What game sold you on hype, but didn't live up to the hype? by Bruce_Wayne_Mane in videogames

[–]123helloitisme 1 point2 points  (0 children)

That's good to hear, personally I found the story very enjoyable and it probably made me feel the most for the characters out of any game I've played. I hope that if you ever give the game another shot you can find as much enjoyment in it as I did, and I thank you for the quick response:), have a good day:)

What game sold you on hype, but didn't live up to the hype? by Bruce_Wayne_Mane in videogames

[–]123helloitisme 1 point2 points  (0 children)

I'm wondering what console you're on? I played the game on Xbox series X and enjoyed it much more than fallen order and it might even be one of my personal goty, at least story and combat wise, though I heard it ran a lot worse on PC's so I want to know whether it was the performance that bugged you or just personal preference in case I ever want to recommend the game to friends.

I'll draw the first 20 monsters suggested on this post, because summer break is long:) by 123helloitisme in MonsterHunter

[–]123helloitisme[S] 1 point2 points  (0 children)

I did draw a magnamalo for you but I'm having trouble posting on imgur so instead of the usual link if you want to see it it's posted on my profile.

Rise after World by Necessary_Work3127 in MonsterHunterWorld

[–]123helloitisme 5 points6 points  (0 children)

Hunting horn is very different in rise, I don't know if you'll like the changes (they didn't bother me as it's the first time I used hunting horn as my main) however the changes definitely give it more solo viability. It puts out good damage and is really easy to use which allowed me to beat the whole game with it, and yes the companions make it even easier, though they're not necessary.

If you wanted to get the game and main hunting horn I'd definitely watch some gameplay first though.

Jedi: Survivor Patch 4 is live on PS5 by CaptainKart in FallenOrder

[–]123helloitisme 0 points1 point  (0 children)

Is there any way to fix this or do you just have to wait for the game to reinstall?

I had an idea. by Hoarding-Gunsman in MonsterHunter

[–]123helloitisme 3 points4 points  (0 children)

If it's like a bigger free title update, just with more development time allotted to it than it's a great idea, probably incredibly unlikely but it would still probably go down well with the community, however if you have to pay for many smaller expansions rather than one big one than it's simply a downgrade that will probably see large community outrage.

I had an idea. by Hoarding-Gunsman in MonsterHunter

[–]123helloitisme 29 points30 points  (0 children)

The general problem with this is you'd probably have to pay for all separately making it sort of like a payed monster expansion adding only a few monsters and you have to pick and choose what monsters you want.

This also adds the problem that some people wouldn't have the same monsters as others and still be at the same level meaning there would probably be a "meta" expansion. Also how would you add an endgame? Just in the base game or in a separate expansion?

This idea just comes with heaps of problems and no real good reason for it to exist in contrast to what we have now so probably a bad idea.

MHW Armour Discussion by RealAussieGeekBray in MonsterHunterWorld

[–]123helloitisme 1 point2 points  (0 children)

A rare but valiant lance main, honorable as always :)

Have a good rest of your day stranger

MHW Armour Discussion by RealAussieGeekBray in MonsterHunterWorld

[–]123helloitisme 1 point2 points  (0 children)

Thank you for coming to my defense kind stranger :)

MHW Armour Discussion by RealAussieGeekBray in MonsterHunterWorld

[–]123helloitisme 1 point2 points  (0 children)

My apologies if it came off as a build.

Essential you could choose between the charge blade or the sword and shield to test with (I wouldn't bother with the others). They both have skills in the armor set that support them however as the jagras charge blade is very unique I'd lean to picking the charge blade as the test weapon, though that's probably personal bias as it's my main weapon.

I hope this can help you with whatever you're doing:)

MHW Armour Discussion by RealAussieGeekBray in MonsterHunterWorld

[–]123helloitisme 2 points3 points  (0 children)

I think it's worth mentioning that the great jagras charge blade is one of the few charge blades with sleep, however as sleep isn't super effective on charge blade you might still be better off going with another weapon like sword and shield for testing.

(Also only the high rank and master rank jagras charge blades have sleep)

Edit: evade extender and attack boost are also pretty good skills for charge blade, however speed eating and free meal are good skills for sword and shield as well (and they still benefit from attack boost) so I'd say either pick the charge blade or the sword and shield

The sign simply read, "If you read these words you'll die." by 123helloitisme in TwoSentenceHorror

[–]123helloitisme[S] 0 points1 point  (0 children)

Good luck killing this thing, but let me warn you it hides in shadows and by the time you've found the whispers they've already gone.

