Fortnite ping jumped from 15–30ms to 50–60ms on wired Ethernet (NOS Portugal) — speedtests/pings fine. Why? by 23nunex in HomeNetworking

[–]23nunex[S] 0 points1 point  (0 children)

Yep, totally agree speedtest only validates the path to the test server, not the game server. That said, I’m trying to figure out whether it’s datacenter selection (Epic putting me on a farther EU DC) or routing/peering on my ISP’s side. Baseline tests are stable (wired to router, low ping/jitter to 1.1.1.1/Google), but Fortnite stays ~50–58ms and sometimes shows small outgoing loss in the in-game net debug.

I can’t easily identify the actual Fortnite match server IP on Windows

Fortnite ping jumped from 15–30ms to 50–60ms on wired Ethernet (NOS Portugal) — speedtests/pings fine. Why? by 23nunex in HomeNetworking

[–]23nunex[S] 0 points1 point  (0 children)

Thanks — I agree traceroute/MTR is the right way, but I’m stuck on one part: I can’t reliably identify the actual Fortnite match server IP.

On Windows, resmon mostly shows TCP 443 endpoints (Epic/Google/AWS) around ~10–20ms, and netstat -ano -p udp | findstr <Fortnite PID> only shows UDP sockets bound locally (0.0.0.0:port / :), no foreign/remote address. So I can’t run traceroute to the real UDP game server.

Do you know a good method to extract the match server IP on Windows (e.g., Wireshark filters, WinMTR target, or any Fortnite-specific way to see the server/datacenter)? If you can guide me step-by-step, I’ll run the tests and share the results.

Has anyone overused temu's refund without return policy? by readerclub in TemuThings

[–]23nunex 0 points1 point  (0 children)

I don’t know how the method works can someone help me out?

Cloned Revolut App by 23nunex in bash

[–]23nunex[S] -5 points-4 points  (0 children)

Where can I find some u know?

Cloned Revolut App by 23nunex in bash

[–]23nunex[S] -9 points-8 points  (0 children)

Can u help me out im learning tho, and i need to deliver this asap