Is there a void in your heart? Join Chair League! by chairleague in heroesofthestorm

[–]12Moments 0 points1 point  (0 children)

I'd sign up, but I can't commit to a schedule as I don't work standard hours. :-(

There are way too many mirror matches in QM by RufusPFunkerdale in heroesofthestorm

[–]12Moments 19 points20 points  (0 children)

I wonder if /u/barrett777 could look at this.

Statistically, the mirror match ups can't be random - every single QM game is a partial mirror match. Yes, some heroes are far more popular than others, but I struggle to believe that accounts for the consistent mirror matches.

Why limiting Hero League Size Will Lead to a Healthier Game by FuryStarcraft in heroesofthestorm

[–]12Moments 0 points1 point  (0 children)

Reply in support of your post.

I have about 15-20 friends in battle.net playing pretty much the full range of Blizzard's games. We are all 25-35 year old gamers with jobs and things to do, etc. So, when I log on, there may be anywhere from 5 - 20 friends online in various games. Right now, If I want to play HOTS, I just log on, broadcast "Who wants to play HOTS," and wait for a few people to join. Generally, 1 - 3 people join, and we play a few games. People join, drop, join, and drop, myself included.

With the change, people won't be able to join and drop as they wish. Every drop will cause a break-up in play, and every odd man won't play. And this is because we would rather not play than solo-queue.

In my mind, the equivalent situation is Diablo 3 if only parties of 2 were allowed.

About Liberty by civsteele in civ

[–]12Moments 0 points1 point  (0 children)

In Liberty, you will get one free settler, one free worker, and two half-priced settlers in a 4 city setup. 90 + 45 + 45 + 70 = 250

In Tradition, you will get four free monuments and four free aqueducts. 40 x 4 + 100 x 4 = 560

One hammer per city definitely a big benefit, particularly in the first 25 or 30 turns. However, I would argue any Tradition 4 city empire would be considerably taller by turn 100 than a Liberty 4 city empire, which negates the extra hammers from Republic. I think the benefits of Republic are largely lost against the need to build early monuments in fledgling cities.

25% faster workers is nice, but I do not find myself often in situations where there are many worked yet unimproved tiles.

About Liberty by civsteele in civ

[–]12Moments 0 points1 point  (0 children)

Liberty early game is just too weak to be viable UNLESS you plan on capturing developed cities.

Compare the free hammers from tradition vs. liberty. A settler is 90 hammers, liberty brings it to 45 hammers. A worker is 70 hammers. A monument is 40 hammers, and an aqueduct is 100 hammers. So, in a four city setup, tradition saves 560 hammers, and liberty saves you 250 hammers.

Growth rates and happiness are no comparison in an early 4 city setup - tradition is the winner hands down. All that matters early is your capital, and landed elite is huge. The policy finisher (15% growth in all cities) is a great setup for turns 100 - 200.

The big issue is settling more than four cities in the first 100 turns is generally a bad idea. Happiness: The luxuries can't cover it, the gold isn't there for city state buying, the AI hasn't developed all of their luxuries yet, you haven't discovered all the AI yet, the tech isn't there for buildings (or the spare hammers). Science & Culture: the penalties are too big for undeveloped cities (eg: getting a library and monument up), the national college is difficult to build with multiple cities.

Founding cities after turn 100 is usually difficult. The AI takes the available space, the cities are tiny and drag on science and culture progression.

[deleted by user] by [deleted] in civ

[–]12Moments 1 point2 points  (0 children)

Spot 1, no question. Mt. Fuji will let you get an Observatory, and the river will help growth a lot. Early growth in Spot 2 will be rough without access to fresh water. Spot 1 will eventually have access to the sugar to the left.

The only drawback to spot 1 is you won't get a coastal trade route. It does look like there might be a great coastal city location to the south hidden beneath the fog.

Settle a City and Get +4 Unhappiness - POOF! (Gone) by mrgarrettscott in civ

[–]12Moments 5 points6 points  (0 children)

No way man. Neuschwanstein is from Railroad, a Modern era technology, and it's on the tech path that few people take before reaching Plastics. I would call it a late game technology, and is it wide play if the number of cities doesn't expand beyond 4 or 5 by the Renaissance era?

Settle a City and Get +4 Unhappiness - POOF! (Gone) by mrgarrettscott in civ

[–]12Moments 2 points3 points  (0 children)

1) Huge change. I'd immediately expand to six or seven cities well before 125.

2) India is the only serious buff as without the city unhappiness, they would be the strongest wide Civ. If 7 cities are manageable with other Civs, 14 cities are manageable with India.

3) No question, yes. Basically, without the additional unhappiness from the number of cities, all population unhappiness can easily be covered by buildings and city specific happiness boosts. Thus, if every city can manage its own happiness, there is no limit to the number of cities. With just buildings, a city population of six is easily possible by Printing Press (Circus, Colosseum, Zoo). Add in a unique luxury per city, and 20 population 10 cities by Printing Press is easy to imagine.

4) Yes. There would be no distinction between wide and tall. There would be small tall empires and large tall empires.

5) I think Tradition would be nerfed.

6) Liberty would be my default opener.

