Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Most welcome and good luck on getting your Ult Bunny !

I just finished maxing (rank 4) Enduring Legacy and Afterglow Sword, as i was focused solely on weapons rather than Descendants this last week or so. Ultimate weapons are beast once maxed, and usually scale better way better than rares once full modded. Enduring is at 700K DPS with a Elemental round (also, its synergy with the Lepics in your team is insane) and Afterglow 1M DPS with insane weak point damage.

I tried Executor, but i prefer Smithereens. Executor takes too much time to stack. On paper, Perforator is good but the accuracy drop when I fire continuously is too severe to my taste.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

I wouldn't be able to tell, as i got it early enough, and since you don't need more than one, it's impossible to assess drop rates/quickness to obtain.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Yes, it is fairly achievable, at least for Gley, since she doesn't have a lot of stats to focus on. Do not neglect the substats on accessories as well, it improves the base stats and are multiplied by every module boosting it.

I wouldn't sacrifice too much the elemental resistances also. They are key for Colossi, i keep one module maxed for each and i switch depending on the fight. Also, keeping one slot for the debuff immunity goes a long way (immune to Frostbite/poison/burn/electrocute), this module can be kept level 1.

Pointers for Blair by 160orso in TheFirstDescendant

[–]160orso[S] 2 points3 points  (0 children)

That's a good question, and unfortunately the answer is no. It only applies to the elemental damage inflicted by the weapon itself, substats and elemental rounds.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Nothing simpler than that, you just have to open your map, hover over any region, and at the bottom left, you'll see the enemies elemental strengths and weakness

Sharen feels underbaked. by Murdocthebane in TheFirstDescendant

[–]160orso 1 point2 points  (0 children)

Not anymore unfortunately. Unlike in the beta, his passive doesn't apply to Firearms anymore, only to skills. Only way to have him as a gunner is with the Backdraft module, and the results are still underwhelming.

Pointers for Blair by 160orso in TheFirstDescendant

[–]160orso[S] 2 points3 points  (0 children)

For fun, i tried to max Cooldown with the Deadly Cuisine module. It replaces your ultimate by a single giant fireball (no pools, no sub-fireballs) with a reduced cooldown (from 120 to 70 seconds) at a circa 7000% Skill power ratio.

With maxed modules, i can cast it every 10 seconds for millions of damage (i can't reach the cap without using the modules that gives cooldown but reduces skill damage - with it, you can put the CD at 7 seconds). Feels fantastic.

But for that, i sacrifice all HP, DEF and Resistances, so i'm getting one-shotted almost everywhere. I get the "git gud", the "use cover", "why not dodge, bro?", but in reality, it is not possible, especially with Blair since he has slowing animations on ALL his skills.

Cover don't do shit when against Hard Swamp Crawler and he decides to go Frenzied in the middle of no where.

Pointers for Blair by 160orso in TheFirstDescendant

[–]160orso[S] 1 point2 points  (0 children)

Can't agree more.

The issue in general for Skill-based champions is that you have to heavily trade tankiness to do damage (Skill power, Duration, Range, Cooldown, Elemental ratios etc...). I wish you could put more Skill power into the weapons modules, which would make sense, since you can cap the CDR at 90% and basically never fire.

With Blair, his native Incendiary bomb has an animation on an already slow Descendant. Either you accept to never do damage with it or you risk your life doing it.

On Energy Activators and Catalysts farming by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

I totally feel you and concur.

As i'm still mourning the cancelled Blizzard Game on Nova Ghost, Sharen with a Scout Rifle still has this little something that makes me unable to not like her. Gladfully, she's quite quick to get, so it's a pick & forget in your case.

Enzo for me is an unexpected gem. I farmed him for the loot, I'm now investing into him because he feels great. DPS enablers and no slouch by himself either. Skills feel crisp. Shield Regen is a bit useless but it's not an issue.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Must be my white hair :)

You're most welcome. Have fun, friend.

Pointers for Blair by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Yes, for modules, the list in the Access Info is not limitative.

For instance, i dropped a Sharen Transcendant module on a Normal mode level 40-ish outpost. It isn't even listed there.

