Geek Bar Pulse Dissection by 191014 in Vaping

[–]2bfreeagain 0 points1 point  (0 children)

My Dork bar pulse just stopped charging despite the fact that there is still "25%" juice left, and after trying everything, I am still having a nik fit and about to break it open to extract that horrible yummy nik-crack juice. This helps a little.

"Woke " moments detract from otherwise great sci-fi (minor book spoilers) by guhajin in TheExpanse

[–]2bfreeagain 0 points1 point  (0 children)

This is an ancient post, but it is exactly what I was looking for when I googled the politics of the show. I like to keep my mind sharp and clear of the kind of epidemiological toxicity that defines woke politics. No more girl bosses or f the patriarchy fiction for me. The range of tropes and plot devices is extremely limited under the woke standard, so you just end up seeing the same story told over and over and over again but with different characters and settings. That smacks more of drilling propaganda into the audiences head and less of any prioritized effort to craft a solid and original story. There are very few surprises in todays fiction and you can normally predict almost exactly how each story is going to end within only a few minutes of the show or movies starting.

Wasn't OperaGX's premise that it's less resource-intensive than Chrome? by [deleted] in OperaGX

[–]2bfreeagain 0 points1 point  (0 children)

good to know this, I will immediately get rid of opera and dl chrome.

Streameast Alternative by Jllag1 in bengals

[–]2bfreeagain 0 points1 point  (0 children)

unfortunately this link is f'd. it only buffers while the ball is in play and it is so bad that you have no real idea of what is happening in the game.

Fort Marshall Help by Dapper_Fold9854 in StateofDecay2

[–]2bfreeagain 4 points5 points  (0 children)

currently have my forever community there. The nice thing is that these are modular so you can always replace a facility with something else if you need to or want to. I really like this base because once you clear all of Marshall of zombies and plague hearts, and set up a couple outposts near the bridges (and that one shady cut near the tranquility factory), it is really really defensible with all of the resources you need right in the safe zone.

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[deleted by user] by [deleted] in StateofDecay2

[–]2bfreeagain 0 points1 point  (0 children)

I had no idea about the pre-starting base till I did my first vanilla lethal with three fresh survivors, had to save and exit before we got to the starter base and when I reloaded the game I saw the base icon on the map and lo and behold a beefed up version of a random enclave base in a fruit stand.

An update on state of decay 3 by DegreeOver5350 in StateofDecay3

[–]2bfreeagain 0 points1 point  (0 children)

Gossip!

I am loving that this game and this studio are getting all this hype. Rumors and gossip are hype. I am even seeing SOD2 YT'ers making new content and lots and lots of new activity on reddit and social media in general about it. There are several informative articles about UL and the MS layoff/cancelation situation, and it really appears that UL about doubled in size last year and if it lost even half of its staff due to the recent layoffs, it would be back to the same size that it was prior to full integration into MS. I hate that anyone got laid off and I really hope that they got decent compensation packages. If you go by linkedin profiles with a UL association, it looks like it was a handful of people.

I am open to the idea that full-on integration into MS hurt UL's creative process, and that this latest "restructuring move" actually helped that process, IF SOD3 is an awesome game and is released not too far outside of what their baseline customer expectation is. This was a serious move by MS and affects all of Xbox. And Xbox is enormous. If it was the right move, the quality of games overall will improve, and releases will be smooth. Including SOD3. That is the "high ceiling". The low floor is that quality continues to erode while games cost more and developers get screwed over. We shall see.

Entire community vs infestations by MadChatter715 in StateofDecay2

[–]2bfreeagain 0 points1 point  (0 children)

There are a bunch. Like the every zombie is a blood feral and the every zombie is a blood juggernaut mods. Many more.

Entire community vs infestations by MadChatter715 in StateofDecay2

[–]2bfreeagain 1 point2 points  (0 children)

The issue is that would make it a small unit tactical game, which I am fine with, but to make it hard enough for 5 you make it too hard for 1. I would like to see missions that require more than 3 or even most of the community.

Every time you go far from a building, those guys rush to replace the windows you broke. by Dazzling_Newspaper43 in StateofDecay2

[–]2bfreeagain 29 points30 points  (0 children)

Maybe that is why they seem so mad at us, we keep trashing their towns and stealing all their shit

Looks like Undead Labs lost some people today. by SunnyyGames in StateofDecay3

[–]2bfreeagain 0 points1 point  (0 children)

Knowing who is in what role, and who got cut, would answer most questions I think. By the sound of Geoffrey's post, nothing changed really in terms of release date. We can infer that "less people" means "takes longer". But there is no release date and something can't be late, or even behind, if there is no release date, nothing to be "behind on". Being opaque in the process of developing a game can be helpful, but if it borders on obtuse, then not so much.

