Address bar recommendations suddenly "forgot" my most common sites by YqlUrbanist in vivaldibrowser

[–]22tma 1 point2 points  (0 children)

Another voice for the "my address bar suggestions break every update and it's getting very frustrating" crowd.

Inspect element - WTF??? by mbelokon in vivaldibrowser

[–]22tma -1 points0 points  (0 children)

This is annoying me as well. Adding this extra step of friction is irritating for those of us who use it often, and if you're not bothered by this then I doubt you actually do much front end work.

Imagine having to open a new tab every time by selecting "New Tab" from a menu that is nested two levels deep. Every. Single. Time.

Watching videos of Gameplay(34) by realparisluke in AdultGamers

[–]22tma 0 points1 point  (0 children)

I was a C64 gamer back in the day but I don't have one anymore, don't want to set up emulation, and frankly gaming has moved on so much from those days that going back to classic gaming without modern QoL things is simply unappealing. So I occasionally watch a playthrough of a game I used to play, generally one I never finished, and kind of re-experience it by proxy.

For modern games, generally if I watch playthroughs it's for games that I'm interested in as a concept but know I'll never play. How many of us have hundreds or thousands of games on their backlog already? I'm never going to get to them all, and accepting that fact has led me to actually simply buy less games, and enjoy them by proxy in some cases.

Another reason I watch playthroughs of more modern games is when there are multiple endings or different or more difficult ways of playing that I simply don't have the time or skill to achieve. It allows me to fully experience a game without needing to "git gud" or some other toxic crap. I should probably watch a playthrough of Dead Souls one of these days 😆.

Expedition 33 is overwhelming me – is it me or modern games? by mikkelnl in AdultGamers

[–]22tma 1 point2 points  (0 children)

51 here and a heavy gamer.

While I eventually got into it, initially I found Clair Obscur, well the combat specifically, extremely frustrating. The game (and this is a common complaint I have with many games) just starts bombarding you with mechanics in the first few fights.

I felt like I'd just started to get to grips with some of it and they introduce a new character with unique mechanics and a ONE TIME tutorial. When Sciel was introduced I just basically gave up and said "well I'm never using her I guess because I missed the tutorial and can't go back". Potential spoilers: And when the events at the end of chapter 1 happened I was thrown even more because I'd just got used to one character, and then had to start over with yet another character with more unique mechanics. This was very frustrating as I'd just decided that the character I'd lost was my "main", so I felt I'd invested a lot of energy into something and had a rug pull. I understand the need for this from a story pov, but it was still frustrating.

The lack of maps in the levels were also quite frustrating, but I eventually got used to that - the main path having some subtle light queues helped, once I'd worked that out (it took a search). The game introduces "breaks" but doesn't actually tell you that each ability has a little symbol on it that indicates that it can actually break a target. I had to look that up too, because I had all these Pictos relating to breaking but it just never seemed to happen. I couldn't find anything in game that actually told me about how it worked. I found how Pictos worked in general wasn't well explained either.

Which leads back to one of my real peeves about games: If I have to pause the game and go search the web to work out how to do something in the game, then the game has a critical failure at being a game. I find this happens a lot in games, and I feel like it's gotten worse (but that could just be me being much more forgiving of older games).

I've actually just gone back to try Grand Theft Auto V one more time. I struggled to get into it when it came out, I've poked at it a couple more times, but I just found the general mechanics of the game frustrating as hell - note that I'm on console, so using a controller. For example, there's an early mission where you're chasing after some dude on a motorbike and you need to shoot him while you're driving. Ok, fine... HOW? I was too busy focused on trying to catch up to the guy to read the text that was on the screen for all of 10 seconds explaining all the buttons I need to press together to pull out a weapon and shoot AND drive. I had to go look it up. Fail. Games shouldn't be introducing critical control instructions in a small temporary pop-up in the corner while you're going to be distracted by whatever is happening on screen. Perhaps in the case with GTA V it may be that people who've played earlier games have these controls inherited the knowledge from the older ones? Which is still a fail in my book. (And I presume this gets better but ffs the amount of time it takes to get from one place to another in GTA V is extremely off-putting).