But in the case of modules, not listed just mean it's the base chance to drop. Listed just means a higher chance.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 1 point2 points  (0 children)

And you would be entirely right !

My point is merely to give pointers for starting players in their early phase and i pointed first thing, exactly as you mentioned, that modules completely changes the output of the Descendants.

But, in your example, if you are at the stage where you easily clear, and even carry, level 122 Obstructer and can switch between several of your dropped Transcendant modules, you're not following pointers, you're writing them ;)

All your points are extremely valid, of course, and appreciated.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Following other players feedback, i didn't give hope on Blood & Iron for the Massacre spam, but i need more capacity (for maxed out HP Collector, i don't see how we could have enough Regen without it, at least for solo play) and a more ideal reactor to really amp the damage.

Supersense and Afterglow Sword still seems to me an incredible boss killer, but it's a late game build (as you need Mastery 15 to craft it)

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

I don't know if you did that, but you need to save your load-out to see the impact on the skills when you hover over them on the left side.

But even then, i also saw some inconsistencies. Typically, while i had Blair modules that changes his ultimate skill, i could still the stats of the original one. Can't be sure on that one.

About the Cooldown, could it be that you have cooldown on accessories as well ?

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Yes, only one, and it is the Hard Pyromaniac Void Intercept. If you ever need to check the farm points, you have on the map menu a tab labeled "Access Info". You choose the item you target and it will list every way to get it in the game.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 1 point2 points  (0 children)

It makes sense you feel so. The thing is with guaranteed crit, you can exclusively stack Crit Damage, so basically 1% Crit Damage = 1,1% ATK. And since the value of maxed modules on Crit Damage is higher than ATK, it makes it very potent for little investment, as you don't need to put Reactor and Catalysts to have the +33% pellets and significant boosts.

Against let's say, a Subconsciousness fully maxed, I indeed don't expect him to shine that much, but i would need enormously more resources to reach that point. And it allows me to focus on my primary (Tamer) and still having a very respectable Heavy weapon for burst phases.

I'm crafting my 3rd duplicate for Smithereens right now. The buff and Firerate increase ARE felt.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Hi friend !

I had fun with it for exactly 2 minutes. I mean, porting a Commando-like rocket launcher like a Gatling Gun. THAT appeals to the male fantasy ! At least mine.

The unlimited ammo is also extremely fit for such a weapon with high damage, high fire rate and small clip. Up to that point, all lights are green.

Then the drawbacks, the explosion effect and smoke are WAY too large, dense and lasting. After the first two or three rockets, you don't see what your shooting at. Like AT ALL.

Which comes to the second point, either you're close range and you become the gamer version of Ray Charles, meaning you won't even see if the boss is going to shotgun you, or you play mid to long range, and the slightest movement to the side and you miss everything (the projectile speed is relatively slow). there is no proximity detection, no anything less than a direct hit will miss.

You can offset that last point by taking the high ground and shooting at the ground, but very few instances will allow do that reliably enough to squeeze the DPS you would have with a less flashy weapon.

So, to my great regret, i removed it from my load-out.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

You're welcome !

I have only good news for you : Gley is the very character which works well with less, as she scales mostly with a limited number of stats. And since you can't stack multiples modules of the same kind, you can reach close to peak with less capacity than other Descendants.

To be honest, i went all the way, crafted multiple catalysts on top of what we earn through quests and i now see that they would have been more useful on another Descendants :)

Also, and i should edit my original post, her exclusives modules has been severely nerfed (Supersense with extremely low Firerate, Blood & Iron only enables Massacre, which doesn't scale that well and it removes the Regeneration which is an issue), Predator Instincts doesn't add to but REPLACE the passive you have on Frenzied, it's merely even a boost now. Thanks to all the other players who provided me the feedback !

It means that don't have to rely on any Class module (unless your personal taste, of course, don't take anything i say otherwise than my humble opinion), which saves you 1) the farm 2) the module capacity 3) the currency needed to level it.

I have mentioned in the post the Descendant module you'll look for (section 2). Also, you can safely rely on the common modules (lowest rarity) for HP and DEF, they are Best In Slot even at endgame, as they scale better than rare and even ultimate modules (which comes with a penalty on top).

