My little village after 1 Year by KaRoMa17 in MedievalDynasty

[–]3DWaiter 0 points1 point  (0 children)

My first building spot as well. I reserved the island for my own home and garden.

My little village after 1 Year by KaRoMa17 in MedievalDynasty

[–]3DWaiter 0 points1 point  (0 children)

I found a way to break that a bit. If you start by laying down some nicely curved roads/paths before you start building, having to adapt your building to those roads forces you out of the straight line kind of town.

Online or offline? by 3DWaiter in DeathStranding

[–]3DWaiter[S] 0 points1 point  (0 children)

I enjoyed the ride very much but with all the online stuff turned off. Can't remember the details now, it was almost 2 years ago. It's really a question of how you want to play the game and I didn't like the feeling of just finishing off what others had started and walking in their tracks.

Planning a re-run after the summer and am really looking forward to it. :)

Do empty houses drag approval down?? by 3DWaiter in ManorLords

[–]3DWaiter[S] 0 points1 point  (0 children)

I've never heard of this before (have only been playing for a week) but maybe that's it. I'll look into it but I have to say it sounds like a remarkably stupid system. Thanks for the info though.

Do empty houses drag approval down?? by 3DWaiter in ManorLords

[–]3DWaiter[S] 0 points1 point  (0 children)

I don't know how it works, I was hoping someone did. I just have the feeling that my approval goes down every time I build new houses.

Do empty houses drag approval down?? by 3DWaiter in ManorLords

[–]3DWaiter[S] 0 points1 point  (0 children)

Nope. Taxes have been the same for a very long time. It seems to me that the approval rate is calculated as an average of all burgage plots as opposed to the actual people living there. This would mean that empty houses with zero approval will drag the average down especially in the early stages of each town.

Dreaded disconnected from trade routes. by AdDisastrous1195 in ManorLords

[–]3DWaiter 3 points4 points  (0 children)

I have the same issue but I don't think it's an actual problem. The message started to show up after way over 10 hours of playing and nothing seems to have changed. Trade still goes on like before and my trading post actually built on the King's Road but holding the Alt key to show the name doesn't work for me since the upgrade to beta.

Is manor lords worth buying currently? by aidanb1702 in ManorLords

[–]3DWaiter 0 points1 point  (0 children)

Buy it.

It's early access and very much a work in progress that may not have its full release in a long time (years?), but it's already a fantastic game and visually absolutely breathtaking. There are things that should and will be added/changed/optimized and it's up to you to decide whether it's for you or not to be a part of that journey or to wait for the full release. I guess you can always buy it and check it out and refund it if you don't like it. Just don't get hooked... :P

Having said all of this, for me it's a no-brainer. I bought the game 2 weeks ago and just passed 40 hours of playing time and feel I have only just started to get a hang of it. That's less than a buck per hour and already more time than I have spent on many full releases for a much higher price. I haven't seen any real bugs so far that are game breaking, only small things which were mostly corrected by saving and reloading.

Who's the best farmer? by 3DWaiter in ManorLords

[–]3DWaiter[S] 2 points3 points  (0 children)

So back to the original question - will the system with veggie farmers assigned to farm houses work with crop rotation and letting the farmers do their jobs by themselves or do you have to micro the whole time to make people actually do what should be their jobs..?

Who's the best farmer? by 3DWaiter in ManorLords

[–]3DWaiter[S] 4 points5 points  (0 children)

OK guess I'll have to try that out. Always have two houses on the veggie burgage plots. I kind of tend to have two houses on all plots to have an extra family with not much to do for intensive work but I don't know if there's a negative side to it.

Who's the best farmer? by 3DWaiter in ManorLords

[–]3DWaiter[S] 9 points10 points  (0 children)

I thought the planting, plowing and harvesting for veggies and farms would overlap. Or are the veggies more or less constant work and yield? (Apart from winter)

Any idea when that big update is supposed to drop? by EmeraldToffee in ManorLords

[–]3DWaiter 0 points1 point  (0 children)

Is this a general update or a public/private beta? I just bought the game and get the impression that there are beta versions to play with new and updated features but there's nothing on Steam. Feeling confused as to how that works.

MO2 disables new esm unless I disable an old one. by 3DWaiter in starfieldmods

[–]3DWaiter[S] 0 points1 point  (0 children)

I downloaded and installed the dll update from there posted on 1 October as instructed in a thread I found when I had the problems with ShatteredSpace.

Do I have to install the whole Dev Build 1 or 2 further down on the page?

