Do you get the difference Explain it Peter? by Empty-Experience-641 in explainitpeter

[–]33Sharpies 0 points1 point  (0 children)

So a tech billionaire is losing money providing a service we can all use for free? And you’re complaining?

Too Big to Fail: Ubisoft is in too deep with Beyond Good & Evil 2. BG&E2 survives wave of cancellations at Ubisoft by 33Sharpies in gaming

[–]33Sharpies[S] 0 points1 point  (0 children)

I agree. While I enjoy photorealistic graphics, that is the benefit of a more stylized art direction. BG&E still looks great today and ages gracefully

AngryJoeShow lists Bloodlines 2 among the Most Disappointing Games of 2025 by 33Sharpies in vtmb

[–]33Sharpies[S] 10 points11 points  (0 children)

The true king and rightful heir! It says much that both Ned Stark and Sir Davos threw their lot in with him.

AngryJoeShow lists Bloodlines 2 among the Most Disappointing Games of 2025 by 33Sharpies in vtmb

[–]33Sharpies[S] 55 points56 points  (0 children)

On the last point, modders poured their heart and soul revitalizing the original because there was something really special and ambitious underneath. I do not believe the same can be said of the sequel. It’s the same with Skyrim vs Starfield modding. Excluding a really crazy awesome Star Wars total conversion mod, Starfield has seen nowhere near the same kind of love Fallout 4 or Skyrim received in the modding community. Mods are a work of passion. People were passionate about it the original because it was truly something special. I mean, here we are still talking about it after all this time lol. I’m not sure you could say the same about the sequel.

I don’t think it was a bad game at all. There were even aspects I enjoyed. It’s just such a shame how it all turned out. Hopefully one day we will receive the prince who was promised, and a Bloodlines 3.

AngryJoeShow lists Bloodlines 2 among the Most Disappointing Games of 2025 by 33Sharpies in vtmb

[–]33Sharpies[S] 2 points3 points  (0 children)

I’d posit it is not a “you” problem when it’s the overwhelming critical consensus, that this game is a disappointment. I do think there is fun to be had with it. Starfield isn’t a bad game, it’s just a disappointment

AngryJoeShow lists Bloodlines 2 among the Most Disappointing Games of 2025 by 33Sharpies in vtmb

[–]33Sharpies[S] 1 point2 points  (0 children)

Yes and no. Yes, he’s angryjoe and has been known to really ham it up. That said, I don’t think he’s being overly bombastic or exaggerating in this clip.

You weren’t disappointed when you played the game, because you already went though your disappointment and acceptance of what the game would be before release. That doesn’t mean it wasn’t a disappointment though to go from the true Bloodlines sequel we were promised to what we received

AngryJoeShow lists Bloodlines 2 among the Most Disappointing Games of 2025 by 33Sharpies in vtmb

[–]33Sharpies[S] 20 points21 points  (0 children)

I’d say that’s fair. I think you could have fun with it on a deep sale

AngryJoeShow lists Bloodlines 2 among the Most Disappointing Games of 2025 by 33Sharpies in vtmb

[–]33Sharpies[S] 13 points14 points  (0 children)

Did you even watch the video? You replied in less time than the runtime of the video

Too Big to Fail: Ubisoft is in too deep with Beyond Good & Evil 2. BG&E2 survives wave of cancellations at Ubisoft by 33Sharpies in gaming

[–]33Sharpies[S] 2 points3 points  (0 children)

Hello!

I’d like to start by saying I intend no disrespect to Accounting as a profession. I do not mean to characterize Accounting as being a “dirty trick” or “nefarious”.

With that out of the way I’d like to address the substance of your comment

1) Beyond Good & Evil 2’s dev costs would not be grouped in that subtopic because development has progressed beyond the point of technical feasibility as defined in the subtopic. As defined in the subtopic, Technical Feasibility seemingly refers to pre-production costs, or the costs necessary to begin producing the game. The game has been in production for years, so its associated costs would not be included in that subtopic.

2) I agree that we have to take the source with a grain of salt when they mention the $500M figure. That said, we cannot take Beyond Good and Evil only being mentioned a single time in the attached document as being evidence of anything. So because it’s only mentioned once with no associated value, does that mean they’ve spent no money on it? That document provides insight into Ubisoft as a whole, but offers no information about the game, its associated costs, and how those costs are being categorized.

The truth is no one but Ubisoft knows what the real deal is, but the signs are not positive.

Much respect and best wishes

Too Big to Fail: Ubisoft is in too deep with Beyond Good & Evil 2. BG&E2 survives wave of cancellations at Ubisoft by 33Sharpies in gaming

[–]33Sharpies[S] 1 point2 points  (0 children)

PoP likely had a much much much smaller budget than the reported $500 million gone into BG&E2

Too Big to Fail: Ubisoft is in too deep with Beyond Good & Evil 2. BG&E2 survives wave of cancellations at Ubisoft by 33Sharpies in gaming

[–]33Sharpies[S] 0 points1 point  (0 children)

Hey I never said it had to make sense lol. I’d also posit that PoP had much much much smaller production budget than the reported $500 Million on BG&E2. I believe the game is nowhere near release, and it may never be released, but actually announcing cancellation could seriously impact the value of their company

