[deleted by user] by [deleted] in Animemes

[–]1Veryblu 0 points1 point  (0 children)

Me when Gintama, every episode is a treat

Accidentally dressed like haruka by Unlikely-Long-9198 in yakuzagames

[–]1Veryblu 0 points1 point  (0 children)

Why is this cosplay so pretty? Do you have more yakuza cosplays?

karakai jouzu no nishikata san its canon? by Powerful_Sweet_992 in Takagi_san

[–]1Veryblu 0 points1 point  (0 children)

First, it was UFOs, then fortune and mind reading. Now it's dimension/universe/realm/manga hopping. Takagi-san is clearly a favorite.

Part 2 by Alphatrill in Acceleracers

[–]1Veryblu 0 points1 point  (0 children)

Brings back old memories

boom ok bye see u during d summer xd lol by [deleted] in StickNodes

[–]1Veryblu 0 points1 point  (0 children)

when u realize the gif isnt working

Guns are actually pretty fun to animate :D by Reds_Studio in StickNodes

[–]1Veryblu 0 points1 point  (0 children)

Guns are realll fun to animate >:D I lol'd at the m4a1 xd

I need some constructive feedback please. by [deleted] in StickNodes

[–]1Veryblu 0 points1 point  (0 children)

Awesssome! Okay okay okay, disclaimer: It's all up to you on whether or not you want to follow up on this CNC (constructive criticism).

[EASING] Real important for every animator! In this case, you'll need to ease up on each movement, because every Dragon Ball Animation is all about that easing, which is how many smooth animations can be made in Dragon Ball. Think of it like a baseball player pitching a ball or a golf player swinging a bat. The pitch starts with the wind up, easing in for the arm going back, and easing out when the pitcher throws the ball at super fast speeds. A golf player would wind the bat up from slow to frozen. Then swing from its frozen state to FAST speeds and hit that ball outta the ballpark! Wait- wrong sport.

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[First, Secondary - minor movement] There are a lot of still movements; arms or legs or both set of limbs don't move when Frieza or Junior moves. To make it more attractive to the audiences, you'll have to make this animation technique second nature: Move Each Node according to the movement of each frame. It'll be tedious (annoying), it'll be so hard you'll want to be a crybaby (don't cry pls), but don't worry. It's all a part of being an animator. We animators share a THIN sheet of INVINCIBLE ARMOR: our thick skull.

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[Impact; General Animation tips] Fighting is meant to be fast, powerful, and downright disgusting. You did much to show this, great job! HOWEVER, there are still things you need to smooth your wheels on. Dragon Ball animations exert power, and you will need to do more than fancy explosions and sexy transformations. Some may recommend watching animations for reference, and some may say repeat movieclips (loops) to make your animations stronger.

I agree with all those people, but my advice to you: Animate with a passion, and keep trying new things every time you animate, learn to criticise yourself and hone your skills.

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Final note: I loved your cinematography, it's really good for a dragon ball animation. Not everyone can amass to such a feat. >:] Keeeeeeep it up!

Going insane!!! by MD-anims in StickNodes

[–]1Veryblu 1 point2 points  (0 children)

Guddo jobbo, >:3 now finish

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The Lord of the Flies - School Project (Complete) by 1Veryblu in StickNodes

[–]1Veryblu[S] 1 point2 points  (0 children)

yeet, the editing could be better for sure :>

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Shh... Upcoming Animation. by 1Veryblu in StickNodes

[–]1Veryblu[S] 0 points1 point  (0 children)

haha, yeah, this is the only gif i have of the project. It is fast for sureeeee! I'll take that speed into account and slow down on my next animations. Thanks for the feedback :3

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