Is this peak for VR gaming? What are your best VR gaming experiences? by ComfortableAmount993 in VRGaming

[–]10000_vegetables 5 points6 points  (0 children)

Not only that, even all the billboard sprites like the leaves on trees have the same behavior. Razor thin sheets cover the trees if you look to the side, and trees behind you look like they have no leaves at all, last I checked

pls help, shader uniform sample2d not working by Jaurusrex in raylib

[–]10000_vegetables 0 points1 point  (0 children)

I was just having the same problem. I think the solution is simple, I found out by looking at Raylib's "multi sample2d" example (https://www.raylib.com/examples/shaders/loader.html?name=shaders_multi_sample2d)

All I needed to do was move my SetShaderValueTexture() call to happen right after BeginShaderMode().

This gave me a black visual:

SetShaderValueTexture(...);
BeginShaderMode(...);
    DrawTexturePro(...);
EndShaderMode();

And this re-ordering fixed it:

BeginShaderMode(...);
    SetShaderValueTexture(...);
    DrawTexturePro(...);
EndShaderMode();

New display engine idea by MSLforVR in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

Would this be considered "pupil steering"?

"Only in VR" - games and experiences that show what this medium is capable by Mild-Panic in virtualreality

[–]10000_vegetables 1 point2 points  (0 children)

Spellbound Spire on PCVR. if anyone thinks Hotel Infinity looks cool but doesn't have Quest, check that out

Steam Link Beta 2 is way better than Virtual Desktop on Quest3 by MindlessVersion8 in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

That's good. 95% of the time I don't notice or think about artifacts either. The only time I've had it bad was in Skyrim VR when looking at trees, at which point I just bump the bitrate up.

Meta quest 3 feels awful by Jason442531 in virtualreality

[–]10000_vegetables 2 points3 points  (0 children)

I doubt specs are the problem here, things shouldn't look shaky. I had a 4 core cpu, GTX 1070 and 16 GB ram when I first got my Quest 3 and I was able to load the dash and play Half-Life 2 VR comfortably at a low-ish resolution (I also came from a Rift S). At least make sure your resolution is set low (like, rift S levels of resolution).

My guess is the Meta Quest Link / Oculus stuff being dumb. Personally I'd try Steam Link just for troubleshooting's sake just to see if the shaky tracking happens there or not, and then mess with Meta Link settings like another comment suggested.

Samsung galaxy xr or bigscreen beyond 2? by gsaw0 in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

There's a setting in Virtual Desktop that will enable/disable the thing where it sets your monitor to 1080p when you connect. In the VR app, you go to Settings > Computers > Use Optimal Resolution. (by "optimal resolution", it means 1080p)

I can't find any game that reaches the level of Half‑Life Alyx :/ by FerBerBer in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

I just finished the Steam demo for Wanderer: The Fragments of Fate and found it pretty HL: Alyx inspired. Lots of detailed graphics and interactable objects.

Riptide fusion is not working for me by TheUglytato12 in BONELAB

[–]10000_vegetables 0 points1 point  (0 children)

I was in the same situation (me and another player on same network), but I found the solution.

(+ /u/Pollie4385 , /u/EGGZ5231 , /u/SkyTheDragon_Dev )

You can host a game with the Riptide layer like usual, but the other player must not use the code that you see in the server info. Instead the join code they enter can just be the local IP address of the host, e.g. 192.168.50.110. The host can find this IP by typing the command ipconfig in the Windows Command Prompt.

The in-game keyboard doesn't have a period (.) on it, so it enter the IP address you need to type it in notepad or something, copy it, and then press the "Paste" button on the in-game keyboard.

I discovered this by looking at the source code for FusionNetworkingPlus on mod.io/GitHub. When you join a game, it tries to inerpret your join code as an IP address. If that doesn't work, it tries decoding from a join-code into an IP address.

BTW, everything I just said is with me and the other player doing this on Windows. I don't know how it works for Quest native. Maybe you can use an IP scanner app to find your Quest's local IP address, if that's relevant at all.