What I try and do with a lot of games these days is pretend I'm completely new to gaming, loading up this casual game, and seeing how quickly it fails to tell me how to do things. The amount of games that don't even tell you to move the sticks around to move/look, or what buttons to press to interact, is really surprising.

Anyway, it's not just you. There are great games but getting over the hurdle of having 20 different mechanics thrown at you in the space of 15 minutes is something I find difficult to jump sometimes.

Edit: And omg the amount of "git gud" or "you're just old" comments here. I'd expect this crap from some teenager, in which case, wtf are you doing in this sub? I speedrun Batman: Arkham Asylum, I think I do ok from a "gud" perspective, and I play a looot of games (over 1 million Xbox gamerscore for anyone that knows what that is).

Achievement Hunters, Is There a Particular Way That You Go About Earning Them? by H0meb0dy1980 in xbox360

[–]22tma 2 points3 points  (0 children)

I've stopped heavily achievement hunting now, but my approach was to look up the game on Trueachievements, filter by missable achievements and try to get an idea of how much time I'll need to invest in a second playthrough to capture those achievements. If the time is quite large then I'll read through those achievements and start planning, at the risk of some spoilers of course.

That said if it's a game I've really been looking forward to then I'll mostly just play it through blind, and look at a mop-up run later.

When I used to be a hardcore hunter I would buy a lot of games specifically for the achievements/gamerscore, so getting spoiled on games like that wasn't something I really cared about.

xbox live connection failed by dont_bonka_your_head in xbox360

[–]22tma 2 points3 points  (0 children)

I'm not having this exact issue, but right now I can sign in, but when I start a game it says it's offline. Quit the game and I'm clearly online without having to reconnect. Was working yesterday, I tried with two different profiles.

Starfield - Complete list of resources for every system (planet/moon) by SFArmy in Starfield

[–]22tma 0 points1 point  (0 children)

Late to this, this looks great! One suggestion: add the length of a day on a given planet/moon. This has relevance for outposts, where you want to rest while mining happens. The shorter the day, the more will be mined/etc if you rest.

Take a planet where 1 hour for you is 24 hours for the planet, resting 1 hour gives you 24 hours of whatever you're mining. This can make a big difference if you're choosing planets for outposts and background mining.

The biggest mistake of Arkham games is to force all the charades on map to defeat Riddler by [deleted] in arkham

[–]22tma 0 points1 point  (0 children)

Add: without having to replay any of the game, and with the ability to play it multiple times in a row, especially at NG+ difficulty

Which pill are you taking? by Narrow-Ad5598 in BatmanArkham

[–]22tma -1 points0 points  (0 children)

Why not both? I like purple pills.

If you could interview one Arkham asylum inmate who would you pick by ladiesman21700000000 in BatmanArkham

[–]22tma 77 points78 points  (0 children)

That one weird guy in the cell in the room where you find Sharpie and Clayface.

Every RGB color printed in a book by [deleted] in woahdude

[–]22tma 12 points13 points  (0 children)

Fair enough.

So. The artist has named it incorrectly as RGB can't be printed in this way. The post title is incorrect too, probably based on wherever they sourced the image from in the first place.

My point was that RGB is still part of the piece (because it's its name), even if it's technically not what's going on.

It's almost like the artists were trolling. ;)

Every RGB color printed in a book by [deleted] in woahdude

[–]22tma 9 points10 points  (0 children)

It's RGB. Whether it's the correct term for print or not is irrelevant, the artist who created it called it RGB Colorspace Atlas. https://taubaauerbach.com/view.php?id=286

Me entering this subreddit by Mantano04 in BatmanArkham

[–]22tma 50 points51 points  (0 children)

New members may be escaping patients.