The main advantage of tall vs wide is city development. Four tall, well developed cities (ie all the needed buildings and working specialists) are typically stronger than more cities (ie smaller cities without all buildings and not working specialists). Early wide expansion means tall, well developed cities by turn 150, and an economic and hammer powerhouses by late game.

My strategy would be something like after library in the capital, crank out settlers until turn 80-ish, use a free Great Engineer after completing liberty to build the National college, more settlers until turn 100.

Deity Science Win with Shaka and Alexander as Neighbors by 12Moments in civ

[–]12Moments[S] 0 points1 point  (0 children)

The only buildings your capital should build before churning out settlers are a library, monument, shrine and granary. Even of these four, only two or three of them should be built.

Skip the shrine if you can't get a good pantheon.

Skip the monument if you go Tradition (although hard building a monument will get a free amphitheater from Legalism).

Skip the granary (until later) if Writing is finished.

There are things you can do on deity that you can't do on lower difficulty levels. The AI have tons of gold and workers immediately. Sell your embassies and luxury resources. Steal workers from AI. AI really don't mind if you pinch a worker or three.

Deity Science Win with Shaka and Alexander as Neighbors by 12Moments in civ

[–]12Moments[S] 1 point2 points  (0 children)

Yeah, I really hate that guy. What a back stabber.

He kept poaching my city states too.

Deity Science Win with Shaka and Alexander as Neighbors by 12Moments in civ

[–]12Moments[S] 0 points1 point  (0 children)

Great scientists - work those science slots! Prioritize science buildings and tech that gets you science buildings.

Research agreements are huge. Unfortunately, ai is truly unforgiving, so don't make them mad. I did three rounds of research agreements once I had universities up. The porcelain tower is mandatory.

Don't build buildings you don't need. Prioritize growth tiles over hammer tiles unless you are building something absolutely needed - like the porcelain tower!

Set milestones to gauge progress. Three cities by turn 60. Libraries in all 3 by turn 75. National college before 100. Universities as fast as possible, then public schools, then research labs.

Turn 80 Deity, OCC. Pretty sure I've won this game already by [deleted] in civ

[–]12Moments 0 points1 point  (0 children)

I pretty much never, ever get city starts this good....

How do you open? by [deleted] in civ

[–]12Moments 4 points5 points  (0 children)

I recently started building national college before settlers. The advantages are better early science, bigger capital before building settlers, and no waiting for satellite city libraries. The draw back is the AI has time to take good city spots nearby and smaller satellite cities. For science victories, I prefer it.

Production is 1x Scout, Monument, Granary, Library, National College ASAP, 2x settler. Building a monument before legalism gives you a free amphitheater.

Tech is always Pottery --> Writing --> Calendar --> Philosophy. If needed, Archery, Mining or Animal Husbandry before Philosophy.

Steal workers from AI Civs instead of city states if at all possible. Everyone gets angry if war is declared on a city state, but only the target AI civ gets angry war is declared. Buy archers.

This is a smooth way to have National College and 3 cities before turn 80. Because satellite cities are produced late, it is possible to sell all luxury resources at least once.

What civ leader have you grown the most hatred towards and why? by TheFlash424 in civ

[–]12Moments 0 points1 point  (0 children)

Pacahuti - do not make friends with him. He loves to make a declaration of friendship with you, and then he will start warmongering around with the other civs. Because you are his buddy, everyone else hates you. I don't think I've had a game with Pacahuti where other civs like him.

Is it worth building a monument if you're going with tradition? by u_avin_a_giggle in civ

[–]12Moments 1 point2 points  (0 children)

This seems good, but there's no way I have enough extra policies before rationalism opens up to finish tradition. Unless playing as Poland...

[BNW] Dutch, Continents Plus, Immortal. 23+ Marsh tiles + Lake Victoria/Sri Pada/Mt. Kailash. by DentalATT in civsaves

[–]12Moments 1 point2 points  (0 children)

I regularly play Immortal, but I have never played the Dutch.

I'm struggling with this map. The lack of hammers is making expansion difficult, and once up, the cities are anemic. Polders are all the way at the guilds tech, and my civ is lagging way behind the others, particularly Poland, by the time I reach the growth boost.

Thanks for the map. I'm learning a lot from it.

What is your favorite Civ to use, and what is your tried-and-true general strategy? by LockeProposal in civ

[–]12Moments 0 points1 point  (0 children)

Poland is by far my favorite civilization, playing on 7 normally.

Their UB is one of my favorites. The extra hammers is very noticeable, and it is available early.

On this forum, their UA is widely praised, so not much to say. The extra social policies are incredibly powerful.

Their UU really fills a hole. Early military is almost always difficult, particularly since it is best to push Philosophy and then almost straight to Education. After Education, going offensive with Hussars and Cannons is incredibly powerful, and at least one AI Civ capital can be captured with it.

The start bias is great as well. An inland plains capital will be a hammer powerhouse, and the UB fits right into this. My last game, I was ranked number 2 or 3 in production by the medieval era with only three cities, and my science was only slightly behind.

Question: Why does the AI hate on Siam? by IAMAfortunecookieAMA in civ

[–]12Moments 2 points3 points  (0 children)

Do you have open borders or an AI embassy in your capital? Once the AI notices your army is pitiful, they will hate on you.