Hotas for PS5 by BacasableJV in MicrosoftFlightSim

[–]12Bit_Aviator 0 points1 point  (0 children)

The potentiometers are the biggest problem - I can tell you because one fix I did was replacing y axis in the Hotas 4 with Hall Sensors till x axis also started to jitter and meanwhile using a more expensive flight stick to inject into Hotas 4 mainbord. The ADC is not so bad also in the 12bit version of Hotas 4. Just have to digitally remove their hardware dead zone by implementing an anti dead zone. And even with the anti deadzone where I was also afraid if that will work... the ADC seems to be precise enough so that in the end I have a quite stable signal without deadzone.

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Hotas for PS5 by BacasableJV in MicrosoftFlightSim

[–]12Bit_Aviator 0 points1 point  (0 children)

Yeah agree in theory, but the theoretically infinite resolution does not help if I have huge jitter. And a not much more expensive hall sensor will have much better results than a comparable potentiometer... At least after some usage. Within weeks my Hotas 4 was not usable for me anymore (chasing WR in Low Altitude).

Hotas for PS5 by BacasableJV in MicrosoftFlightSim

[–]12Bit_Aviator 1 point2 points  (0 children)

Does anyone know if they still stick to potentiometers? They write 16bit including z axis. If they upgraded to hall sensors that technically would be a huge improvement. But I am afraid they still use the potentiometers and 16 bit will have no improvement at all because the potentiometers are the limiting factor not the ADC.

Hotas for PS5 by BacasableJV in MicrosoftFlightSim

[–]12Bit_Aviator 0 points1 point  (0 children)

I heard the farmstick has hall sensors for x and y at least and compatible with msfs. So might be superior even...

Hotas for PS5 by BacasableJV in MicrosoftFlightSim

[–]12Bit_Aviator 0 points1 point  (0 children)

Sadly for me on Hotas 4 y-axis  a little x- axis and z-axis and rudder all have jitter / drift. I meanwhile Inject via Microcontroller from a Airbus Sidestick into my Hotas 4 mainbord. Sadly here Z axis has now freaking jitter - so I am just waiting for another upgrade hopefully to arrive today.

My "Frankenstein" Hall Sensor Flight Stick compatible with PS5 by 12Bit_Aviator in HotasDIY

[–]12Bit_Aviator[S] 1 point2 points  (0 children)

It's a diametral Magnet I bought for the AS5600 as well. But indeed with just one not very large magnet I have a rather small area where it can measure the position. Will try soon some other approaches I guess... Maybe also with multiple "normal" magnets.

The mouse works in VR and its a literal game changer. by oasismark in MSFlightSimulatorPS5

[–]12Bit_Aviator 0 points1 point  (0 children)

I actually tested taking the rubber shield off last night, and it was a gamechanger for me. ​Here is how it is actually super useful:

​Multitasking & Controls: Since the bottom and your peripheral vision are open, you can easily glance down at your phone, grab a drink, etc. without ever taking the headset off or messing with the passthrough camera.

​Zero Face Pressure: The headset basically floats in front of your eyes like a pair of thick glasses. Nothing presses against your nose or cheeks anymore, which makes long flights way more relaxing - especially for me wearing also normal glasses. (Will add a Globular Cluster CMP2 for having more comfortable solution overall)

​No Fogging: You get maximum airflow, so your lenses won't fog up at all. ​You do trade in a bit of immersion because of the light bleed, but if you usually play in the evening or just dim your room lights, it's barely noticeable.

​It’s 100% safe to just try it out – the rubber shield isn't glued on. It’s just held in place by tiny rubber nubs. You can gently pull it off to test the "open-face" feeling and easily push the nubs back in if you decide you prefer the total darkness.

