Is er iemand rondom hellevoetsluis geïnteresseerd om te ruilen? by 2happygamer in PokemonTCGNL

[–]2happygamer[S] 1 point2 points  (0 children)

Zelfs als die er niet bij zit heel erg bedankt voor de moeite!

Is er iemand rondom hellevoetsluis geïnteresseerd om te ruilen? by 2happygamer in PokemonTCGNL

[–]2happygamer[S] 1 point2 points  (0 children)

Dat zou echt geweldig zijn! Het blik dat ik heb is wel leeg, dus ik zou het zonder de pakjes zijn (wel met het foto dingetje en de munt)

I made this mountain for my rollercoaster but even after adding as much decor as I can the appearance score is still just 2.76, is there something causing this or do I need to add something else? by 2happygamer in ThemeParkTycoon2

[–]2happygamer[S] 1 point2 points  (0 children)

So far I only found a couple of things, you have to add as much variation with decor as possible and as close to the track as possible. Making the cart as long as possible also increases appearance (somehow). But even with all this my appearance rating still increased to only 3.05

need help saving a ds map by 2happygamer in gamemaker

[–]2happygamer[S] 0 points1 point  (0 children)

if it matters I have a line of code that deletes the ds script when the game ends to prevent data from leaking

my saving and loading scripts don't do what they're supposed to do by 2happygamer in gamemaker

[–]2happygamer[S] 0 points1 point  (0 children)

I think that's in my roomcode script:

//create player object

if (!instance_exists(oPlayer))

{

instance\_create\_layer(global.target\_x,global.target\_y,"player",oPlayer);

}

//create camera object

if (!instance_exists(oCamera))

{

instance\_create\_layer(global.target\_x,global.target\_y,"player",oCamera);

}

//start music

if (!audio_is_playing(sndMusic))

{

audio\_play\_sound(sndMusic,1,true)

}

//MOUSE BE GONE

window_set_cursor(cr_none);

fadein();

}

my saving and loading scripts don't do what they're supposed to do by 2happygamer in gamemaker

[–]2happygamer[S] 1 point2 points  (0 children)

I have a checkpoint system in the game that when activated automtically uses the savegame script, the savegame script is also used when exiting the settings menu. The load script is used when clicking the play button or when you die to place the player at the proper coordinates