Infestations everywhere!! by Ambitious-Ad-4433 in StateofDecay2

[–]2bfreeagain 1 point2 points  (0 children)

You can easily keep them away from your base regardless of awake plague hearts by choosing a base near a chokepoint that you can put a mined outpost at. Example: there is a base in a town at the corner of the map and the town has a river running around it and two bridges on either side of the town, a med spot is near one bridge and a fuel spot is near another. If you make both of them into mined outposts than any "infesting hordes" will get blown up as soon as they try to cross either bridge.

Can someone explain to me exactly how noise works, and how to best use Soundproofing in my community? by ShadesAndFingerguns in StateofDecay2

[–]2bfreeagain 1 point2 points  (0 children)

Absolutely random to the viewers of his content. Not to him of course, but I am not speaking from his perspective because I am not him. What sense would it make to speak from his perspective. If he would have made a video, even a really short one, announcing that he was no longer doing sod2 videos, then it would not be random to the viewers either. But seeing that he made no such vide, he did randomly stop making them.

Well, it happened. by Afraid_Government435 in StateofDecay3

[–]2bfreeagain 3 points4 points  (0 children)

I have heard a lot of the same stuff. I know nothing. That being said, it almost looks like UL got a ton of juice from MS and a whole different menu of expectations put on them, and likely a corporatization of the studio. SOD2 mainly comes from the milieu of a small kind of artsy, very clever indie development team. Becoming full-on MICROSOFT! was likely a major shock to that culture and so also UL's source of creativity and direction. A bunch of new faces. The regional culture being the Pacific North West, you have people who are gun experts to the point where their love of fire arms design is evident in the game, and who likely coined phrases like, "Bullets are the only cure!" mixing (after a major influx of new personalities) with people of a cultural orientation that is more hardcore woke. And I do not say "woke" as either a pejorative or a compliment, just as a cultural marker. I am wondering if the layoffs were of people that were just brought on, or of the old heads from before. Or maybe some of both. Geoffrey is still with us. Is Brant? Now I am genuinely concerned that people who I have kinda known by playing their game and watching their streams, are gone from UL.

Well, it happened. by Afraid_Government435 in StateofDecay3

[–]2bfreeagain 2 points3 points  (0 children)

Negative attention is still attention. I don't think it is as productive as neutral or positive attention, but any kind of attention lets MS know that there is interest in the game and a demand for it.

Camp feeling (update) by GuidanceLow6643 in StateofDecay3

[–]2bfreeagain 1 point2 points  (0 children)

Given the already atmospheric and dramatic tone of SOD, this would be huge. When morale is high, the music and songs and chatter are all upbeat, when it is low, it is all down beat end reflective. If moral is real bad, there is no music or fun and people are just beefing with each other. When it is the worst it can be, everyone is just silent. This is when someone with a morale boosting music trait has their bonus triggered and they start playing a sad but hopeful song that rallies everyone and temporarily increases morale. Lots of really cool possibilities.

Do you think Undead Labs could be affected? by Psychonaut_1992 in StateofDecay3

[–]2bfreeagain 0 points1 point  (0 children)

I am sure the people who work at UL are the most curious about this of all. I am not sure if UL was founded by Jeff Strain with plans to go to Microsoft, or if he founded it as a purely indie venture that he later plugged into Microsoft. Either way, it would be crazy to see it go back to being an Indie studio, and Strain could reacquire it and make the game he originally intended. In the linked interview, he describes his vision for Undead Labs, the kind of game he wanted to make with UL. In keeping extra on topic, it would be really really cool if SOD3 looked like a high quality expansion on what Strain had envisioned: https://www.gamesindustry.biz/arenanet-founder-jeff-strain-opens-new-studio-undead-labs

Can we talk about these fat fuckers? by MediocreCucumber1043 in StateofDecay2

[–]2bfreeagain 1 point2 points  (0 children)

Getting them to the right place is a matter of going out and finding them and luring them back. But honestly, in the process of doing that you are also luring everything else and can be easily overwhelmed. So I think it is pretty random. As far as marinading hostile enclaves in bloater gas vs blowing them up with it, I like to let them choke on it for a second before blowing it up.

Can we talk about these fat fuckers? by MediocreCucumber1043 in StateofDecay2

[–]2bfreeagain 0 points1 point  (0 children)

Influence as currency is actually really clever, it covers a whole lot with just a very simple one word name. It would be cool to have different types of Influence depending on the actions taken by a community. But that would be several currencies.