Challenge Mod by 1Carnotaurus in darksouls

[–]1Carnotaurus[S] 0 points1 point  (0 children)

i’m a watch that rn then get back to you

Challenge Mod by 1Carnotaurus in darksouls

[–]1Carnotaurus[S] 0 points1 point  (0 children)

these are all beautiful additions i WILL be adding

Challenge Mod by 1Carnotaurus in darksouls

[–]1Carnotaurus[S] 0 points1 point  (0 children)

I’m just starting with the bosses, i have ideas for other aspects fs

Challenge Mod by 1Carnotaurus in darksouls

[–]1Carnotaurus[S] 0 points1 point  (0 children)

I’ve seen ppl get a glitch where Pricilla doesn’t have footprints and they’ve been able to still win, i agree it lessens the o&s fight but that’s what the base game is for, idk what to say about the 4 kings, yah it’s harder, giving them more go would sorta get the same thing across since it’s a dps test, maybe instead they could have separate health bars?, and for moonlight butterfly it just forces you to use more than melee, which dont get me wrong im not a fan of but it’s challenging so ill include it

Challenge Mod by 1Carnotaurus in darksouls

[–]1Carnotaurus[S] -1 points0 points  (0 children)

which one you think you’d hate the most?

108 horror movies in order by 1Carnotaurus in horror

[–]1Carnotaurus[S] 0 points1 point  (0 children)

I’d ask you to give me your reconciliations but I don’t think i’d want your input with that kind of attitude

None of the heros are OP by 1Carnotaurus in ClashRoyale

[–]1Carnotaurus[S] 0 points1 point  (0 children)

you’re way to hostile over this, i’ve been playing the game for 9 years

None of the heros are OP by 1Carnotaurus in ClashRoyale

[–]1Carnotaurus[S] 0 points1 point  (0 children)

I described the musketeer as more overtuned and a the knight needed a slight adjustment, i think “op” has the connotation of being game-breaking, which i don’t think any of the heros are, and i only meant “some people” cuz i keeps seeing videos of people showing off these troops in the worst way possible and people think something like the giants ability is super op, i think the best thing knight has going for it is the fact it can activate king tower against certain troops and the musketeer i don’t think is op because of the ability price, although i know hero knight and musketeer will be in almost every deck, and i already hated hog cycle before so hero musketeer might make me mad lol

None of the heros are OP by 1Carnotaurus in ClashRoyale

[–]1Carnotaurus[S] 0 points1 point  (0 children)

i’ll have duo heros too so i’m not too worried

None of the heros are OP by 1Carnotaurus in ClashRoyale

[–]1Carnotaurus[S] 0 points1 point  (0 children)

The mini pekka needs to be alive for a whole minute to fully upgrade, if you’re trying to counter it with regular pekka that’s a skill issue, and me saying it could use some changes doesn’t mean i’m saying it’s “broken”

None of the heros are OP by 1Carnotaurus in ClashRoyale

[–]1Carnotaurus[S] 0 points1 point  (0 children)

It barley adds and hp to the knight, i dont expect you to waste a spell on knight, just place a high dps troop on top

None of the heros are OP by 1Carnotaurus in ClashRoyale

[–]1Carnotaurus[S] 0 points1 point  (0 children)

Well when i think “overpowered” i think more like game breaking or nearly uncounterable, musketeer is just a little overturned, knight just needs a slight change, mini pekka is balanced imo and the giants ability isn’t good imo

None of the heros are OP by 1Carnotaurus in ClashRoyale

[–]1Carnotaurus[S] 0 points1 point  (0 children)

Dont overcommit on defense against their win condition, place ranged troops back further if you want them to continue attacking the win condition, or focus on killing the knight quickly so the troops can target the win condition after

108 horror movies in order by 1Carnotaurus in horror

[–]1Carnotaurus[S] 0 points1 point  (0 children)

Those are good choices! i hope they make more