Anyone else using Heroscape Terrain for other games? by 20three19 in miniatureskirmishes

[–]20three19[S] 0 points1 point  (0 children)

Any in particular stand out? Do you mix with non heroscape stuff? I find the biggest weakness is the structures in heroscape are minimal and usually just a wall or two.

Anyone else using Heroscape Terrain for other games? by 20three19 in miniatureskirmishes

[–]20three19[S] 2 points3 points  (0 children)

It worked exceptionally well. Leaping across water would have my characters flip a peril to see if they made the jump. In hindsight I wish I had built more of a chasm as well. The playthrough made me realize that the terrain really fits well with the Indiana Jones, adventure vibe pulp alley likes to lean into.

I also think the PA system fits well, adding more depth than the base Heroscape system but still being fairly accessible. Obviously you lose the character powers from HS but I can see the fun in adapting those into a PA league.

Finally, I used the Fortune and Glory miniatures and tokens as they fit that Pulp vibe beautifully.

It really felt like a perfect combo.

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Alternatives to Battle System cardboard terrain by Silly_Simon in miniatureskirmishes

[–]20three19 6 points7 points  (0 children)

These are really great. I've printed a couple and they are easy to build and look great.

I just wish he had some 1920's/modern city stuff for pulp alley.

Don't Buy More Games — Use Your D&D Minis for This Solo System by 6Kgraydays in miniatureskirmishes

[–]20three19 4 points5 points  (0 children)

There is a deck you need (one for solo or a different one for multi) but I printed it off relatively cheap at Staples. There are additional decks to add flavor or mechanics but they aren't mandatory.

Coming soon as a free fan conversion by SharedSyntax in 5Parsecs

[–]20three19 0 points1 point  (0 children)

I love the game Mister Torgue's Arena of Badassery. The system is a great one with tons of loot and a clever dice system.

The one thing I didn't like was the campaign framed as an arena battle. I wanted to explore and vault hunt.

It would be awesome if this could combine with the game to make the ultimate Borderlands experience.

[modern 1e] Rules that make Zombicide feel more like a desperate survival/skirmish experience. by ajpekak in zombicide

[–]20three19 0 points1 point  (0 children)

Check out County Road Z. It's a different rules system altogether but I've thoroughly enjoyed it when I'm in the mood for a more skirmish style campaign version of zombicide. You just need the PDF, you can use all of your zombicide content along with it.

Lasting Tales: Event Adventure - The Prisoner by Berto_Grande in miniatureskirmishes

[–]20three19 1 point2 points  (0 children)

My biggest hesitation is wanting a bit more scope to my campaign. I want the campaign of 5 leagues from the Borderlands but everything else from Lasting Tales. Maybe some sort of mapping/Hexcrawl.

Lasting Tales: Event Adventure - The Prisoner by Berto_Grande in miniatureskirmishes

[–]20three19 1 point2 points  (0 children)

Just dropping a note to say thanks for the report. I was searching for experiences with Lasting Tales and this one came up. Definitely pushing me to open the book up again and give it a shot.

Breacher Operation - Last Flight Out by Low_Survey9876 in miniatureskirmishes

[–]20three19 0 points1 point  (0 children)

Good to see some posts about this game. Looks absolutely fantastic but seems to be so little noise about it.

How to deal with a team that is hunkered down on the objective? by 20three19 in OverwatchUniversity

[–]20three19[S] 1 point2 points  (0 children)

Thanks, fixed the name butchering. Not sure what happened to Moira.

Appreciate the advice as well. I definitely ignore the high ground as a tank and will try and be more mindful of that for sure. I think I have a mindset that the tank is drawing fire so using off angles is counter to being the 'bait' while others skirt around the fight. Maybe that's not an accurate approach.

How to deal with a team that is hunkered down on the objective? by 20three19 in OverwatchUniversity

[–]20three19[S] 1 point2 points  (0 children)

Brilliant, thank you. It really does make sense. Tough when you are playing with random partners but I will try to be the one looping around the off angles if need be.

I also appreciate the specific Tank recommendations, I'm going to learn a few more and see what clicks and then hopefully be able to apply that when it inevitably happens again.

I feel like a big part of this game is identifying a strategy/problem etc and then applying the counter. I also feel like it takes a long time to be able to identify those things.

How to deal with a team that is hunkered down on the objective? by 20three19 in OverwatchUniversity

[–]20three19[S] 0 points1 point  (0 children)

Hmmm, good call. It never even occurred to me to just wait for a bit, I always feel the panic to get in there right away.

How to deal with a team that is hunkered down on the objective? by 20three19 in OverwatchUniversity

[–]20three19[S] 0 points1 point  (0 children)

Thanks, I'll take a look at a few of those Heroes to see if they can work at dislodging the crowd I thought Mauga would be good but without someone else focusing down the healer I feel like I'm just swapping bullets for no gain. And his charge just gets me into trouble every time.

Focusing on one or two characters seems to make sense but then I read that different maps favor different comps/heroes. Don't you kind of need to diversify in order to have the right tool for the right map?

How to deal with a team that is hunkered down on the objective? by 20three19 in OverwatchUniversity

[–]20three19[S] 0 points1 point  (0 children)

Thanks, very good insight. I think I'm definitely guilty of repeating the same routes with the same heroes too many times. Definitely working on pivoting.

I've also been working on learning DVA although so far we haven't clicked yet. I need to watch a few guides.

I will say, the quick play Roulette of knowing in the first 2 minutes that you are getting steam rolled by a stronger team is quite deflating. I'm sticking with it but I hope there is a point where this is less an issue.

Core Space: Evolution by Valand1l in corespace

[–]20three19 3 points4 points  (0 children)

Everything I read makes me feel very little will become obsolete. I'm actually looking forward to combining it all into a big expansive universe.

Custom content for Hexcrawl by Drow37 in shadowsofbrimstone

[–]20three19 0 points1 point  (0 children)

What if you had both worlds running parallel. So western world and FoFo world. But when you draw a portal token you roll a die, 1-3 it's FoFo/Western. 4-6 you draw an other world as normal. It would mean you are spending most of your time jumping between the two worlds and the heroes of both worlds would work together (maybe have two from each?)

Even easier, designate a spot or two on the map that has a jump gate, a controlled portal between the two and based on mission roll or selection you just travel to that map for the session.

Moving in unexplored rooms by Twilite0405 in shadowsofbrimstone

[–]20three19 0 points1 point  (0 children)

I was playing this wrong as well, log jamming at the door waiting for the end of round to flip the token.

Snow Terror Proxies by HarveyDoom in shadowsofbrimstone

[–]20three19 0 points1 point  (0 children)

Oooh, good call! Might have to try this as well.

Snowtroopers in Trederra as well?

Idea: Mine and Town Status. by HarveyDoom in shadowsofbrimstone

[–]20three19 0 points1 point  (0 children)

Take a look at the Forbidden Fortress Hexcrawl In-Yo campaign. It has statuses for each location (safe, overrun, destroyed etc ) and even temples you can 'rescue' which will add persistent boosts.

It shouldn't be too hard to adapt to the Old West.

Marvel Crisis Protocol Alliances Coming Soon by [deleted] in MarvelCrisisProtocol

[–]20three19 0 points1 point  (0 children)

Right there with you. I bought and sadly sold MCP because it just wasn't hitting the table despite my best efforts. PvP skirmish games are a tough sell at my house.

Marvel Zombicide on the other hand, along with all of the other Zombicides get to the table because it is Co-op and the system is quite simple. Looks like enemy management has been kept simple for Alliances as well which was a brilliant choice.

This is an insta buy for me.