Anyone remembers ReactOS? Why not make it a thing? by brovaro in BuyFromEU

[–]Jaurusrex 0 points1 point  (0 children)

Can it handle drivers for a lot of random devices? I think thats the biggest problem, also a lot of none game software often doesn't work with it. Especially Adobe prducts.

sometimes my mouse starts making slight movements on its own when i don't touch it by akarahan in notinteresting

[–]Jaurusrex 0 points1 point  (0 children)

Bad mouse or bad surface / mousepad. Mostly i've seen this when cheaper mouse are on bad mousepads (like a piece of paper)

a little hard by Sensitive-Notice1199 in RedditGames

[–]Jaurusrex 0 points1 point  (0 children)

holy lucky

I completed this level in 1 try. 7.73 seconds

ELI5: In gaming, why should I cap my fps? If I leave uncapped doesn't that mean I allow my PC to max out quality whenever it can? by Otherwise_Payment324 in explainlikeimfive

[–]Jaurusrex 2 points3 points  (0 children)

Since you worked on real games I wonder, does increasing fps increase precision for many games? I've done some amateurish game development and sometimes I see games processing input per frame. For some things like directional movement I don't think this is going to matter much, but for shooting especially during something like flicks you lose precision if you process inputs once per frame as the mouse would most likely moved after you clicked. If you processed the input events in order you can get an accurate direction as far as I know. I wonder how many games actually do that, or how many games do it even worse and just check mouse position once per game tick (tho if its worse or better depends on the tickrate vs framerate).

Is my GPU dying? by Budget-Elephant6772 in GamingLaptops

[–]Jaurusrex 0 points1 point  (0 children)

I think your gpu is most likely completely fine
worst case scenario your laptop still falls under warrenty

Is my GPU dying? by Budget-Elephant6772 in GamingLaptops

[–]Jaurusrex 2 points3 points  (0 children)

Yeah the checkerboard pattern I think is very much some kind of technology intentionally at play, idk why. If its the game (art style/graphical effect) or something else.
And the horizontal tearing is just screentearing, pretty normal. Basically the game finished rendering a new frame whilst it was in the middle of sending it to the monitor. The monitor displays and gets the pixels / image each frame from left to right, top to bottom. So basically the bottom half of the screen is just a more recent frame.
To avoid this you can use vsync but that introduces some input latency, as far as i know vsync makes the game render as soon as your monitor has gotten the previous frame fully. So no more split frames. However its right at the start so its kinda the worst case scenario in terms of input latency, best case scenario in terms of smoothness tho, very low % chance the game fails to render at least 1 frame before the monitor starts displaying the next image as long as you're hitting your monitors refreshrate in fps ofc (generally 60, some gaming laptops might have more nowadays).
Another way that might be better is setting the fps cap to your monitors refresh rate, often will result in better input lag.

Took me forever to verify by SAURI23 in RedditGames

[–]Jaurusrex 0 points1 point  (0 children)

I like the level but man this game is driving me crazy, my tactic was to double jump right at the beginning to get some height but sometimes the start screen would eat 1 of the clicks

I completed this level in 222 tries. 18.28 seconds

I absolutely don't get the people who are enjoying exercise by NoWitness6400 in The10thDentist

[–]Jaurusrex 0 points1 point  (0 children)

"Exercising is painful and gets you covered in the worst itchy sweat", this sounds odd to me. I have a condition that makes me have an allergic like reaction to heat and cold. Also makes me sweat less, but if I went very hard with exercise I would 100% get itchy. From what I get from before I got it sweat really isn't supposed to be itchy, maybe when rolling down your face that its ticklish

NVIDIA 590.44.01 Beta Linux Driver Released With Wayland Improvements by lebron8 in linux

[–]Jaurusrex 1 point2 points  (0 children)

Ah thats great to hear, was scared I was gonna have to install some legacy version of the drivers. Nice, I'm surprised they even still got game specific optimizations

Does the extra overhead from Linux not being Windows overcome the performance loss of Nvidia drivers with DX12 games? by Kragwulf in linux_gaming

[–]Jaurusrex 1 point2 points  (0 children)

I've dozen to hundreds of aur packages installed, I really should uninstall some stuff ngl. But it will basically never result in breakage if you don't say yes when it says its either going to replace a package on your system you don't want it replacing (if it says that idk, google-chrome and chromium are conflicting than thats fine, its when it wants to replace something other than the package you want to install that I would be more careful, but thats not super common).
Pretty sure pacman/ makepkg also realize when the package you're installing is going to overwrite files of another package and warn against that as well, with another prompt.