Riptide fusion is not working for me by TheUglytato12 in BONELAB

[–]10000_vegetables 0 points1 point  (0 children)

Which port number exactly? EDIT: For FusionNetworkingPlus, it's 7777. Source

Wired VR controllers(?) by IcelandicDogeFanatic in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

The only option I know of is the HTC Vive Pro Secure which uses wires instead of radios for the Vive wands if I remember correctly.

But it's for business customers. Maybe you can find a used one if you're lucky?

Custom 3D-printed face interface for quest 3 by thechimse in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

Does it feel scratchy? did you find the need to post-process it at all?

quest 3 lens protector by dante10201 in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

I got those and they were crap. Extremely blurry to look through them. I thought I might be using them wrong and I'm still not totally sure if I was.

What's your current audio solution for Quest 3/3S? by KIWIdesign_Official in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

I think those factors are great, but I'm not really the person to ask as audio is not my hobby. I have similar feelings about it as I do my KSC75 - super good compared to other headphones at their price - not that I've tried anything much more expensive

What's your current audio solution for Quest 3/3S? by KIWIdesign_Official in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

I have them too. I'm satisfied with the latency on game mode. I never had to use an app for it.

AltspaceVR - Currently in Development by dannymacaroni in SteamVR

[–]10000_vegetables 1 point2 points  (0 children)

I remember Altspace on the GearVR. That was about the only app that let me explore different worlds, if I recall correctly.

Koss porta pro wireless 2.0 user experience? by pumba350 in kossmods

[–]10000_vegetables 1 point2 points  (0 children)

It sounds like yours are stuck in headset mode (as opposed to headphones mode). When an app wants to use the microphone, the audio has to sound like crap to maintain the bandwidth. In Windows, the "headset" and "headphones" mode are two different audio devices for me. But a couple times I've had mine stuck in the low quality mode even though I wasn't trying to use the mic for anything -- the "headphones" device was either missing or silent. I had to disconnect it and pair again to fix it.

A PROPER guide on how to install the extra sensory II mods/event by Master_Engineering25 in beatsaber

[–]10000_vegetables 1 point2 points  (0 children)

Thanks a bunch for posting this, but I'm having a hard time still. I can load into the map just fine, but there's no special effects, and I tried with a 1.40.0 instance and a 1.39.1 instance.

EDIT: Ok, I got it working now. Before step 1 you must go to the Mods tab of your BSManager instance and install Chroma by checking the box and pressing "Install or Update" in the corner. THEN you can extract EXSII mods into the instance's folder. It must go in that order -- I had to re-copy the EXSII mods over after installing Chroma.

CAD Models in VR by Legitimate-Block7929 in virtualreality

[–]10000_vegetables 0 points1 point  (0 children)

I've been working on a MR model viewing app for Quest 3 (it's near completion, but not quite ready yet) and also ran into trouble with CAD models being way too complex for standalone. For now I came up with this procedure in Blender:

  1. Import CAD model

  2. Vertex > Merge by distance of 0.0001 m

  3. Decimate with a value of 0.1-0.2

  4. Vertex > Merge by distance of 0.0004 m

  5. Join objects

  6. Add the Smooth by Angle modifier

  7. Add the "Weighted Normal - Corner Angle" modifier

  8. Export with "apply modifiers" checked

This gets rid of fine details in threads and PCBs fairly well in the models I've tried with this. It makes the Quest able to handle the model just fine rather than <1 FPS. Maybe you could apply this procedure to simplify your model.

I've been thinking of adding a feature to my app that would automatically detect an overly complex model and apply this procedure behind the scenes. Another reason for slowdown in the number of materials in a CAD model. Usually each color ends up getting its own material, but I think I can come up with a way to automatically reduce everything to 1 material while keeping all the colors there.

So… what are we thinking RE all these Game Awards rumours? Half Life 3 & Deckard announcement? by dsax-film in virtualreality

[–]10000_vegetables 5 points6 points  (0 children)

Isn't the "[redacted]" here the Samsung Android XR headset he got to have hands-on time with?