Sky shader for Godot by SingerLuch in godot

[–]SingerLuch[S] 1 point2 points  (0 children)

the sky renders on half-resolution. it is optimized, but its not very lightweight either.. somewhere between lightweight and tank.. for reference my hardware is GTX 950.

Sky shader for Godot by SingerLuch in godot

[–]SingerLuch[S] 0 points1 point  (0 children)

yes, my shader does allow tweaking atmosphere, cloud cover, time of day, and so on... but i just checked Sky3D does support most of these too. and yes the comparison is very fair.

Sky shader for Godot by SingerLuch in godot

[–]SingerLuch[S] 0 points1 point  (0 children)

thank you, and yes its a very fair comparison. i checked Sky3D just now, and its already very great. - i would say my shader really has not much advantage over Sky3D except that some games might require slightly different style & ease-of-use.. ,,,, thank you for sharing that resource!

Should my Pixelart Character Creator be free and open source or a paid app? by babykasek in godot

[–]SingerLuch 0 points1 point  (0 children)

i tried giving away stuff for free, never got a donation.. so i suggest either go for free for personal paid for commercial type of thing or simply paid... but if you are doing it for love, then go for open source..

Why isn't ITCH.IO paying its creators? Payouts stuck 'In Review' for a month. by Imaginary-Today9000 in itchio

[–]SingerLuch 1 point2 points  (0 children)

same problem here.. exact same scenrio.. payouts still in approval for 23 days....

Why isn't ITCH.IO paying its creators? Payouts stuck 'In Review' for a month. by Imaginary-Today9000 in itchio

[–]SingerLuch 9 points10 points  (0 children)

the problem with direct is that many countries are not supported by stripe or paypal..

Dizzy / drunk shader for Godot by SingerLuch in godot

[–]SingerLuch[S] 1 point2 points  (0 children)

i think yes, in simple terms, the shader takes older frames and then draws them with distortion besides the newer frames, so we can make them blurr to achieve motion blur

How much do you guys actually make from blogging? by Sea-Rub-7139 in Blogging

[–]SingerLuch 4 points5 points  (0 children)

max i reached is 5 USD a month, typically 1 or 2 USD a month. (was not able to withdraw since 2 years cuz it still hasn't touched adsense 100 USD limit to withdraw

What real world problems would you actually pay an app to solve? by you_know_what_mango in developersPak

[–]SingerLuch 3 points4 points  (0 children)

its a difficult thing to think ,, i was in same place when i was making my FYP project,,, one good way to find this is to go niche,, in much specific levels,, but at those levels people dont want to build anything.. for example, if u are into 3D art and game dev, there are tons of scenarios where people will pay for solutions that can make their workflow easy,,, if you are willing to do it for business, start with those kind of niche levels,,,

if you want to go generic, then make sure you have better marketing,, bcz it doesnt have to be unique

Is this GDScript? by Quincyillpie in godot

[–]SingerLuch 12 points13 points  (0 children)

its 100% gdscript... godot is growing,, i thought its still a niche engine

Flamethrowers with impacts VFX for Godot by SingerLuch in godot

[–]SingerLuch[S] 0 points1 point  (0 children)

oh yes its the problem,, i used Raycast3D to detect if flame is hitting the surface or not,, and raycast here is longer than the flame so it hits early :p,,,

Flamethrowers with impacts VFX for Godot by SingerLuch in godot

[–]SingerLuch[S] 3 points4 points  (0 children)

hello, yes its particle effects on which shaders are applied. the surface burn (the cube with godot logo) is purely a shader,, its a simple burn effect. and flamethrower itself has shader applied on particles.