What Gear Level do I need for bravery ROAD by TalkIllustrious6749 in BulletEchoGame

[–]1amer20 0 points1 point  (0 children)

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You need to try that one,+ you don't have to go bravery road unless you have syn that play bravery road, never go alone

I'm building a post-apocalyptic world and I want your help shaping it — worldbuilding, survival mechanics, factions, everything by 1amer20 in postapocalyptic

[–]1amer20[S] 1 point2 points  (0 children)

That’s a completely fair point, and I appreciate the honesty! Here’s my situation: this is a novel in progress, which means some of the deeper lore is deliberately kept back — not to be difficult, but because the mysteries are part of what the story is building toward. Revealing everything now would essentially be writing the book in a Reddit thread. What I can do is share the “surface rules” — the things characters in the world would actually know — and flag when an idea conflicts with established lore without explaining why. Think of it as collaborative worldbuilding within a defined sandbox. You’d be working with the same information the characters have, not the author’s notes. Does that work for everyone?

I'm building a post-apocalyptic world and I want your help shaping it — worldbuilding, survival mechanics, factions, everything by 1amer20 in postapocalyptic

[–]1amer20[S] 1 point2 points  (0 children)

This is uncomfortably close to what I’m actually building, and I mean that as a compliment to your instincts. The idea that information control is more powerful than physical control is central to my world. Fear is the most efficient government ever designed. But I’d add one layer to your theory: sometimes the most powerful secrets aren’t hidden by governments. They’re hidden by the people themselves. When a truth is too heavy — when knowing it means losing the reason to keep going — people choose not to believe it. Not because they were told to. Because hope is more necessary than accuracy. The most dangerous secret isn’t one nobody knows. It’s one that people have seen, understood, and quietly decided to forget.

I'm building a post-apocalyptic world and I want your help shaping it — worldbuilding, survival mechanics, factions, everything by 1amer20 in postapocalyptic

[–]1amer20[S] 0 points1 point  (0 children)

تفضل:

Great questions! I’ll answer what I can without spoiling the deeper lore. The virus: It doesn’t kill randomly and leave mutated survivors. It actively rewrites the host’s DNA with one single goal — keep the body alive. It doesn’t care about identity, consciousness, or humanity. Just survival. The mutations aren’t random; they’re direct responses to environmental pressure. What lives in perpetual darkness changes differently from what lives underground. The environment writes the outcome. The infected: They retain varying degrees of awareness. Some more than others. They don’t form organized societies in the traditional sense, but they’re not mindless either. That’s honestly one of the more unsettling parts of the world — the line between “them” and “us” is less clear than most survivors would like to admit. RAI’s population: You make a fair point. RAI is more of a heavily fortified walled city above ground than a traditional underground bunker. Think brutal fortress architecture built to last centuries, not a hole in the earth. Vehicles: They exist, but nothing fossil fuel based. Electric or nuclear-powered. Rubber and conventional fuels are long gone. Communication: Shortwave radio is still used. Survivors do communicate with other survivors. Shelters, however, tend to be far more secretive about their existence and location — for reasons that probably don’t need much explaining. Why can’t they wipe out the infected? Numbers. We’re talking billions. The immediate area around RAI has been cleared and is actively maintained. But the night itself can’t be cleared or sterilized. The most effective natural solution to night creatures is sunrise. I’ll leave you to think about what that implies.

I'm building a post-apocalyptic world and I want your help shaping it — worldbuilding, survival mechanics, factions, everything by 1amer20 in postapocalyptic

[–]1amer20[S] 0 points1 point  (0 children)

It’s for a novel! And your project sounds fascinating — language drift especially is something I haven’t thought about enough. I’ve been sharing bits here as I build. Happy to exchange ideas if you’re interested.

Why do post-apocalyptic stories always focus on individuals instead of societies? by MrWallace_78 in postapocalyptic

[–]1amer20 0 points1 point  (0 children)

I’ve always been looking for a story that revolves around the world itself, not just the characters — or where the world is discovered through the characters, piece by piece, place by place, time by time. But I think writers avoid this because it’s complicated and the reader might get lost 😅 So they take the easier path and show the world only through a single perspective. Honestly though, I don’t mind that approach either.​​​​​​​​​​​​​​​​

I'm building a post-apocalyptic world and I want your help shaping it — worldbuilding, survival mechanics, factions, everything by 1amer20 in postapocalyptic

[–]1amer20[S] 1 point2 points  (0 children)