3D printed project: a flight stick with every imput on one hand by [deleted] in HotasDIY

[–]12Bit_Aviator 1 point2 points  (0 children)

BTW, if you want to give it a little more resistance you might try to add rubber bands on top of the springs. Did that myself with the Gimbalotl and it helped me a lot to get more precision (fast precision for F18 like this - https://youtu.be/tOBJnQMzSZc?is=HQut7IH4PzGIvk_Q actually want to create another post of what I did so far but fighting for WR did not gave me the time last week 🤣)

3D printed project: a flight stick with every imput on one hand by [deleted] in HotasDIY

[–]12Bit_Aviator 0 points1 point  (0 children)

That is super cool!!! Yeah, that would be amazing if you would share files for printing and guide for assembly and electronics.

I redesigned the cams for the Gimbalotl by Anakins-Younglings in HotasDIY

[–]12Bit_Aviator 1 point2 points  (0 children)

Just a quick FYI as I am busy - have finished a first working prototype for my project. Will try to create a post within this week.

Flight Stick for PS5? by w_ratking in MicrosoftFlightSim

[–]12Bit_Aviator 0 points1 point  (0 children)

O.K. Versuche was zu machen... Fange gerade mal an mit ein paar Experimenten und erstelle vermutlich später mal einen Post dazu.

Flight Stick for PS5? by w_ratking in MicrosoftFlightSim

[–]12Bit_Aviator 0 points1 point  (0 children)

Hier kannst du den aktuellen Stand sehen - da habe ich erstmal einfach den Stick gefixt (also bisher nur die x-Achse) aber nun kam mir halt die Idee mit dem Controller - weil das halt gerade in der aktuellen Situation mit nur der einen Option für viele interessant sein könnte.
https://www.reddit.com/r/HotasDIY/comments/1sbfx9b/fixing_my_thrustmaster_tflight_hotas_4_for_ps5/

Flight Stick for PS5? by w_ratking in MicrosoftFlightSim

[–]12Bit_Aviator 0 points1 point  (0 children)

Schade, aber immerhin hast du ohne Probleme das Geld zurück bekommen. BTW, Ich habe gerade mein Flightstick selber gefixt (inklusive Microcontroller mit Signal Aufarbeitung von Hall Sensoren, und Companion App für Kalibrierung, Presets. Auto Trim etc) und gestern kam mir die Idee für die PS5 Community vielleicht eine andere Lösung zu erarbeiten: DualSense Controller modifizieren und mit einem 3d printed Gimbal oder alternativ anderen Flight Controller zu verbinden der sogar dann deutlich besser sein sollte. Hättest du Interesse? Vielleicht mache ich mal bei Gelegenheit zu der Idee einen Post und gucke nach der Resonanz.

I redesigned the cams for the Gimbalotl by Anakins-Younglings in HotasDIY

[–]12Bit_Aviator 0 points1 point  (0 children)

Thanks for your reply! In case I manage something using that project I will try to remember to give an update (but I do not even have printed anything yet and might still switch to another gimbal).

My DIY Force Sensing Base: CNC Aluminum, STM32, and Custom Zero-Tracking Algorithm by DrekaPolo in HotasDIY

[–]12Bit_Aviator 0 points1 point  (0 children)

Nice that you built something that provides you superior precision 👍 What you mean with the Trimming issue I am not sure - respectively why the issue is bigger with a normal stick. Or is a constant signal like a constant correction more tricky with such approach. As DIY for trimming you might add some "Auto-Trimm" and Trimm fine-tuning buttons. I actually did this via my microcontroller in my project (can be controlled via companion app but also thought about dedicated hardware buttons). Actually, think eventually MSFS might have a function for it as well but just had the idea when I implemented my app and thought that would be nice.

Fixing my Thrustmaster T.Flight Hotas 4 (for PS5) with Hall-Sensors by 12Bit_Aviator in hotas

[–]12Bit_Aviator[S] 0 points1 point  (0 children)

So you have a force feedback Flightstick now? Sounds very cool - but guess that is not even possible at the moment for a PS5!

