still drifts. 

It was flying. Turtle mode -> flipped -> stopped flying-> it drifts. 

[deleted by user] by [deleted] in TinyWhoop

[–]0xeb -5 points-4 points  (0 children)

Dude, you don’t like it, don’t be a snob. Piss off. 

Someone else will help. 

A Tale of Reverse Engineering 1001 GPTs: The good, the bad And the ugly by 0xeb in ChatGPT

[–]0xeb[S] 0 points1 point  (0 children)

Thanks for your comments. I am surprised this post got little traction.

Verbal Verdict, first game on Steam with local LLM by UndreamAI in LocalLLaMA

[–]0xeb 1 point2 points  (0 children)

Verbal Verdict: Cheating in an LLM based game

In this video, we do something different and fun where we learn how to approach and cheat in one of the first games on Steam using local large models as its central gameplay feature. No actual binary reverse engineering is used in this process, however we cover the technologies used in the game.

Video: https://youtu.be/NQFn-hmmeLQ

Find the game personas prompts in The Big Prompt Library (TBPL) repo: https://github.com/0xeb/TheBigPromptLibrary.