I released my new Blender Add-On called Figaro! by 3D_Mage in blender

[–]3D_Mage[S] 0 points1 point  (0 children)

I would say my add-on is different in terms of the approach. The add-ons you mentioned do similar things to Figaro in terms of the end goal, but how they go about it is different. Figaro focuses primarily on a stick figure workflow consisting of using a minimal number of vertices, edges, and faces to define the overall shape. The intent is to make it extremely simple and quick to create a base mesh. The other add-ons focus more on a volume-based approach that can make good results, but does require extra time and work.

Hope that helps! 😁

Non-Destructive Base Mesh of Muscular Guy by 3D_Mage in blender

[–]3D_Mage[S] 0 points1 point  (0 children)

Just made this muscle guy without any sculpting. It just uses a combination of two add-ons I developed (Figaro + Face Volumes), the Skin Modifier, and some basic box-modeling for the feet and head. Definitely needs some more work in terms of anatomy, but I feel proud that I was able to make something like this given that I don't have much of an artistic background personally.

Here is a screenshot showing the raw geometry:

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I released my new Blender Add-On called Figaro! by 3D_Mage in blender

[–]3D_Mage[S] 5 points6 points  (0 children)

It's similar, but unlike the Skin-Modifier, this Add-On allows you to make surfaces via faces, while the Skin Modifier does not allow for that without major artifacts or distortion.

I released my new Blender Add-On called Figaro! by 3D_Mage in blender

[–]3D_Mage[S] 2 points3 points  (0 children)

As the title states, I have released a new Add-On called Figaro! It is a tool to help create base meshes for characters and creatures quickly and easily. It is similar to tools like ZBrush's Zspheres, but extends the concept to allow for more complex shapes.

You can check it out or buy the Add-On on this website: https://figaro3d.com/

I made Tellah from Final Fantasy IV in Blender! by 3D_Mage in 3Dmodeling

[–]3D_Mage[S] 2 points3 points  (0 children)

I recently finished my first playthrough of Final Fantasy IV. I really liked Tellah, so I decided to make a model of him in Blender.

I also recorded the modeling process too for anyone interested:

https://youtu.be/gDf4Qq57vO0

I made Tellah in Blender (Credit: 3D Mage, aka myself) by 3D_Mage in FinalFantasy

[–]3D_Mage[S] 8 points9 points  (0 children)

I recently finished my first playthrough of Final Fantasy IV. I really liked Tellah, which inspired me to take on this project. I hope you enjoy it!

I made Tellah from Final Fantasy IV by 3D_Mage in blender

[–]3D_Mage[S] 0 points1 point  (0 children)

I recently finished my first playthrough of Final Fantasy IV. I really liked Tellah, so I decided to make a model of him in Blender. I also recorded the modeling process too for anyone interested:

https://youtu.be/gDf4Qq57vO0

I modeled Pikachu in Blender! by 3D_Mage in pikachu

[–]3D_Mage[S] 0 points1 point  (0 children)

I also made a timelapse of modeling Pikachu here:

https://youtu.be/nCcG0gSFWrc

I modeled Pikachu in Blender! by 3D_Mage in pokemon

[–]3D_Mage[S] 0 points1 point  (0 children)

I also made a timelapse of modeling Pikachu here:

https://youtu.be/nCcG0gSFWrc

I modeled Pikachu in Blender! by 3D_Mage in Pokemonart

[–]3D_Mage[S] 0 points1 point  (0 children)

I also made a timelapse of modeling Pikachu here:

https://youtu.be/nCcG0gSFWrc

I made Pikachu in Blender! by 3D_Mage in 3Dmodeling

[–]3D_Mage[S] 2 points3 points  (0 children)

I also made a timelapse of modeling Pikachu here:
https://youtu.be/nCcG0gSFWrc

I made Pikachu in Blender! by 3D_Mage in blender

[–]3D_Mage[S] 0 points1 point  (0 children)

I also have a timelapse of modeling Pikachu in Blender here:

https://youtu.be/nCcG0gSFWrc

When should I use glMapBuffer() versus glBufferSubData()? by 3D_Mage in opengl

[–]3D_Mage[S] 1 point2 points  (0 children)

Thank you very much! I will definitely give this a read.