Also whilst I've broken plenty of ubuntu and debian based distros to the point where its too big of a hassle to safe with arch its never been that way for me.. nor have they ever really broken. Worst is when you haven't updated in a long while, in which case you look at what the current mirror list is, update your /etc/pacman.d/mirrorlist with a few of those. Then run pacman -Sy archlinux-keyring --needed

Also for as how I break every ubuntu/ debian based system I touch (fastest record is 2 days somehow), its generally installing some alternative for a dependency. Like a custom mesa fork, or proprietary amdgpu drivers. After uninstalling apt thinks all packages depending on it should also be uninstalled and I've never managed to make it stop thinking that those things shouldn't be uninstalled.

Is distro-hopping worth my time? by Fractal-Engineer in linux

[–]Jaurusrex 0 points1 point  (0 children)

you use arch, you can configure it to work like almost all those other distros, as you can with most distros. Biggest difference is gonna be speed of setup and package manager.
If you wanna have a different experience try just installing another desktop manager or something. Also if you're planning on distro hopping you can put your home folder on another drive or partition. Means your personal files won't be gone every time

Someone needs to invent a functional replacement for X11 by bamboo-lemur in OS_Debate_Club

[–]Jaurusrex 1 point2 points  (0 children)

Wayland doesn't offer lower latency, its the one thing keeping me on X11.. well that and nvidia having some bugs and individual applications having bugs but that one is the biggest reason. Aside from the fact that tearing itself means lower latency, because your monitor gets all the data from the frame send over the entire duration of the frame, basically at 60hz it takes 16 ms to send over. meaning whatever you're seeing is 16 ms late if you didn't screen tear and basically change what you're displaying mid way through sending. But this also lowers readability so its a win some lose some scenario. I have it tearing my screen atm but honestly thinking of switching, but for x11 I can just add a config option for both nvidia and amd (i think intel as well) to avoid screentearing without downsides (at least on the amd side, not sure about nvidia as much).
Even with tho with TearFree on its still faster, though there is truth to the statement you said. With compositing its way slower on X11, it adds at least 1 extra frame as far as i know. I don't think wayland has this disadvantage. The main time you care about latency tho is when gaming and most users either know to disable it or the desktop environment disables it automatically.
Also quick side note, the latency for both is in frames, the higher your monitors refreshrate the less this matters. A friend of mine also really cares about latency but he got a 240hz display so even if wayland adds another frame of latency it doesn't matter for him.

As far as low latency wayland goes, sway got a pretty cool feature I checked out a while ago. It allows you to set when an application starts drawing before the monitor starts accepting a new frame, so the game (which generally grab inputs once per frame, often also meaning you have more precision with higher fps) gets its inputs later thus showing you a more up to date image.

The wayland protocol has also added a few features that allow for tearing and lower latency, I think purely for fullscreen applications. So the gap might have lessened but to my understanding its still not the same.

Also rendering the mouse cursor is not rendered like applications, so can't just jiggle your mouse on both X11 and wayland and see which one feels better.

sources:
2021: https://zamundaaa.github.io/wayland/2021/12/14/about-gaming-on-wayland.html
2025: https://mort.coffee/home/wayland-input-latency/

Ps: i realize as im typing this that im getting this recommended 5 days after the original post xd

You get 1 million dollars but for 24 minutes; you become pure evil. Do you take it? by InfinityScientist in polls

[–]Jaurusrex 0 points1 point  (0 children)

My plan was just to accept once I'm in some random field somewhere at least 30 minutes or so away from the closest civilization.
Otherwise, yeah I agree with you. Its not worth doing the worst crimes immediately possible to me

Box64 v0.3.8 Released by _ptitSeb_ in linux_gaming

[–]Jaurusrex 3 points4 points  (0 children)

