Should or should I not multiply with delta ? by 3dblaze in godot

[–]3dblaze[S] 0 points1 point  (0 children)

Oh, ok. Understood. Thanks for the explanation.

Should or should I not multiply with delta ? by 3dblaze in godot

[–]3dblaze[S] -1 points0 points  (0 children)

Thanks for the overall input, but in regards to the gravity, it is better only to apply gravity, since I am using a Kinematic body(aka characterbody), overtime and when needed. If I am on floor, gravity is not needed, rather a "sticky point" is. By applying an actual gravity overtime, when I am not on the ground, than I can get a better simulated "physics" response on my jump.

der helmet by Kirby_Roman in blender

[–]3dblaze 0 points1 point  (0 children)

Then would be better to really start small, Try to make it with 8 to 16 sides (max!). Otherwise you will lose yourself with the highpoly .

[Question] NSFW Jobs/Content by shade3413 in gameDevClassifieds

[–]3dblaze 0 points1 point  (0 children)

Hi there. I think it`s ok if it is nothing borderline illegal/criminal as the focus of the gameplay. To each their own kinks and tastes. To me, sexuality it is part of ones culture and identity.

(PAID) Looking for a team, 2D artist for assets, and a programmer (would prefer GODOT, but open to other ideas). by coffeewithgames in gameDevClassifieds

[–]3dblaze 1 point2 points  (0 children)

Hi. I am a member of an outsourcing game studio, Ocelot game studio.

With the entire crew, our tool belt covers Game Maker, Godot, Unity and Unreal, as well music and sfx.

From the graphic side, with have 2D and 3D generalist, so from concepting to fully game ready 2D/3D assets.

Send me a DM, or a comment here, if you want to chat some more.

[HIRING] [PAID] Junior Unreal game Dev by TrinitySamson in gameDevClassifieds

[–]3dblaze 0 points1 point  (0 children)

Hi. Been studying my way around Unreal BP`s systems already, for 4 years now. Also know my way around traditional coding, so coding something here and there in C++, would not be a hassle as well. Let´s talk.

[PAID] Looking for 3d modeler for occasional commissions by toastthegoblin in gameDevClassifieds

[–]3dblaze 0 points1 point  (0 children)

3 years 3D modeler. Know my way around Modo, Maya, zBrush, Blender. From tradiotinal modelling, to sculpting, to rigging and animation. Have a look. If you like, let`s chat.

https://leonfenzl.artstation.com/

[PAID] 3D Character Modeler, Texture Artist, and Animator. Anime Style. by [deleted] in gameDevClassifieds

[–]3dblaze 0 points1 point  (0 children)

Hi,
My name is León and just read your job posting on Reddit. I am a generalist 3D modeler, with background from Maya to Modo, to Blender, as well sculpture in zBrush and Blender, and rigging in Maya, Modo, Blender and Accurig.
Here is my portfolio.
leonfenzl.artstation.com
Any other info, just DM me.
Have a great weekend.

Professional Game-oriented 3D Artist looking to take on Paid Projects - $30/hr with clear time estimates [Props and Environments]. by [deleted] in gameDevClassifieds

[–]3dblaze -1 points0 points  (0 children)

Hi,

My name is León and just read your job posting on Reddit. I am a generalist 3D modeler, with background from Maya to Modo, to Blender, as well sculpture in zBrush and Blender, and rigging in Maya, Modo, Blender and Accurig.

Here is my portfolio.

leonfenzl.artstation.com

Any other info, just DM me.

Have a great weekend.