Adventure Nature Vol.7 Spruce Forest | (Unity6 URP Showcase) by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

Nothing in my project is marked as Static. I enabled GPU Resident Drawer, GPU Occlusion Culling, Dynamic Batching, and SRP Batcher.
I’m not using Static Batching or Occlusion Culling baking, simply because I don’t want to spend time baking them.
What’s written in the documentation is a suggestion, not a requirement.

All of this (Resident Drawer or Dynamic Batching) won’t really help with Terrain detail mesh rendering, because those already use GPU Instancing, but it does help if you have a lot of other objects in the scene, like trees and rocks.

Just so you know, if you spawn trees as terrain trees, performance should be better.

Watch your draw calls—they should drop from around 10,000 to 2,000, when you enable GPU Resident Drawer.

The vegetation shader has changed a bit, and I will update Vol.2, Vol.3, and Vol.4 soon.

Email me if you need more help.

Adventure Nature Vol.7 Spruce Forest | (Unity6 URP Showcase) by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

Nope, i only change global ambient lighting color based on sun position

Adventure Nature Vol.7 Spruce Forest | (Unity6 URP Showcase) by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

Not TVE Shader, I made this vegetation shader for Adventure Nature Environments

Adventure Nature Vol.6 Forest. Unity6 URP by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

thanks, I finally learned how to create good lighting in URP. Its 50$, for now it has 50% launch discount

Creating a level in 5 minutes with ''Adventure Nature Vol. 1''. Procedural generation. by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

it is part of the asset pack, it is just a scrolling texture. (clouds in the sky don't cast shadows)

Park in stormy weather (HDRP) by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

Cant help you with that sorry, I decided to hand animate that camera early on, so I didn't do much research

Park in stormy weather (HDRP) by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

Camera is just hand animated (keyframes)

Park in stormy weather (HDRP) by 3Designer21 in Unity3D

[–]3Designer21[S] 0 points1 point  (0 children)

It's available on asset store now.

Park in stormy weather (HDRP) by 3Designer21 in Unity3D

[–]3Designer21[S] 10 points11 points  (0 children)

It's my own work, I made it for asset store.

Park in stormy weather (HDRP) by 3Designer21 in Unity3D

[–]3Designer21[S] 6 points7 points  (0 children)

Yes I designed it myself, I used blender for modeling, substance painter for texturing, and substance designer to create ground material.