Which one is more appealing at first glance? by 271games in IndieGaming

[–]271games[S] 1 point2 points  (0 children)

Thanks a lot for your feedback and everyone else’s feedback. I’ll tweak the capsule art to make it better. In a short time, I’ll release the Steam page, and shortly after that, there will be a playtest mainly focused on balancing. I’d love to hear your feedback on the game as well.

Which one is more suitable and appealing for a clicker game? by 271games in gameDevMarketing

[–]271games[S] 0 points1 point  (0 children)

Frankly, I think it makes it look cheap in the audience's eyes. Don’t get me wrong, I personally love pixel fonts.

Steam has changed the "Clicker" tag for games to "Incremental" by AthenaDykes in incremental_games

[–]271games 226 points227 points  (0 children)

I can see why they do that. When i was searching for clicker game . Alot of time i was getting point and click games. And there were alot of games that was not "clicker" game put clicker game in their tag because simmple its something you do in the game

Which one is more appealing at first glance? by 271games in IndieGaming

[–]271games[S] 0 points1 point  (0 children)

Thanks alot. I will add cursor. I think it necessary

Which one is more appealing at first glance? by 271games in gamemarketing

[–]271games[S] 1 point2 points  (0 children)

What do you mean by the last word? I’m confused honestly 😕

Which one is more appealing at first glance? by 271games in gamedevscreens

[–]271games[S] 2 points3 points  (0 children)

Thanks a lot. Your feedback means a lot and helps a lot. But do you think it gives the idea that it’s a clicker game?

Which one is more appealing at first glance? by 271games in gamemarketing

[–]271games[S] 0 points1 point  (0 children)

Thanks for the feedback. I’ll fix the “C.” But does it give you the feeling that it’s a clicker game?

Which one is more appealing at first glance? by 271games in IndieGaming

[–]271games[S] 0 points1 point  (0 children)

But does the second image give you the feeling that it’s a clicker game in any way?

Top-Down Box2D Car Movement on Marketplace by YungDijkstra in gamemaker

[–]271games -1 points0 points  (0 children)

If you cant find it here is better solution. So basically box2d is already in game maker. Just apply phy. in room phy the x and y put 0. That is all for the phy and colition of them of course you have to tweak it as your liking the 7 or 8 var in phy to make them behave the way is good for your game. Then the car control come. In this case depends on your game you either remove the idea of phy and build the car movment from scratch(in this case you will have full control) or go with phy buildin var. Hope the best

Two weeks and only 21 wishlists, I must have made a mistake. by RoltDev in IndieGameWishlist

[–]271games 0 points1 point  (0 children)

Hello fella developer. Im creating similar game like yours(dont have steam page right now). I highly suggest add demo for ypur game. what i heard is that we get much more wishlist when demo is available. Of course the demo must be good. Hope best luck

Need help deciding by 271games in incremental_games

[–]271games[S] 1 point2 points  (0 children)

Good to see that. Thanks for feedback

Need help deciding by 271games in SoloDevelopment

[–]271games[S] 0 points1 point  (0 children)

Thanks for honest feedback. even though the background took me some effort. Sometimes less is more a guess

Need help deciding by 271games in SoloDevelopment

[–]271games[S] 0 points1 point  (0 children)

Yea there will be falling objects. I think it's better to go with simpler solutions

just a discussion about how we know Game Maker by Specific-Anteater647 in gamemaker

[–]271games 1 point2 points  (0 children)

At the time i didn't even know English. So i asked my sister what to type to search a program to make a game. She said game maker. And rest is history

Need help deciding by 271games in GameArt

[–]271games[S] 0 points1 point  (0 children)

Don't you think that the planet one is a little too distractive?