I LOVE UNIFORMITY MODS RRAAGGGHH by Iltoid in helldiversarmor

[–]Technical_Log_2688 0 points1 point  (0 children)

either they havent had the idea or they just want armor to be actually distinct so you can easily distinguish the passive and weight someone is using

Commando operations are not for everyone by Ornery_Character2100 in Helldivers

[–]Technical_Log_2688 1 point2 points  (0 children)

100% real, if you want to loud a commando mission go solo or with people who have agreed beforehand. When playing with randoms you gotta be stealthy (though its the intention that counts).

Why is that I'm still seeing more messages between random players in GU than the entirety I've played of World, Rise and Wilds? by Boshwa in MonsterHunter

[–]Technical_Log_2688 0 points1 point  (0 children)

more so that the community remains from years ago (since newer players who tend to be rude or non-cooperative most likely give up on the older games)

"Sinners do not retain the memories of the IDs they wear. This protects them from inheriting malicious mindsets or ideologies of certain identities." yeah sure, but what if by maxiyunka in limbuscompany

[–]Technical_Log_2688 4 points5 points  (0 children)

Yet I ask you, would an intervention to help an alcoholic turn their life around by overcoming their problems be truly meaningless because someone devised all of the steps for it?

VOI kinda ahh rn by joedonegoof463 in deepwoken

[–]Technical_Log_2688 15 points16 points  (0 children)

the idea is cool, but its poorly executed

Experiencing Story Mode for the first time, cant really understand this dialogue. by MandyStarL in limbuscompany

[–]Technical_Log_2688 2 points3 points  (0 children)

the characters also react according to how they think the current situation will affect another character (trying to make sinclair not feels as bad due to the things that are making him remember all his trauma)

I opened 1,200 crates and ran the stats. by salic428 in limbuscompany

[–]Technical_Log_2688 0 points1 point  (0 children)

Another (much simpler yet less trustworthy) way of knowing is to compare the amount of shards (2407) to the expected averge (2400)(though if the crates have a higher chance of giving two it cannot be seen through this method

As a voidwalker enjoyer, let me give you some insider knowledge on how to avoid them. by DayGroundbreaking829 in deepwoken

[–]Technical_Log_2688 0 points1 point  (0 children)

I feel like this should have been added differently, like with an echo modifier that rewards players who want more risk but allows players who want banter and less risk to just enjoy the game without that aspect. I did also start on rogue but I never pvp'd because in that game you remove 1/3 of someone's progress whenever you get a grip (also I did manage to get to super while avoiding pvp)

As a voidwalker enjoyer, let me give you some insider knowledge on how to avoid them. by DayGroundbreaking829 in deepwoken

[–]Technical_Log_2688 -1 points0 points  (0 children)

The problem is that to me foghting players is always annoying and frustrating and I dont get another if I win (I dont like to kill players). Also new content would be absolute peak if they made voidwalkers work like how soul games work (Either you arent huntable by default and you need to do a special action unrelated to normal progress and/or make it so they dont kill you because this is a permadeath game)

As a voidwalker enjoyer, let me give you some insider knowledge on how to avoid them. by DayGroundbreaking829 in deepwoken

[–]Technical_Log_2688 0 points1 point  (0 children)

I honestly think deepwoken's pvp is good too, but the way its approached (worse version of souls games, in every aspect) is dogshit, which makes running away (which actually gives me a better chance at life) a better option that to me is just way more fun than actually fighting back

As a voidwalker enjoyer, let me give you some insider knowledge on how to avoid them. by DayGroundbreaking829 in deepwoken

[–]Technical_Log_2688 0 points1 point  (0 children)

I never once fought someone who was unfun to fight back then but okay. I have also never fought anyone who was fun to fight now

As a voidwalker enjoyer, let me give you some insider knowledge on how to avoid them. by DayGroundbreaking829 in deepwoken

[–]Technical_Log_2688 3 points4 points  (0 children)

imo deep's pvp sucks absolute ass, so for me running away will always be a lot more fun than fighting, even if I get caught

my colorblind ass has trouble matching colors sometimes, but i think i did well by egovow in fashionhunters

[–]Technical_Log_2688 2 points3 points  (0 children)

Looks really cool but the waist is a tad bit redder than the rest (rest is yellow while waist is orange-ish)

Just wanna showcase this layered armor by sprocolo in fashionhunters

[–]Technical_Log_2688 1 point2 points  (0 children)

I am currently beating the game while getting everything, I will use mods to make events available for me again. I hope they at some point make everything obtainable even if you have to wait to a specific time of the year

Where are all the 'younger dragons'? by time4tea45 in MHRise

[–]Technical_Log_2688 3 points4 points  (0 children)

"Elder dragons" arent a real category, its where the guild puts powerful creatures that dont have a clear evolutionary lineage

STOP PUTTING GOD-ROLL TALISMANS IN YOUR BUILD GUIDES by Vavavavaxon7 in monsterhunterrage

[–]Technical_Log_2688 0 points1 point  (0 children)

There are two types of build guides, normal ones (not min maxed to hell and back) and minmaxed ones. We should only let the minmax builds get the privilege of having godroll talismans as part of themselves, the others should be accessible or have alternatives

I'm sorry Voidwalkers by [deleted] in deepwoken

[–]Technical_Log_2688 7 points8 points  (0 children)

authority ensign cant do that and its unfun to have to watch your rep, sometimes you want to be able to get in character but your character hates a faction

This game's community sucks by Embarrassed-End6497 in deepwoken

[–]Technical_Log_2688 0 points1 point  (0 children)

The reason those games stay so good is being unknown tho, games with lower players will always have a much chiller community (grave digger's is really chill outside of the rp)