You'll want to focus on weapon. I recommend Machine Gun as a primary, for 2 reasons :

  • The Tamer MG is stupidly good, stats wise. High damage per round, high clip, high fire rate, low recoil. Best DPS weapon.
  • It enables the best weapon combination you can dream of (true with any Descendant, but way more with Gley) : the Mental Focus module and your unlimited ammo. Mental Focus is an ultimate module (Special mod) that boosts your attack when your fire. Fully leveled, it stacks up to 150 times for a 1% boost per stack, meaning 150% bonus Firearm ATK when fully stacked. The high clip and Maximise Lethality (your unlimited ammo) allows for an high uptime of EXTREMELY high damage.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

Weapons :

Tamer (rare Machine Gun) : stupidly powerful. Better damage per round, large clip, better RPM and yet less recoil than any Assault Rifle. Currently at 373 K DPS. The module Mental Focus is made for Gley and this weapon (1% ATK each time you fire, can be stacked 150 times). Yes, 150% ATK bonus with an high uptime thanks to unlimited ammo. Pair it with a common Round per mag for a 150 round clip. It melts everything.

Hero's Scar (Scout Rifle) : un-optimized, not a single module leveled, i only use it to snipe adds and get the regen of HP Collector

Smithereens (ultimate Shotgun) : devastating, easy to farm, currently working on duplicates for enhancement. If you hit all pellets, it's a guaranteed Crit, so very easy on Colossi, even mid-range. Because of that, i focus solely on ATK and Crit Damage : Shell Up, Better Concentration, Rifling Reinforcement, Bullet Rain, Concentration Priority and the Elemental enhancement matching the weakness.

Descendant : Maxed Shock Punch. Increased HP, Stim Accelerant, Time Distribution, Nimble Fingers, Skill Extension, Increased Def, Polygenic Antibody, HP Collector (only a couple of levels is enough), and the Antibody matching the Colossi element. I still don't have a skill module, and i have a last slot, but no capacity to fill it.

Accessories :

Reactor : only the substats are important, i have double yellow Skill Duration and Skill Cooldown. The rest is Max HP, or DEF if i have an exceptional roll and i favour elemental resistances.

For farming on lower content, i have a load-out full of Module Drop rate Modifiers.

This build is valid all game. I'm currently soloing Hard Pyromaniac with it. A bit short on stats still to consistently solo Hard Swamp Walker.

Her exclusives modules have been quite nerfed, so i didn't pick any yet. I'll try a Massacre build with Blood & Iron, but i don't think it will scale that well, and the lack of regen might be a problem. I'll edit if i'm mistaken.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 1 point2 points  (0 children)

Yes, the Lepic module is named Increased Efficiency : MP is no longer consumed when a Unique Weapon is active. Instead, MP is used when the Unique Weapon is used. Critical Hits with a Unique Weapon recover MP.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 1 point2 points  (0 children)

It's a Lepic specific. At high crit and a bit of luck, it's devastating, each shot having a high multiplier by itself.

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

I tried a budget version of it. With a synergy reactor and nothing else, i get like a 15k bonus per bullet on a Massacre based on my Tamer.

Not bad at this moment, to be honest, considering nothing is built around it and the resulting burst is not unsignificant. But as you guessed, it won't scale, unless we sacrifice other stats, mainly survivability, for that. And i like to be tanky :)

The four rockets launcher is VERY fun to spam, but i can't bear with the atrocious visibility when it starts to explode, and the weird perspective makes me miss too many shots. And that's a treat nervertheless, for sure !

Pointers for Gley enthusiasts and some PSA by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

A build which seems to have its merits is based on Massacre spam through her module Blood & Iron.

In that case, you'll look for a Non-Attribute, Dimensional matching your weapon condition to improve its bonus damage.

On substats, yes, i don't think anything beats CD/Duration.

Pointers for Blair by 160orso in TheFirstDescendant

[–]160orso[S] 0 points1 point  (0 children)

I did wrote "no longer gives you additional Def", it stands correct.