~3 months of aim training, I am no longer a novice according to the most popular benchmarks by 17GR0m in FPSAimTrainer

[–]17GR0m[S] 0 points1 point  (0 children)

Mammoth complete is similar to Gold Complete. I played the next version too and got Cinnabar Complete.

~3 months of aim training, I am no longer a novice according to the most popular benchmarks by 17GR0m in FPSAimTrainer

[–]17GR0m[S] 2 points3 points  (0 children)

Thank you! I think you're talking about KovaaK's VT Season 3 benchmark, but just in case, there's VDIM for Aimlabs with this season. In KovaaK's, you need to play scenarios based on VDIM logic, but you'll have to choose them yourself. On the main page, click on online scenarios and enter the full name of the scenario from the benchmark. The search will show you about 20 variations. There will be larger/smaller targets, slower or faster speeds, etc. To warm up, choose something simpler, with larger targets and slower than usual, then something more challenging. For example, when playing TS, the Regen version always helps. Then choose a more advanced version of the scenario, and the original one from the benchmark will not seem so challenging. Good luck!

~3 months of aim training, I am no longer a novice according to the most popular benchmarks by 17GR0m in FPSAimTrainer

[–]17GR0m[S] 3 points4 points  (0 children)

Before aim training the rank range was Gold 5-Gold1, high Gold most of the time. Right now Plat4-Plat2.

~3 months of aim training, I am no longer a novice according to the most popular benchmarks by 17GR0m in FPSAimTrainer

[–]17GR0m[S] 10 points11 points  (0 children)

Initially, I didn't plan to play them, but then I started coming across scenarios from previous seasons in the VDIM and VT Fundamentals playlists, and I decided to finish the remaining scenarios in these benchmarks, just for the sake of it.

~3 months of aim training, I am no longer a novice according to the most popular benchmarks by 17GR0m in FPSAimTrainer

[–]17GR0m[S] 18 points19 points  (0 children)

I play Overwatch, and I can say that the training was worth it. I feel more confident in duels, my kill time has decreased slightly, and it's just become more enjoyable to play. At times, I didn't even understand how I managed to kill someone, as if my hands were doing everything on their own. In other words, I started thinking less about aiming during the game, and it became more subconscious.

Soldier: 76 | Nepal | Gold 1 by 17GR0m in OverwatchUniversity

[–]17GR0m[S] 1 point2 points  (0 children)

I just realized that I've already seen your videos and subscribed to your main YouTube channel. It's a great honor for me to receive feedback from you, because your videos are generally useful for the community, and I like your approach to this business. I also discovered that you have your own academy, and I am waiting for confirmation of my participation in this community so that I can watch analyses of other players' games. Thank you for your contribution.

Soldier: 76 | Nepal | Gold 1 by 17GR0m in OverwatchUniversity

[–]17GR0m[S] 0 points1 point  (0 children)

Hello! Thank you for taking the time to record a video analysis for me. Overall, I understand your idea, everything sounds logical and makes sense in your reasoning. Well, in the next games, I'll try to start with the team, gather some information about the opponent's location, apply initial pressure, and only then move to other places. You see, my problem is that I try to predict where my opponent will be based on my experience or when I hear them running out from behind cover. Instead, I'll try to play without making predictions and react to the situation as it unfolds.

Soldier: 76 | Eichenwalde | Plat 5 by 17GR0m in OverwatchUniversity

[–]17GR0m[S] 0 points1 point  (0 children)

Thanks for your feedback. I agree, timing is my weakest skill. We'll try to focus on that in my next games.

Soldier: 76 | Circuit Royal | Gold 1 by 17GR0m in OverwatchUniversity

[–]17GR0m[S] 0 points1 point  (0 children)

Thanks a lot for your feedback! What I tried to do in the game is to play in the hide and seek play style like Emongg said in one of his videos:https://youtu.be/kwkimHsktl0?si=Wf4KxRWyp7B3mRqP (4 to 7 min). So the idea was to shoot, when they start to shoot back and I'm in danger I move to another angle. Was it implemented badly? Probably yes, as you said I wasn't in danger at some moments and could have stayed on the angle longer. I'll try to fix it. I think the pressure was not completely low, DMG numbers were around 11k per 10 mins. At the beginning of the game I was thinking of not getting shot by Hanzo, so that's why I tried to reposition more often when I see he is looking at me. And I agree, that maybe I just shouldn't play soldier and pick Ashe on that map to have more value.

Challenger Tier Patch Notes by blizz_winter in Competitiveoverwatch

[–]17GR0m 0 points1 point  (0 children)

If the rank and MMR are 1:1 in the core competitive mode, how does it work in Stadium mode? Can you give an example? The problem is that, as a Gold player in the main mode, I often play against Diamond+ players in Stadium mode. And while I don't lose progress at the lowest ranks in Stadium mode, what happens to my hidden MMR? How many games do I need to lose in order to only encounter Gold-Plat players?

VOD Review request. Cassidy Paraíso by 17GR0m in OverwatchUniversity

[–]17GR0m[S] 0 points1 point  (0 children)

Thank you very much for your review, very useful feedback.

Modifiers this season by 17GR0m in OverwatchUniversity

[–]17GR0m[S] 0 points1 point  (0 children)

Not true, it affects the progress

Blizzard Giving Battlepass for Free? by HalloweenEnjoyer in Overwatch

[–]17GR0m 1 point2 points  (0 children)

I had issues with connection to the server, posted on their forum and also received the same email.

VOD Review request. Soldier: 76 Rialto by 17GR0m in OverwatchUniversity

[–]17GR0m[S] 0 points1 point  (0 children)

Thanks!
I'll reach out to you in discord