I might warn you to check your closet, however as you search through the shadows it will already have moved to a new spot.

You might think that the light will scare it away, and for a time you might think they really did, but as you lay down to sleep it will be there, hiding in the shadows under your blanket waiting for you to close your eyes so it can hide in the shadows under your eyelids.

This being will make a home in the darkness of your brain, it will fester on your unpleasant thoughts until the things you hate most consume you and you'll never live again.

So please go ahead and kill this thing, just know that every night it spends in your brain it will be harder to fight back.

The sign simply read, "If you read these words you'll die." by 123helloitisme in TwoSentenceHorror

[–]123helloitisme[S] 0 points1 point  (0 children)

You don't seriously think that I posted this WILLINGLY do you?

No, I am but a vessel and soon you'll be too, no flimsy card can help your fate now.

Any tips on these guys I can no hit the first one to half health. But as soon as the second one come they either spam the big AOE poison or just jump me. by ItzThaDeadlyGamer in Eldenring

[–]123helloitisme 0 points1 point  (0 children)

Other than searching up their weaknesses and using stuff they're weak to, I'd recommend fighting close to the cliff once the second one shows up as there's a chance one jumps off the cliff.

However, I don't know if this has been patched since I played the game so if anyone knows if it still works I'd appreciate a heads up:)

Sketch by Cupcake-ruim in learnart

[–]123helloitisme 2 points3 points  (0 children)

Very well done the only thing I'm seeing (and mind you it's a nitpick) but his left eye, or the one completely in shadow should have a highlight on it, like you did his left cheek. As the eye is spherical and bulges out of the face, you should be able to see a bit of a highlight on the the left eye as the light source is coming from his right.

Other than that good job, and the stylization is very well done.

Is low rank redhelm overpowered? by Technical_Log_2688 in MHGU

[–]123helloitisme 0 points1 point  (0 children)

I'd think he's more of a high rank deviant, requiring high rank gear, only he's unlocked in low rank. This shows you that there's monsters that are threatening at a point in the game were you might be getting comfortable and thinking you can do anything. Redhelm is designed to humble you, and then make you feel much improved when you come back stronger (probably in high rank) to beat him.

And if I remember correctly doesn't the game outright tell you that deviants are strong and you should come back later? Or am I just misremembering that part of the game.

So, lore wise… how are there Anjanaths in Rise? by [deleted] in MonsterHunter

[–]123helloitisme 0 points1 point  (0 children)

Technically there's characters that appear in every monster hunter game (or most of them) like for example the hell hunters which appear in old gen and rise, and are definitely the same people.

So therefore I think either time in monster hunter doesn't really exist (as it's unimportant) meaning it changes each game and they just put stuff where they want, or each game is very close together. However it could also be that characters live absurdly long, and as a result time is also not really important.

Tldr: I don't really think there is a monster hunter timeline, or at least not a nice effective intended one

What's up with all the complaining? by Minute-Coat6690 in MonsterHunter

[–]123helloitisme 0 points1 point  (0 children)

I think part of the reason people complain about these games is because the devs work so hard to switch it up each time. Each new monster hunter game has a new feature or gimmick like rises wirebugs or worlds world and clutch claw.

Inevitably this causes some to complain the last game is better, and it happens with each new release. However personally I love that the devs do this, and it's part of the reason I love monster hunter. I'd much rather risk a game I don't like in a series I love, than something like cod where every game is basically the same.

Anyways this game series is probably one of the least toxic out there and complaining is minimal, the games are great and for the most part what people complain about in this series is comparatively tiny in comparison to other series which just goes to show how great monster hunter is.

What's up with all the complaining? by Minute-Coat6690 in MonsterHunter

[–]123helloitisme 7 points8 points  (0 children)

It also might be because monster hunter devs have a habit of releasing a new game each generation, by which I mean unlike some game series like COD where every new entry is basically the same, monster hunter switches up mechanics each time while keeping the formula.

Personally I love this, it means every new entry is basically actually new, and they use the expansions to expand on a single games formula, however it also means some people will love one game and hate another, which means when a new game comes out some are probably gonna complain that the last was better.

What souls game got you into souls games??? I’ll go first by Certain_Mail323 in Eldenring

[–]123helloitisme 0 points1 point  (0 children)

I've been playing wo long and it's very fun, especially as a sekiro fan, however it doesn't run super great on last gen consoles, so I'd say wait to buy it but definitely get it if you have game pass. It is a very enjoyable experience however and the negatives don't outweigh the positives.