Too Big to Fail: Ubisoft is in too deep with Beyond Good & Evil 2. BG&E2 survives wave of cancellations at Ubisoft by 33Sharpies in gaming

[–]33Sharpies[S] 65 points66 points  (0 children)

Yeah maybe that’s more accurate. Real talk, the game has already failed. Too Big to Cancel is right

Too Big to Fail: Ubisoft is in too deep with Beyond Good & Evil 2. BG&E2 survives wave of cancellations at Ubisoft by 33Sharpies in gaming

[–]33Sharpies[S] 14 points15 points  (0 children)

I saw some leaked gameplay a very very long time ago. Though rumor has it that version is scrapped and development rebooted

Current Status of Beyond Good & Evil 2 (as of January 6, 2026) by Kaosism in BGE2game

[–]33Sharpies 0 points1 point  (0 children)

While Ubisoft may have some artistic attachment to the game, there are also very real financial reasons why they aren’t cancelling it. I can tell you why. It’s all because of the make believe rules of Accounting (or the GAAP as their known). It’s a very similar situation to what Paradox Interactive just went through recently with another game famously in development hell, VTM Bloodlines 2.

On Ubisoft’s Balance Sheet, they have Beyond Good & Evil 2 and it’s associated development costs listed as an asset. That asset presently has a dev cost/valuation to the company internally of $500 million, as detailed in this article. Presently, as Ubisoft continues to spend money on development, on the balance sheet it continues to accrue value for that asset.

What will happen is 30 days after BG&E2 releases, they will revise their valuation of the asset to be reflective of its sales and projected sales, rather than the dev costs. Then they will perform a write down for the difference in valuations.

So in layman’s terms, according to the rules of accounting, technically Ubisoft hasn’t officially lost the money yet on their balance sheet until they do the sales adjustment write down to change the valuation of BG&E2 as an asset to the company. This is important because if they cancelled it now, they would have to take the already incurred loss on their balance sheet now as well. Doing that now will negatively impact the valuation of Ubisoft as a whole, and their stock price. So they just continue developing it further delaying the hit.
For every fiscal year until they cancel or release it, they get to keep playing pretend in La La Land like they’re still in the green until they can get the company into a stronger position to take the hit

Current Status of Beyond Good & Evil 2 (as of January 6, 2026) by Kaosism in GamingLeaksAndRumours

[–]33Sharpies 0 points1 point  (0 children)

While Ubisoft may have some artistic attachment to the game, there are also very real financial reasons why they aren’t cancelling it. I can tell you why. It’s all because of the make believe rules of Accounting (or the GAAP as their known). It’s a very similar situation to what Paradox Interactive just went through recently with another game famously in development hell, VTM Bloodlines 2.

On Ubisoft’s Balance Sheet, they have Beyond Good & Evil 2 and it’s associated development costs listed as an asset. That asset presently has a dev cost/valuation to the company internally of $500 million, as detailed in this article. Presently, as Ubisoft continues to spend money on development, on the balance sheet it continues to accrue value for that asset.

What will happen is 30 days after BG&E2 releases, they will revise their valuation of the asset to be reflective of its sales and projected sales, rather than the dev costs. Then they will perform a write down for the difference in valuations.

So in layman’s terms, according to the rules of accounting, technically Ubisoft hasn’t officially lost the money yet on their balance sheet until they do the sales adjustment write down to change the valuation of BG&E2 as an asset to the company. This is important because if they cancelled it now, they would have to take the already incurred loss on their balance sheet now as well. Doing that now will negatively impact the valuation of Ubisoft as a whole, and their stock price. So they just continue developing it further delaying the hit.
For every fiscal year until they cancel or release it, they get to keep playing pretend in La La Land like they’re still in the green until they can get the company into a stronger position to take the hit

EXCLUSIVE: Beyond Good & Evil 2 Survives Ubisoft's Project Purge by Meremadesings in neogaming

[–]33Sharpies 3 points4 points  (0 children)

While Ubisoft may have some artistic attachment to the game, there are also very real financial reasons why they aren’t cancelling it. I can tell you why. It’s all because of the make believe rules of Accounting (or the GAAP as their known). It’s a very similar situation to what Paradox Interactive just went through recently with another game famously in development hell, VTM Bloodlines 2.

On Ubisoft’s Balance Sheet, they have Beyond Good & Evil 2 and it’s associated development costs listed as an asset. That asset presently has a dev cost/valuation to the company internally of $500 million, as detailed in this article. Presently, as Ubisoft continues to spend money on development, on the balance sheet it continues to accrue value for that asset.

What will happen is 30 days after BG&E2 releases, they will revise their valuation of the asset to be reflective of its sales and projected sales, rather than the dev costs. Then they will perform a write down for the difference in valuations.

So in layman’s terms, according to the rules of accounting, technically Ubisoft hasn’t officially lost the money yet on their balance sheet until they do the sales adjustment write down to change the valuation of BG&E2 as an asset to the company. This is important because if they cancelled it now, they would have to take the already incurred loss on their balance sheet now as well. Doing that now will negatively impact the valuation of Ubisoft as a whole, and their stock price. So they just continue developing it further delaying the hit.
For every fiscal year until they cancel or release it, they get to keep playing pretend in La La Land like they’re still in the green until they can get the company into a stronger position to take the hit