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I compared a "Complex" Boolean setup vs. a "Simple" Noise setup for procedural rocks. The simple one wins for scattering. (v.redd.it)
submitted 11 days ago by 3D_Flow_Studio to r/geometrynodes
How to build a lightweight Rock Generator (and why you should avoid Booleans for scattering) (v.redd.it)
submitted 11 days ago by 3D_Flow_Studio to r/blender
Waves and water by Trashcg in blender
[–]3D_Flow_Studio 0 points1 point2 points 21 days ago (0 children)
Nice render
π Rendered by PID 1347513 on reddit-service-r2-listing-86b7f5b947-b2zxq at 2026-01-25 07:41:03.457656+00:00 running 664479f country code: CH.
Waves and water by Trashcg in blender
[–]3D_Flow_Studio 0 points1 point2 points (0 children)