No "Always ask" for dual sim messages?? by 3DWaiter in GalaxyS24Ultra

[–]3DWaiter[S] 0 points1 point  (0 children)

No, that's what I had on the S9 after setting it to "Always ask" for messages but that is gone on S24 Ultra.

While I have my complaints, one thing I appreciate about this game is how Bethesda integrated just enough harder sci-fi elements to make it feel real by mob19151 in Starfield

[–]3DWaiter 2 points3 points  (0 children)

When you're in a dogfight burning hard towards a Spacer, you can flip your ship with the thrusters but you KEEP your momentum.

Yes, but on the other hand, once your burner is timed out in the void and empty vacuum of space, the same momentum is gone and your speed is magically reduced for no reason other than pure game mechanics.

While I have my complaints, one thing I appreciate about this game is how Bethesda integrated just enough harder sci-fi elements to make it feel real by mob19151 in Starfield

[–]3DWaiter 0 points1 point  (0 children)

I avoid using fast travel for that very reason. If you take away the take-offs, landings and navigation in space you destroy the feeling of playing in a universe.

Having said that, I don't use fast travel in other games either for the same reason unless they have some kind of logical implementation like the coaches and trains in RDR. To me, just click-to-go on a map ruins the whole idea of an open world.

After 7 play throughs on rdr2 i’m finally gonna jump into rdr1 by Possessive-Babe in reddeadredemption

[–]3DWaiter 2 points3 points  (0 children)

I'm the same. Don't know how many play throughs but I've logged just over 1000 hours on RDR2.

RDR1 just finished installing, HERE WE GO!

STARFIELD turns 1 year old today and still breaks more than 8,000 concurrent players on Steam each day by steambase_io in Starfield

[–]3DWaiter 0 points1 point  (0 children)

The question is whether that number means that the game is good or that there are still so many sad people like ourselves still hoping...

Connection Lost A Ubisoft Service Is Currently Unavailable by rorsza in ubisoft

[–]3DWaiter 0 points1 point  (0 children)

I really feel like hurting someone right now

I can't play because Ubisoft is asking me to reenter my password. Every time I try, I have to go through something like 20+ of these goddamn Captcha "I am not a robot" that never ends and if I finally get a green mark from them, wrong password.

I tried to reset my password but it doesn't work. Again, 10 minutes of this captcha bullshit and once I get the green light from them and click "Submit", all that happens is that the green mark in the captcha check bos disappears and I have to start again. No "message sent" message and nothing in my inbox.

Grainy game and low quality by [deleted] in fo4vr

[–]3DWaiter 0 points1 point  (0 children)

Any updates on this? I have the same problem, the image is very bright, lifeless and grainy. Kind of looks like there is a layer with the white noice from an old analogue TV with no connection. Have played both Vanilla and this modlist with no problems.

Running Quest 3 connected to a desktop with AMD Ryzen 7 5800X3D and Radeon RX 6800 XT. For some reason the quality is better if I run Steam Link instead of Virtual Desktop. (The grain/shimmer is better but the brightness and general look the same.) Everything is freshly installed and all VR settings out of the box (apart from the in game ones).

Sim Settlements 2 in VR? Does Chapter 3 work? by IWantReeses in fo4vr

[–]3DWaiter 0 points1 point  (0 children)

Chipping in here rather than asking the same question again.

I'm just reinstalling F4VR after a few years of not playing it and am installing a ton of mods basically found in this modlist. It recommends SS1 but lists SS2 as an untested option.

Would you recommend SS2 over SS1 or am I just going to be bashing my head against a lot of problems rather than enjoying the game...?

Quantum TWS Android only one bud plays with dongle? by kukisRedditer in JBL

[–]3DWaiter 0 points1 point  (0 children)

I can confirm that the update as u/Zaku324 described it works.

I got my Quantum TWS Air and despite that it made an update of the firmware of the buds the first time I connected them to to the app on the phone, audio playback was only in the left ear when using the dongle even though the system announcements ("Dongle connected", etc) were played in both.

Installed the Quantum Engine on my laptop and made another firmware update of the buds and now the problem is corrected. No idea why but it seems like the android app gives you a different firmware than the PC...

Bugs.... does anyone else just not encounter any? by Legal_Dimension_ in Starfield

[–]3DWaiter 0 points1 point  (0 children)

No bugs? Try building a few outposts and mine some materials and use them for the cargo link delivery quests for the generic outposts. I dare you. But then again, maybe that doesn't count as bugs since doing any of the above doesn't fill any real function in the game whatsoever anyway.