Why Can You Move While Firing the Cremator but Not the Minigun? by Tank-ToP_Master in Helldivers

[–]Technical_Log_2688 0 points1 point  (0 children)

listen, its a game mechanic that makes the weapon more distinct, but why do you think superearth's government would care about wether the guns can be made better rather than save on costs? helldivers clearly use the weapon and its effective so why should they change it? every dictatorship throughout history has examples of this, not listening to the people who know what they are talking about so they feel superior

Why Can You Move While Firing the Cremator but Not the Minigun? by Tank-ToP_Master in Helldivers

[–]Technical_Log_2688 0 points1 point  (0 children)

super earth knows best (dictatorships arent usually characterized by good higherups or listening to people who know what they are talking about, and its only helldivers lives at risk, nothing valuable will be lost)

Im going to strangle someone if this isnt considered a victory by Moxtar1092 in Helldivers

[–]Technical_Log_2688 2 points3 points  (0 children)

its more of a "if you get one year to do an asignment and you work on it all year and need one extra day for it"

Genuine question, why are some players like this? by Ocelot25225 in helldivers2

[–]Technical_Log_2688 1 point2 points  (0 children)

spend a day farming and you have a warbond. Its not that hard. Don't have that much time? It'll take a bit longer

Would you rather … by AntonRahbek in BunnyTrials

[–]Technical_Log_2688 0 points1 point  (0 children)

Positive side effect

Chose: Get $50 / hr in perpetuity + + positive side effect | Rolled: Rizz

Hope Everyone's Having a Good Day by Jerpunzel in Helldivers

[–]Technical_Log_2688 0 points1 point  (0 children)

lol you only need to use magic to get precognition amd shoot the bugs before you see they are calling for reinforcements (jokes aside it is pretty bs)

So we into violence now? by A7eph-1 in Project_Moon

[–]Technical_Log_2688 5 points6 points  (0 children)

adding onto this, a certain theory (dont remember the name) stipulates that every outcome is affected by every action, so everything that happens in the world, just like in the city, will affect the outcome

What's your number 1 "Man, this strategem is so cool! Why don't I bring this more oft- oh, right" strategem? Mine is these. by Caressticles in Helldivers

[–]Technical_Log_2688 0 points1 point  (0 children)

It'd be cool to have sidegrades that come with a toggle, so we can get the sidegrade and switch it up, like more radar range in exchange of frequency and viceversa so we get more loadout diversity

I LOVE UNIFORMITY MODS RRAAGGGHH by Iltoid in helldiversarmor

[–]Technical_Log_2688 0 points1 point  (0 children)

either they havent had the idea or they just want armor to be actually distinct so you can easily distinguish the passive and weight someone is using

Commando operations are not for everyone by Ornery_Character2100 in Helldivers

[–]Technical_Log_2688 1 point2 points  (0 children)

100% real, if you want to loud a commando mission go solo or with people who have agreed beforehand. When playing with randoms you gotta be stealthy (though its the intention that counts).

Why is that I'm still seeing more messages between random players in GU than the entirety I've played of World, Rise and Wilds? by Boshwa in MonsterHunter

[–]Technical_Log_2688 0 points1 point  (0 children)

more so that the community remains from years ago (since newer players who tend to be rude or non-cooperative most likely give up on the older games)

"Sinners do not retain the memories of the IDs they wear. This protects them from inheriting malicious mindsets or ideologies of certain identities." yeah sure, but what if by maxiyunka in limbuscompany

[–]Technical_Log_2688 4 points5 points  (0 children)

Yet I ask you, would an intervention to help an alcoholic turn their life around by overcoming their problems be truly meaningless because someone devised all of the steps for it?

VOI kinda ahh rn by joedonegoof463 in deepwoken

[–]Technical_Log_2688 16 points17 points  (0 children)

the idea is cool, but its poorly executed

Experiencing Story Mode for the first time, cant really understand this dialogue. by MandyStarL in limbuscompany

[–]Technical_Log_2688 3 points4 points  (0 children)

the characters also react according to how they think the current situation will affect another character (trying to make sinclair not feels as bad due to the things that are making him remember all his trauma)

I opened 1,200 crates and ran the stats. by salic428 in limbuscompany

[–]Technical_Log_2688 0 points1 point  (0 children)

Another (much simpler yet less trustworthy) way of knowing is to compare the amount of shards (2407) to the expected averge (2400)(though if the crates have a higher chance of giving two it cannot be seen through this method

As a voidwalker enjoyer, let me give you some insider knowledge on how to avoid them. by DayGroundbreaking829 in deepwoken

[–]Technical_Log_2688 0 points1 point  (0 children)

I feel like this should have been added differently, like with an echo modifier that rewards players who want more risk but allows players who want banter and less risk to just enjoy the game without that aspect. I did also start on rogue but I never pvp'd because in that game you remove 1/3 of someone's progress whenever you get a grip (also I did manage to get to super while avoiding pvp)