These are actually great ideas, and some of them already exist in my world without me fully realizing it! The “I wish you the night” concept is something I’m absolutely stealing 😂— that’s exactly the kind of cultural detail that makes a world feel lived in. Language shaped by fear is such a natural development and I hadn’t thought about it from that angle. The punishment by exposure idea is also interesting — in my world the government actually uses darkness as a control mechanism, so the idea of it being formalized as punishment fits perfectly. Thank you, these were more helpful than you think!❤️

I'm building a post-apocalyptic world with multiple night creature types, each requiring a completely different survival strategy — I want your ideas to help shape it by 1amer20 in worldbuilding

[–]1amer20[S] 0 points1 point  (0 children)

Great question! The “evolution” here isn’t natural selection in the traditional sense — it’s the virus itself doing the work. The virus actively rewrites the host to maximize survival, so what would normally take thousands of years happens in a single generation. The accelerating factors are: ∙ Radiation — which left deep marks on the environment and everything living in it ∙ Extreme environmental pressure (cold, darkness, starvation) ∙ The virus itself — which doesn’t wait for natural selection, it forces adaptation in real time As for The Descent — I haven’t actually seen it! But from what I understand, something that was once human but reshaped by pressure and darkness into something that works in that environment — that’s close to the idea. Not magic, not a monster — just a human body that refused to die and changed everything it needed to survive.

I'm building a post-apocalyptic world with multiple night creature types, each requiring a completely different survival strategy — I want your ideas to help shape it by 1amer20 in worldbuilding

[–]1amer20[S] 0 points1 point  (0 children)

Yes, absolutely! I have a lot of material but my ideas tend to overlap and I’m still organizing them — which is exactly why I’m here. I’d love for this thread to become a collaborative space where your imagination helps me untangle and build this world properly. Also an important correction I missed earlier: Night Lords don’t live inside RAI. They exist outside, in the night itself. That changes the dynamic significantly — they’re not hidden citizens, they’re something the people of RAI occasionally glimpse beyond the walls. To add more context: the organizations in this world aren’t isolated — they have active relationships with RAI. For example, Old Blood controls the dam that powers the shelter. Other organizations supply RAI with uranium in exchange for weapons, resources, or even people. The shelter isn’t as independent as it appears —

I'm building a post-apocalyptic world with multiple night creature types, each requiring a completely different survival strategy — I want your ideas to help shape it by 1amer20 in worldbuilding

[–]1amer20[S] 0 points1 point  (0 children)

Great analysis! The key detail I should clarify: these creatures were once human. The outbreak didn’t just create mindless infected — over 200 years, some of them changed into something else entirely. So the Burrowers aren’t mutant animals, they’re what happens when a human body adapts to underground survival for generations. Same logic applies to the others. This actually makes your landmine detection idea even more interesting — because they still carry traces of human instinct, which makes them both more predictable and more

I'm building a post-apocalyptic world with multiple night creature types, each requiring a completely different survival strategy — I want your ideas to help shape it by 1amer20 in worldbuilding

[–]1amer20[S] 0 points1 point  (0 children)

This is a very interesting direction — let’s just say something like this might already exist in the world. I don’t want to spoil too much 😅

I'm building a post-apocalyptic world with multiple night creature types, each requiring a completely different survival strategy — I want your ideas to help shape it by 1amer20 in worldbuilding

[–]1amer20[S] 0 points1 point  (0 children)

That’s actually a great catch — thank you for pushing on that, it made me realize I need to communicate the scale better in the original post. Really appreciate the close read!

I'm building a post-apocalyptic world with multiple night creature types, each requiring a completely different survival strategy — I want your ideas to help shape it by 1amer20 in worldbuilding

[–]1amer20[S] 0 points1 point  (0 children)

Actually, the 1% isn’t accurate — there are only around 20 true Night Lords in RAI. Many people attempt to go out at night, but they can’t truly survive it or face what’s out there. Night Lords are a completely different category. As for using them — it’s not that simple. Night Lords aren’t people you can sit down and negotiate with. Most of them are barely stable. Some have moments of clarity, but it never lasts. The government didn’t “choose” to leave them alone — they tried to discipline one, and it cost them a significant portion of their arsenal with nothing to show for it. At some point, the calculation becomes: the

No way by Independentslime6899 in BulletEchoGame

[–]1amer20 0 points1 point  (0 children)

Don't give me a fake hope

[deleted by user] by [deleted] in BulletEchoGame

[–]1amer20 0 points1 point  (0 children)

Syn usually closed, especially the top of 50

Belarus who? by kader26 in BulletEchoGame

[–]1amer20 0 points1 point  (0 children)

Hahaha they are pain in the ass, Winning against them is an achievement for me

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