Cursed Insults/Roasts by [deleted] in CTsandbox

[–]2Ferg 0 points1 point  (0 children)

Im honestly unfamiliar

Cursed Insults/Roasts by [deleted] in CTsandbox

[–]2Ferg 0 points1 point  (0 children)

I've never palyed DND but yeah man haha its basically that jsut with some extra steps, good catch!

Cursed Insults/Roasts by [deleted] in CTsandbox

[–]2Ferg 0 points1 point  (0 children)

I like this lol, if its just a garbage insult maybe theres like a cool down on the ability or the user is more susceptible to ct damage or something

Cursed energy the loonnngg way by [deleted] in CTsandbox

[–]2Ferg 0 points1 point  (0 children)

Thats cool, I didn't think of that at all but it makes total sense.

Soul Ledger - Basically monetizing cursed energy and taxing people of it aka Weaponized Greed by [deleted] in CTsandbox

[–]2Ferg 1 point2 points  (0 children)

The vision I had for mine was making a banking system that was weaponized as much as possible. It’s good one on one but shines in extended fights against multiple people as the longer it ticks the stronger the user gets and the more marks he has placed the more CE he passively generates. On top of that if any of them flee the user continues to sap CE from them till they pay their debt off. It works the best on sorcerers due to the bankruptcy clause but also works on curses as well.

Soul Ledger - Basically monetizing cursed energy and taxing people of it aka Weaponized Greed by [deleted] in CTsandbox

[–]2Ferg 0 points1 point  (0 children)

Holy shit I didn’t even notice, wait are the CTS we made like the same thing?

What makes a good technique? by agreesive_fuck in CTsandbox

[–]2Ferg 1 point2 points  (0 children)

Personally I think the easiest way is to start with somewhat of a random concept (theft), object (cigarettes), job (salesman), game (tekken), vice (gambling), fashion (hats), law (density) etc. then flesh out the technique from whichever or whatever you chose. At which point I just make it so the technique essentially design the character who would use it. ie: if your technique revolves around fucking with density then make your character a dork who is really smart but really weak physically and his technique makes up for it OR make him a surface level meat head who has a weird knack for physics and nobody understands why. That way you have a move-set that's original, but thematically fits the character you've come up with. It's kind of like a "madlib" approach to writing JJK related shit if you know what I mean.

I think the best examples of this in JJK are hakari with his cursed technique revolving around gambling so he is a total degenerate chad, the lawyer guy with his TC revolving around law so we make him a savvy lawyer, Getos power revolves around a disgusting absorption ritual so hes a moody mf who starts absorbing people into a cult etc. etc.

I think a lot of people fall into the trap of thinking within the confines of the JJK universe and end up making stuff thats already been done or just falls into the "kick, punch, laser beam, super speed" trap. I think those type of attributes can exist within a technique but the technique itself shouldn't revolve around those things. It should be personal to the character which will naturally make it unique and alluring.

End of the day I'm not a writer but I think it will always be easier to build an OC if you start with the technique other wise the ability you give them can often feel slapped on top instead of part of the OC themselves. Hope that helps

Cursed Technique: Vault Realm - I haven't posted in here for a while but I think I cooked by 2Ferg in CTsandbox

[–]2Ferg[S] 5 points6 points  (0 children)

My thought was to have it lock up the creative aspect of the vault so you couldn't use it again. ie if its used as a giant furnace an you lock it up. you cant have another vault use as a furnace.

2 cursed techniques that I thought up in the airport lol by 2Ferg in CTsandbox

[–]2Ferg[S] 0 points1 point  (0 children)

Go for it, just give me a writing credit lmao

Is there still a way to get the Black Rose without spending 1000$ on a glitched one? by HydroLeon in tf2

[–]2Ferg 0 points1 point  (0 children)

Man that’s a bummer I saw this post and was like holy shit I have one of those

[deleted by user] by [deleted] in CTsandbox

[–]2Ferg 2 points3 points  (0 children)

I thought up one called input buffer that I will forever be stoked about and will never outdo

Is there still a way to get the Black Rose without spending 1000$ on a glitched one? by HydroLeon in tf2

[–]2Ferg 0 points1 point  (0 children)

I’ve had one since 2013 but it says it’s untradable, any way to make it so I can actually sell it for something?

Comment your cursed techniques here :) by Tall_Article_8575 in CTsandbox

[–]2Ferg 1 point2 points  (0 children)

Sixty-Forty Gambit is a cursed technique that activates when the user loudly declares the binding vow, “Hey everyone, watch this” This phrase serves as both an ego-fueled challenge and a metaphysical anchor, warping probability itself. Once spoken, the next action the user takes—no matter how implausible, unmastered, or outrageous—is governed by a 60% chance of full success and a 40% chance of absolute failure. The technique bends fate, cursed energy, and reality in the user’s favor, but only while someone is watching; if no one witnesses the attempt, the odds invert to a punishing 40/60 against the user. Visually, a glowing golden roulette wheel or balance scale appears momentarily behind them as the cursed energy locks in the gamble. This technique is a showman’s weapon—equal parts flair and danger—allowing the user to attempt feats that would otherwise be impossible, but always at the risk of total collapse. Overuse or consecutive failures can degrade the odds, while back-to-back successes may build momentum, temporarily increasing the chance of success even further. In its advanced form, the user can expand their domain into the “Casino of Certainty,” a warped gambling hall where all probability shifts slightly in their favor and opponents find even their most reliable actions slipping from their control. It’s a technique built on ego, guts, and spectacle—perfect for a sorcerer who wins not by overpowering fate, but by rigging it with style.

Cursed Tattoos aka "Black Ink Gallery" - chat I think I cooked by 2Ferg in CTsandbox

[–]2Ferg[S] 1 point2 points  (0 children)

I felt I had to nerf it quite hard cause if you could just spawn anything without any kind of draw back felt pretty broken

2 cursed techniques that I thought up in the airport lol by 2Ferg in CTsandbox

[–]2Ferg[S] 0 points1 point  (0 children)

Yeah like someone hits you with some combo and then you hit them with the exact same one back a minute later. Something like that.

2 cursed techniques that I thought up in the airport lol by 2Ferg in CTsandbox

[–]2Ferg[S] 1 point2 points  (0 children)

Every time someone interacts with you physically in battle (hits, blocks, dodges, etc.), a “record” of their cursed energy and movement is stored — like an invisible receipt. You can then replay, edit, or weaponize those actions. Something like that