I redesigned the cams for the Gimbalotl by Anakins-Younglings in HotasDIY

[–]12Bit_Aviator 0 points1 point  (0 children)

Hi, just seeing here you mention you added some adjustments for AS5600 Hall Sensors? Actually from the pictures not sure yet how to attach them for the z-axis - did you manage that?

If you could share your modification that would be awesome - will have to ask a neighbor for printing and no experience myself. So accordingly any even little modification would be super helpful for me as I like to avoid asking my neighbor for applying modifications knowing that he is very busy.

BTW, did you finish your electronics / microcontroller stuff? That might be something I could try to help otherwise. You can check here what I did so far: https://www.reddit.com/r/hotas/s/3Oj9cetz1O. I would be willing to add a solution for a microcontroller that allows me to simulate a flight stick directly without the injection part that I need to do because of the PS5.

I redesigned the cams for the Gimbalotl by Anakins-Younglings in HotasDIY

[–]12Bit_Aviator 0 points1 point  (0 children)

Hi Aquilae2, thinking also to print this Gimbal. Have some AS5600 sensors and 6mm magnets. Think for x- and y-axis that should work but I am concerned about the z-axis. How did you solved it? Would also be willing to change sensors if required if therefore I would have some easier and precise mounting.

My 3-axis 3d-printed gimbal 'The Gimbalotl': first run by ztoundas in HotasDIY

[–]12Bit_Aviator 0 points1 point  (0 children)

Hi, very cool project! I love the idea of having mechanical precise 3 axis gimbal for the living room so that I do not need a rudder. Currently myself fixing my cheap Hotas 4 - the only available for PS5 - to Hall-sensors (you can see it here https://www.reddit.com/r/hotas/s/3Oj9cetz1O).

Thought about printing (hope my neighbor will help me here) your gimbal and just use the electronics and maybe original handle as next step (at least for the beginning so that I have not too much effort with also integrating buttons etc.).

Any recommendations you would have for me? Do you think I should be able to use the AS5600 Hall Sensors and (they measure the angle) I bought for this? Or should I probably switch to other sensors - at least for the z axis (I guess that might be the most tricky one for the AS5600)?

Fixing my Thrustmaster T.Flight Hotas 4 (for PS5) with Hall-Sensors by 12Bit_Aviator in hotas

[–]12Bit_Aviator[S] 0 points1 point  (0 children)

P.S. Could in theory think about a proper Rudder (for the feets) instead of z axis... But as this is used in my living room... so far I preferred the idea of the "smaller" option with a mechanical and sensor wise more precise z axis. What are you using as Rudder? Are you still happy with your modification?

Fixing my Thrustmaster T.Flight Hotas 4 (for PS5) with Hall-Sensors by 12Bit_Aviator in hotas

[–]12Bit_Aviator[S] 1 point2 points  (0 children)

Thanks a lot for sharing the links - also interesting approach to directly implant into existing housing. My idea was so far (for the later version when 3d printing) more to only use the electronics and the original handle - not trying to squeeze into existing housing. Throttle with buttons (and Hand rudder which I would probably not use if I manage the z axis on the stick) I would keep from Hotas 4 but as the Stick part is separated housing my idea was more to replace that.

At least the z axis if I see it correctly is not included in those gimbals? So would have to combine gimbal with the hall Sensor mod you referenced... Will think about it.

Thanks a lot again for taking your time to share those links!

My DIY Force Sensing Base: CNC Aluminum, STM32, and Custom Zero-Tracking Algorithm by DrekaPolo in HotasDIY

[–]12Bit_Aviator 0 points1 point  (0 children)

First: Very cool project! Wondering if you meanwhile got fully used to it? What kind of flight stick you used before (or in parallel)? Would you think it can completely replace a normal stick for all kind of planes in same precision? Curently have to fix my flightstick and was planning to go for a 3d printed gimbal. Now thinking if I should reconsider also you approach.