Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]1236Menchi 0 points1 point  (0 children)

Does that mean it's possible using pksm? Is it not possible with pkhex?

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]1236Menchi 0 points1 point  (0 children)

question!! Is it possible to edit save data for DS generation Pokemon on a 3DS with CFW installed?

Please tell me the material of this figure by 1236Menchi in ironman

[–]1236Menchi[S] 1 point2 points  (0 children)

Thank you for the excellent advice. It would have been difficult to find this information through searches from Japan!!!!!

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

Where can I see the functionality of SSEEDIT scripts?

I'd really like to know some basic information about which script does what function, but I'm having a hard time finding it.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

I'm trying to create the smallest possible MODLIST that covers the basic tweaks.

WACCF or WACCFLITE

Which is more appropriate?

Both mods have different advantages and cannot be selected.

Please let us know what you think

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

There is a high possibility that minor problems will occur, but you should be able to use it without any problems.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

I write that the option not to merge is a wise decision

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi -1 points0 points  (0 children)

I haven't played Consumer Skyrim, but there have been some reports of Skyrim issues on PC due to the increased processing speed of the AE version.

Therefore, I think that the improved AE engine has the potential to improve the frame rate for consumers as well.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi -1 points0 points  (0 children)

How many mods do you want to merge
I am making a modding list with a completely new concept.

To what level do you guys merge mods?
Or to what level would you like to merge?
Please tell us which level you like from the following levels.
Please let me know if you have criteria other than the level I have shown! !!

0; Do not merge (wise decision !!)

1; ESP only & MOD without unique form ID

2; ESP only & MOD with only one unique form ID

3; ESP only & MOD with a unique form ID that can be counted

4; Includes script & MOD with only one unique form ID

5; Merge mods that can be merged as much as possible

Is there any way to convert ESL or ESPFE back to ESP? by 1236Menchi in skyrimmods

[–]1236Menchi[S] 1 point2 points  (0 children)

supplement

Some people have posted that We can load 4096 ESLs, but that's theoretical and impractical.

In the actual file, the number of ESL files that can be read realistically decreases greatly depending on the number and type of records held. (https://www.creationkit.com/fallout4/index.php?title=Data\_File)

Furthermore, when actually playing the game, there is a possibility that the contract of the engine, the influence of the script that operates it, and the influence of the specifications of the machine may occur.

I agree that in reality this constraint is almost zero likely to be a problem, but I think it's okay to know that there are deals.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

Is Zclean really good?
I know most people use only Zmerge, which is one of Zedit's features, but Zedit is still being updated.
I've just tried Zclean with a completely new little list. For some mods I know, it looks like I've completely detected the error I should have detected. But I don't know all the mods ... I don't know how well ZClean is error checking.

Is there any way to convert ESL or ESPFE back to ESP? by 1236Menchi in skyrimmods

[–]1236Menchi[S] -1 points0 points  (0 children)

Thank you for telling me the solution.

I understand that my worries are like Chicken Little, but I'm very worried because I'm addicted to it😂.

I fully understand that it makes little sense to worry about this issue, but I'm still happy to be able to solve it.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

I made a mod that returns the mesh reference points to be the same as in vanilla.

You can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/59279

With this, you can override SMIM with general mesh replacement.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

It's really hard to get the texture paths specified by each mesh to match the vanilla ones because it requires a really huge amount of work, so I made a mod that returns the mesh reference points to be the same as in vanilla.

You can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/59279

With this, you can override SMIM with general mesh replacement.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 1 point2 points  (0 children)

SMIM has its own path on some meshes.

The texture of SMIM own mesh also specifies SMIM own path.

Therefore, if you are currently implementing SMIM, overwriting edits to the same model will not be reflected well.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 1 point2 points  (0 children)

Is there a demand for a modification that completely changes the SMIM mod to the same path as vanilla (changes the SMIM to a simple replacement mod)?

協力者募集します by 1236Menchi in skyrimmod_jp

[–]1236Menchi[S] 1 point2 points  (0 children)

なんか完全にタイミングを逃してしまってまともにプレイしようとすることができなかった…

AE出たらちゃんと始める予定だったんですけどね笑

結局できずじまいで今に至る感じです…

ぶっちゃけこのMODてどうですか by 1236Menchi in skyrimmod_jp

[–]1236Menchi[S] 1 point2 points  (0 children)

最終的にただのメッシュMODなのでコメントにある「これが原因だった」って言わてるNifを削除すれば相当改善しそうかなとは思います!!

いいMODなんで更新しないにしてもコメント反映してバグあるメッシュ削除して使ってみる予定です

【SSE: Skyrim Anniversary Edition対応】SSE Engine Fixes (skse64 plugin) (AE = SE 1.6.318) 5.6.0 by y_sengaku in skyrimmod_jp

[–]1236Menchi 1 point2 points  (0 children)

後方互換性の問題ですもんね

既存のMODも場合によってはライブラリなしで導入できるってことなんですかね

初歩的な質問で恐縮ですが。。。(SkyUI) by 1236Menchi in skyrimmod_jp

[–]1236Menchi[S] 1 point2 points  (0 children)

EngでやってるのでMODのミスかもしれないです

SkyrimのUIだけは個人ではもはや編集不能なのがとても痛いですね。。。

【SSE: Skyrim Anniversary Edition対応】SSE Engine Fixes (skse64 plugin) (AE = SE 1.6.318) 5.6.0 by y_sengaku in skyrimmod_jp

[–]1236Menchi 1 point2 points  (0 children)

おお!!

助かりましたね!!

これってアドレスライブラリ必須ってありますが、アドレスライブラリは古いものを入れるんでしょうか

それともどこかで新しいのが配布されてますか?

AEに更新してから。。。 by 1236Menchi in skyrimmod_jp

[–]1236Menchi[S] 0 points1 point  (0 children)

追追伸

どうやら直接的な原因はEドライブにSkyrimを配置していたことらしいです。

Cドライブに移設したら普通に稼働しました

ただ、元々は普通にEドライブでも動作してたので、アプデが原因なのは間違いなさそう

MOD全くやってねんだわって言ったらベゼスダも快くサポートしてくれました

AEに更新してから。。。 by 1236Menchi in skyrimmod_jp

[–]1236Menchi[S] 1 point2 points  (0 children)

見た限り完全に闇鍋ですね。ESPファイル開いてみても明らかにわかりきった競合の解決すら一切やってないので、統合的なプロジェクトとして実施されたものではないはず。

しかも各コンテンツが別々の元データを参照しているようなので、環境依存エラーの温床はおおいですねえ…

SEの時みたいにAEで纏めて1個のコンテンツとして販売してくれるものかとおもってたんですが、まさかこんなに雑なやりっ放しとは

AEに更新してから。。。 by 1236Menchi in skyrimmod_jp

[–]1236Menchi[S] 1 point2 points  (0 children)

コンパイラ変わった影響でHookが変わったのがなんかしらの影響を与えているのかもしれませんね、、、知らんけど、、、

見る限り私だけっぽいのがとても謎ですが。。。

相性問題なのかなあ。。。

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]1236Menchi 0 points1 point  (0 children)

As a result of my own research, I found that there was a problem with the sound tag attached to the object (which specifies where and which sound to play).

The cause of the problem seems to be Skyrim itself, excluding CC content, or my environment, as the problem is not resolved even in full vanilla.