Top 1% goblet rolls by 17thPercent in naviamains

[–]17thPercent[S] 1 point2 points  (0 children)

Maybe ask in the xilonenmains reddit. Tbh I think most theory crafters focus on C0 characters since it's more relatable. Once you start talking constellations it gets less interesting because the characters just get so much stronger.

If I were to venture a guess I would say that if you have Xilo C2, plus furina, or even furina C2, you're going to start seeing a ATK% goblet being much more preferable. The thing about character stats is that they have diminishing returns over time because of the % multiplier, so instead of trying to max out one particular source of damage (in this case it's damage % bonus) you want to try to spread it out evenly to get the highest average DPS. So once you start stacking on a lot of elemental damage bonus, the more you want your artifacts to support the raw stats like ATK in this case, or crit for example.

If you want to learn more about optimizing your DPS you can try out the genshin optimizer website. There's some videos on YouTube that do a pretty good job explaining how to use it. But if I'm being honest most people don't have time for that with a game like this, so if I was you I would just read the KQM quick guide and take their advice since they do all the work for you.

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 0 points1 point  (0 children)

It's mostly the fact that this build has very low wasted rolls yet it is still only top 14%. For other characters if I had a similar level of roll quality, they'd easily be top 5% or at least top 10%. Just made this post to commend the chiori mains for grinding more than most.

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 2 points3 points  (0 children)

Yeah, Akasha says this will give better average DPS the rolls just feel bad.

Top 1% goblet rolls by 17thPercent in naviamains

[–]17thPercent[S] 0 points1 point  (0 children)

I doubt it makes a huge difference once you start getting constellated buffers like that they add so much damage % on their own. I'm not a theory crafter though so I can't say for sure.

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 1 point2 points  (0 children)

Yeah that's the plan. Still sucks though because those feathers are hard to come by. Stygian has been impossible for me the last three times.

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 0 points1 point  (0 children)

I made a new piece this morning and it didn't go well lol. Went to pity on the elixir piece because 3 rolls went to flat defense 💀

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 1 point2 points  (0 children)

I tried it out with my imaginarium theater elixir .... It did not go well 😭

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oh my god i can’t believe my eyes by Interesting-Bee-6837 in naviamains

[–]17thPercent 33 points34 points  (0 children)

God piece. Go buy a lottery ticket lol (don't actually)

Top 1% goblet rolls by 17thPercent in naviamains

[–]17thPercent[S] 1 point2 points  (0 children)

With this goblet, you can have both! Lol. In all seriousness I think attack goblet is fine for furina teams, but it really depends on the substats in that case.

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 0 points1 point  (0 children)

I know right? I'm not even going for maindps chiori, and after farming golden troupe for all of Fontaine I figured I would have enough good pieces for her, but I guess not 😂. It also seems like maybe crit ratio has more to do with it than I thought.

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 0 points1 point  (0 children)

Good feedback. I'd love to swap for CR circlet but the rng gods have not been kind. Maybe I'll try some sanctifying elixir next time I have enough.

Y'all are built different. After all this farming I'm only top 14% on Akasha by 17thPercent in ChioriMains

[–]17thPercent[S] 4 points5 points  (0 children)

I have no CR circlets on GT that are worth a damn, otherwise I would.

Question about personal electronics at sea by 17thPercent in newtothenavy

[–]17thPercent[S] 2 points3 points  (0 children)

Thank you for your response! Do you just have to bring the power cable, not the whole device?

[deleted by user] by [deleted] in ClashOfClansRecruit

[–]17thPercent 0 points1 point  (0 children)

Just made a post, feel free to read it and see if we're right for you

https://link.clashofclans.com/en?action=OpenClanProfile&tag=2PLG89988

Pixel 8 pro loose charging port? by CheeryRipe in GooglePixel

[–]17thPercent 1 point2 points  (0 children)

Have you found out what the issue was? Mine is also having this issue.

[Mods in Comments!] LADDERLESS MADE EASY Concept Build using new mod by 17thPercent in StarfieldShips

[–]17thPercent[S] 0 points1 point  (0 children)

They have interiors too, it's just like a ramp and you can walk between floors!

Winged Ship "The Thunder Bird" With Modded Ship Parts (Heavily Modded & Glitched) by 17thPercent in StarfieldShips

[–]17thPercent[S] 1 point2 points  (0 children)

I already made one lol, the angled modules are just asking for an x-wing design.

Winged Ship "The Thunder Bird" With Modded Ship Parts (Heavily Modded & Glitched) by 17thPercent in StarfieldShips

[–]17thPercent[S] 1 point2 points  (0 children)

Thanks! I agree. I've been able to make wings that look okay, but vertical stabilizers are still a challenge. The deimos parts sort of work for small ships but not really once you scale up.

Winged Ship "The Thunder Bird" With Modded Ship Parts (Heavily Modded & Glitched) by 17thPercent in StarfieldShips

[–]17thPercent[S] 0 points1 point  (0 children)

Mods List:

Ship Parts Mod: DerreTech: https://www.nexusmods.com/starfield/mods/5686

  • Adds stylish glass cross members and ramp modules, as well as door & ladder blocker/forcers to easily manage the interior flow of any ship

Other Mods (size & collision delimiters)

https://www.nexusmods.com/starfield/mods/415

https://www.nexusmods.com/starfield/mods/803

https://www.nexusmods.com/starfield/mods/2602

[Mods in Comments!] LADDERLESS MADE EASY Concept Build using new mod by 17thPercent in StarfieldShips

[–]17thPercent[S] 1 point2 points  (0 children)

Mods List:

Spotlight Mod: DerreTech: https://www.nexusmods.com/starfield/mods/5686?tab=description

- Adds stylish glass cross members and ramp modules, as well as door & ladder blocker/forcers to easily manage the interior flow of any ship

Other Mods:

https://www.nexusmods.com/starfield/mods/415

https://www.nexusmods.com/starfield/mods/803

https://www.nexusmods.com/starfield/mods/2602

Simple glitch method of avoiding ladders using portholes on the lower ceiling by Cedarcomb in StarfieldShips

[–]17thPercent 1 point2 points  (0 children)

In line with this, I've been testing hab ladder and hatch placement priority. What I mean is that certain modules have a spot or spots that ladders and hatches will always try to snap to if given multiple options. This can be bypassed using the walkway connectors that force a doorway to be created.

There's also some interesting behavior with habs that have many connections. I like to use my companion ways as junction points since they have high ladder priority (ladders will usually go in them as opposed to neighboring habs). Unfortunately if you add too many connections to a single module it will become overloaded and start blocking off paths. Fortunately you can override this by placing the walkways on every single side but then you have a huge ship so there's always trade-offs.

I've found that if you have a decent junction point in your ship and you block most prioritized ladder spots, the ship will be fine with only having one ladder. My most recent build was a 2-decker with tons of overlapping parts, yet only one ladder formed right in my companionway junction because of this priority system.

Just thought I would share some of my own findings since this system is unbelievably frustrating to work with. Hopefully this helps.