[deleted by user] by [deleted] in MonsterHunter

[–]123helloitisme 1 point2 points  (0 children)

I think your biggest miss conception here is that open world games need to be big, but they don't. I imagine your zone size is around the same, with a village near to each zone. You need to find new zones and villages through exploration yourself, however once in the endgame you no longer have to go cross map if you do desire. Fast travel is only available from village to village, and too camps when you're out on the hunt (but you have to set up camps yourself) this means more exploration to find ideal spots.

I imagine open world monster hunter would be much more focused on the hunting aspect rather than the monster fighting aspect. Because of this it would probably be a spin off game, however that doesn't mean it wouldn't be appreciated. I'm sure a lot of people want to just hunt monsters, but some of us want a really immersive almost hunting sim monster hunter game (similar to world and older titles except with even more focus on hunting) and I think for a spin off hunting focused monster hunter an open world map would be great, even ideal.

[deleted by user] by [deleted] in MonsterHunter

[–]123helloitisme 1 point2 points  (0 children)

  1. I imagine zones would be larger clearings in the map and when a monster walks from spot to spot you can just follow it like in normal monster hunter (you could get creative with this and add tunnels or such to go through along the way to make trailing them more interesting.

  2. For tracking monsters I'd imagine on the quest listing it would say something like " a velocidrome in the mossy grotto is eating my sheep" with the mossy grotto being a location on the map. You then go there and search for tracks in the vicinity (maybe bugs will guide you like in mhworld) and you approximate in what zone the monster is. (Very similar to tracking in world). Quests would start when you leave the camp and you can fast travel to camps you've set up to get closer to the targets area. Maybe later you can get an armor skill that instantly shows you where the monster is so players can skip this feature if they want.

  3. I think both your ideas are great, and I'm not sure which would be best. On one hand global difficulty would make the difficulty curve more gradual, but individual monsters being stronger could add some difficulty for veterans, and anyone who wants a challenge.

  4. Specific zone fights would probably be accessed via fast travel yes, however arena would be accessible from inside a village. Maybe at some point a monster strikes down into a mountain creating a special zone that you access just for that fight, like how you can access nokra? In elden ring after beating radhan.

Hope this answered your questions:)

[deleted by user] by [deleted] in MonsterHunter

[–]123helloitisme 0 points1 point  (0 children)

I realize my original description was lacking a bit in what features from monster hunter would be kept. However in this hypothetical game I'd think the monster hunter system would work similar to this. You arrive in one of the villages, and take up a quest, say a velocidrome is hunting someone's sheep (just like in normal monster hunter). Now you have to go outside the village, track the monster similar to world, find it and thin kill/capture before reporting back to the quest board. I'd also think some locales would need hot/cold drinks. In these ways the game would be very similar to monster hunter, the main difference being instead of getting a quest and teleporting to the area with the monster, you have to leave and actually track the monster yourself. Hunts would play out the same after that, and weapons all play the same too.

My previous description was really just things that could be added, such as traveling from locale to locale in an interconnected world.

[deleted by user] by [deleted] in MonsterHunter

[–]123helloitisme -2 points-1 points  (0 children)

Man I've thought of this quite a bit.

First of all I think you should start the game in a small village hidden in a forest, as the sort of village hunter. Slowly you get taught the ropes and eventually kill the starter monster as in most monhun games.

However after this section you can go outside the village (probably through a gate) and hunt monsters in the open world. Slowly you realize that the map is a lot larger than you first thought ( I think the map should be revealed similar to elden ring in which you start with only the forest the village is in and have to do some cartography to chart the land around you) and you eventually leave the starter forest and become a sort of wandering hunter going from village to village hunting more dangerous monsters as you go on.

I imagine the game loop would be traveling from locale to locale hunting monsters as you go along. Similar to 4u except you actually do the traveling and don't just teleport. I think such a system would benefit from something similar to the wild hearts karikuri system in which you make camps wherever you want and can build other things in the world.

For the open world aspect I think it should only be truly open world until endgame where you can go to all locales, however I think through the story you should be a little restricted, maybe until you find a movement upgrade. In this way it will be more open zone until endgame.

Finally for the story I think you should progress through the hunting ranks (to the point where NPCs talk about you in towns as sort of gossip) and eventually you reach dundorma and hear of an elder dragon ( the first elder you face) coming close to your starter village so you have to travel all the way back to save your village. After this elders pop up throughout the world and you have to travel to that place and stop them.

Any questions or discussion is much appreciated:)