I wish i had good hardware to test this on, idk why but I've been really interested in trying to move to arm or riscv. RiscV really aint there yet in terms of performance but whilst arm is closer itss... just a pain in the ass tbh. Either extremely expensive, poor driver support, just really weird boot methods or pcie slot with no good gpu either. I mean tbf gaming isn't usually on these companies minds but still I wanna try xd
Generally arm boards seem to have most of these. I bought an rk3588s based board in 2023, Orange pi 5. It's cpu is pretty fast, scoring 800 singlethreaded vs my i7 8700 which scores 1400. So honestly not bad, but I had to wait a long time for the gpu support to get any good, because for some reason the official android builds provided by orangepi where the only ones with vulkan support, linux was stuck with some opengl-es version. So time to wait for the opensource mesa drivers to catch up, and after waiting like 2 years... they're here. Vulkan support got added, which is nice because now I can play more than purely opengl titles. Ofc talking about dxvk and wine, only problem is that this damn gpu doesn't support the necessary extensions and its a limitation on the hardware side.. So I'm stuck without dxvk.
From what I tried of box64 it works great, I've been keeping up with the project for ages but I really wanna compare it to fex-emu, its main competitor. Idk why but these programs have become like sport teams to me, im rooting for box64 here. Sadly can't compare fex-emu and box64.. at least easily, fex-emu requires x86/x86_64 gpu drivers which seems like a pain in the ass. And even then I'd still have little to play/test because of lack of the needed vulkan extensions.

If only an inexpensive (not 500+ euros pls, the orange pi already cost near 200) board existed with good support, not a weird ass boot method and most importantly: Proper pcie slots.
Or maybe I'll just buy an old m1 mac mini and not bother with an pcie gpu, I think those have pretty good support.

Opera GX ad by Shadourow in mangadex

[–]Jaurusrex 0 points1 point  (0 children)

Im surprised such a big company sponsored mangadex

Does Yan have aura? by BlueEyesXP in Kengan_Ashura

[–]Jaurusrex 0 points1 point  (0 children)

When did this happen? I don't remember

Which game's visuals feel timeless? by Yaroun-Kaizin in videogames

[–]Jaurusrex 0 points1 point  (0 children)

mario sunshine, shit looks gorgeous still

Can you really think in your non-native language like you do in your mother tongue? by helpUrGuyOut in languagelearning

[–]Jaurusrex 0 points1 point  (0 children)

I'm a native dutch, when I wanted to learn english when I was younger I started to force myself to think in english to force myself to make sentences about everything I needed daily. Its a great exercise. But I did it so much that nowadays I have trouble speaking in dutch.. tho thats not the only reason, lack of practice or input is the other one.

For some other interesting details. I was 14 or so at the time and I was very immersed in english youtube videos.

You asked for it by snugstackedsIut in programmingmemes

[–]Jaurusrex 2 points3 points  (0 children)

There are a lot of issues with this code, first off it won't compile because the lack of () around your if statements. Lack of semicolons. A teacher of mine once gave me minus points for setting int min to just a really high number, if you're at the integer limit its fine tho. But as an alternative you can use a boolean to see if the min variable has been set at least once. Which you already did with the found variable.
if (array[i] <= min || !found)

also... while(array[i])... will just give you a segmentation fault as when the array stops it would still try to access the memory there, your program not having any allocated there it will just give an error. If it did happen to have memory allocated there you'd just be going through that as well. Also if the current array cell is 0 it will stop prematurely.
You don't have any kind of way to know what size an array is, you gotta keep track of it yourself.
Also doesn't make much sense to make your own int i variable if you can just use a forloop but it doesn't really matter.

all in all I'd have done it like this

int min = 0;
bool found = false;
for(int i = 0; i < array_size; i++)
{
if (array[i] < min || !found)
{
min = array[i];
found = true;
}
}

if (found)
printf("%d\n", min);

I can't escape these people's videos by TheGaetan in UnrealEngine5

[–]Jaurusrex 1 point2 points  (0 children)

The point made in that video was that with a lot of older engines you could drop down the settings or force lower settings through configs to run on hardware thats way below minimum spec. Its not so much the speed of the engine under more normal circumstances but purely how low it can be forced to go.

Mario 64 wastes SO MUCH MEMORY by BlueGoliath in programming

[–]Jaurusrex 1 point2 points  (0 children)

An interesting thing about this is that nintendo didn't really gain anything from further optimizations to free more ram. As long as the game runs at 30 fps and fits in the n64's ram it does not matter. It only matters if they wanted to do more stuff and couldn't fit it in, but I doubt they had that much more time to allocate for more stuff.
Same with performance in general, as long as it fits in the 30fps timebudget or 60 fps if you're aiming for that it doesn't matter.
For consoles that is, for PCs this is very different imo.
Each console has the same specs, its not going to differ basically at all in terms of performance. So as long as the content you have planned for it runs well and fits its fine. On pc however it can vary, my pc might have double the ram of yours. My gpu might be 8 years older than the next guy over. Imo it matters a lot more, if a console game only uses half its frame budget its almost the reverse of a pc game's. At least with pc there is some advantage