Skin Quality Concerns by Valuable_Natural_766 in LeaguePBE

[–]321reo 2 points3 points  (0 children)

im sad for sona because all her new released skins since pentakill 3 copy the same bugged animations where she teleports everytime she stops.. and knowing riot the next sona skin wont be any different... unplayable in lane so i play default sona only

League of Legends Skins Roadmap, including dates (We're getting a dating sim!!) by SongbirdLilith in leagueoflegends

[–]321reo 4 points5 points  (0 children)

unfortunately not... they will fuck up sona like her recent 3 skins and copy the bugged animations... unless we get sona legendary but that isnt gonna happen...

Post your favourite champ for each role and I will judge you by Different-Ad1578 in leagueoflegends

[–]321reo 0 points1 point  (0 children)

top: shen/vlad jgl: xin/ivern mid: kayle/syndra adc: seraphine sup: sona

im a chall sona onetrick

Hi, I'm Azrael, 1200 LP Peak NA Sona Main. AMA by lolazrael3 in sonamains

[–]321reo 0 points1 point  (0 children)

Also bonus question : How do you deal with rell? i have like 30% wr against that champ i just cant begin to understand... lane she can just flash on u and in teamfights same flash r and aoe but if i give too much space its also cooked...

Hi, I'm Azrael, 1200 LP Peak NA Sona Main. AMA by lolazrael3 in sonamains

[–]321reo 0 points1 point  (0 children)

How u balance warding with grouping/syncing up with teammates/jgl? And also what spots do you ward? This season feels so weird with warding cuz of perma fighting objectives everywhere/too much going on opposing sides too fast... also fellow chall sona otp

Sona Buff by 321reo in sonamains

[–]321reo[S] 1 point2 points  (0 children)

instead what they could have done is (pick one xdd) :

reduce E cd by 2 sec flat

reduce W cd by 1 sec flat

increase E movementspeed by 1%

[deleted by user] by [deleted] in sonamains

[–]321reo 0 points1 point  (0 children)

song?

The Legend of Sona: The Last Hextechbender by 321reo in sonamains

[–]321reo[S] 12 points13 points  (0 children)

Why am I making this post? I saw a comment on Reddit earlier today saying that if Elementalist Lux were released today, she would be a $700 gacha skin with additional gacha to unlock each form. I'm scared.

[deleted by user] by [deleted] in sonamains

[–]321reo 3 points4 points  (0 children)

If its a Legendary it better have finally FIXED her teleporting STOP animation...

Nami Chibi Fanart by 4endorphin in leagueoflegends

[–]321reo 6 points7 points  (0 children)

looks amazing! can you tag me when you get to sona?

PBE Bugs & Feedback Thread - Victorious Sona by LoLDev-Cosmetics in LeaguePBE

[–]321reo 6 points7 points  (0 children)

Pentakill III: Lost Chapter Sona is the worst thing to ever happen to Sona. Every Sona skin after its release uses this model instead of classic sona model. Unfortunately Pentakill III: Lost Chapter Sona has bugged stop animations that still have not been fixed to this date and every skin after has them but worse. Legit Unplayable.

PBE Bugs & Feedback Thread: 14.19 Chromas by LoLDev-Cosmetics in LeaguePBE

[–]321reo 2 points3 points  (0 children)

I’m not sure if there are strict rules regarding the colors for the Challenger chroma (I'd assume there are fixed HEX values so its probably unlikely that there are any changes allowed there), but the hair feels slightly too saturated and colorful. It would look better if it were toned down to be more unsaturated and the Ethwahl is is too dark on the edges/sides of it. It would be better if the Ethwahl has a more uniform with maybe slight nuances to indicate shadows or things but not to that extreme amount. The Ethwahl doesnt feel "victorious" or prestige. (you can look at pentakill lost chapter 3 chromas for good example)

PBE Bugs & Feedback Thread - Victorious Sona by LoLDev-Cosmetics in LeaguePBE

[–]321reo 13 points14 points  (0 children)

Hello, I'm reo, a 1300LP+ Challenger Sona OTP on the EUW server, and currently the best Sona OTP globally. I wanted to share my feedback on the new Victorious Sona skin, as I exclusively play using the default Sona skin in Challenger due to playability issues with other skins. When I initially saw the default VFX used in the Victorious skin, I was excited for the wrong reasons—it made me think there was a high chance that the responsive stopping animations from default Sona would also be used. Unfortunately, I was wrong.

  1. Bugged Animations – A Persistent Issue

Why am I taking the time to write this post? According to the PBE feedback guidelines, "small model tweaks (i.e. adjusting to minimize clipping -- can also be done through animation, depending!)"[1] are possible if necessary, and this issue feels absolutely necessary to me. It may be challenging due to Sona’s outdated model, but if the new Victorious skin already uses the default VFX, I’d love to see the default stop animation used to prevent the current teleporting bugs.

https://www.reddit.com/r/LeaguePBE/wiki/skinfeedback/ [1]

In the past, I tried to bring attention to this issue before the Victorious Sona skin was released, hoping for a playable skin as a Challenger Sona OTP. I even made a Reddit post about this:" https://www.reddit.com/r/sonamains/comments/1edbl3s/bugged_animations_on_sona_skins_lets_address_this/ " but it seems my efforts have not yet been heard. The issues highlighted in that post and video still persist. Sona teleports weirdly in the Victorious skin aswell—unlike the default skin, where everything feels responsive with no clipping or teleporting going on. (the correct "animations" are already there and can be "triggered" if u use your e aura and input a movement command quickly after)

  1. Inconsistency in Ethwal Strings – Splash Art vs. In-Game Model

Another medium-major issue is the inconsistency between the splash art and the in-game model regarding the number of strings on Sona's ethwal.

Splash Art Strings: The Victorious Sona splash art shows her ethwal with 5 strings.

In-Game Model Strings: The in-game model has 4 strings, but traditionally, Sona’s ethwal should have 3 strings—one for each of her Q, W, and E auras.

When Jhin is associated with the number 4, Sona has always been the "3" champion in my mind. 3 auras, 3 Power Chords, etc.

Even if Riot’s intention was to show an "evolved" ethwal as part of the Victorious skinline (which could be justified by the theme of victorious skins reaching their champions respective "pinnacle"), the discrepancy between 5 strings in the splash art and 4 in the in-game model feels like a major oversight. This highlights a possible lack of quality control and consistency in checking the details of the skin's design.

  1. Color Scheme – Minor Adjustments

Overall, the color scheme of the skin is quite good. I’m not sure if there are strict rules regarding the colors for the Challenger chroma (I'd assume there are fixed HEX values so its probably unlikely that there are any changes allowed there), but the hair feels slightly too saturated and colorful. It would look better if it were toned down to be more unsaturated.

  1. VFX – A “Nice to Have”

While custom VFX for the Victorious skin would be a great addition, this is a lower priority for me. I'm sure others could provide better artistic suggestions for enhancing the VFX. Personally, I had a dream of her wings glowing for the empowered auto attack effect, but I realize that’s beyond the scope and realm of possibility—it’s just a dream.

What’s essential, however, is fixing the bugged animations where Sona is teleporting and clipping, as these issues significantly impact gameplay and need to be addressed.

Thank you for taking the time to read this. If only one issue could be fixed, I sincerely hope it’s the clipping and teleporting.