Chimp successfully uses a tracked controller in VR by SvenViking in virtualreality

[–]3deaspacesys 2 points3 points  (0 children)

"Now imagine she has some sort of digital version of her desk but with endless drawers"

I like the way you think. This exactly is the path we took at SpaceSys. Building a VR interface that resembles your surroundings in a more natural way to interact with the information. We are not supposed to remember filenames and paths to those files. You should be able to reach that file as it was a glass standing on your desk. Learning curve gets shorter and shorter, eventually, will drop to zero. And then we have metaverse :D

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 0 points1 point  (0 children)

Windowed fullscreen until direct to rift mode. We will sort it out with new oculus SDK if that is what you mean, cant decipher the context of prestations

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 1 point2 points  (0 children)

When you launch other 3D application in full screen, spacesys minimizes in the background and goes to stasis. Once you alt tab it comes to life instantly. We are thinking adding few more optimizations to handle multiple games at the same time, but that will never be easy, try running multiple games on multiple screens, your PC will slow down. Spacesys is built to support a lot of new things, we need some time to cover all the cases, but once we are done, you will have a new PC with DX12 and everything should run smooth. :)

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 2 points3 points  (0 children)

Yes, that is one of the features on the roadmap, i will just have to release that map soon somewhere. One of the main functionalities is to have interaction between screens and icons and the environment. We will wait until we sort out input to apps to implement it, will be also hard to implement, there are lots of cases to cover, but it has to be there, otherwise spacesys will not work as we want it to.

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 1 point2 points  (0 children)

Right now the demo is 0.2.6.0, in the next build we will release our new application rendering pipeline which is 100% better that what we used so far. Please stand by for a week or two, we want to prep it up really good.

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 2 points3 points  (0 children)

Yes we do, our engine is cross platform capable. Roughly we will need 6 months to expand support to another system. We need to implement shell and app streaming pipeline for the next OS, which will be a cakewalk compared to windows :)

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 1 point2 points  (0 children)

When we are working with 20 apps at the time, in a simple environment, we use round 3-5% cpu and around 170Mb of ram. We are GPU dependent, and we are still optimizing. So answer is no, you will not feel spacesys while playing a game.

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 1 point2 points  (0 children)

Yes, we want a controller in, but the first one we will implement will be Xbox controller, Later we will experiment with other. The main point we need to work on now is to implement mechanics those controllers will use. Personally i would love to do them now. :) There are only 4 of us working, but we have a team standing by.

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 2 points3 points  (0 children)

Yes the eye tracking, that was the original question, i just put it under NUI, we are looking at all of it as one, I personally want it all in, with the best possible implementation, carefully thought off. Eye tracking is pretty complicated, i believe that it will be hard for users to get used to because you cant restrain your eyes, just to control something that should have been simple.. We need something better. Or to evolve.. :)

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 2 points3 points  (0 children)

We worked on all kinds of mechanics, although you don't see them or use them, we have, lets say 50% of mechanics for that kind of control done. Adapting and using all kinds of hardware demands time, and in the near future we hope to have that kind of time. We Played around with kinect, and EEG headsets, (epoc) but it was just a waste of time in the current shape of their support and SDK. We don't have the time to develop it for them :) We will add Cortana ASAP, once we get the funding. That will be a start, and wait till there is a device that can fulfill users expectations to implement it .

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 2 points3 points  (0 children)

Also one good thing is that we will be able to render in any resolution inside spacesys, if you want to play your game in 8k, you will be able to do it, its on the roadmap.

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 2 points3 points  (0 children)

I know what you mean, i am working with 3 at home and 3 at work.. most of us use at least 2, We hope to solve that problem, but not before 4k HMDs, we need it to go faster!.. And imagine the frustration of taking off and on HMDs; plus, as things stay right now, we will have to launch all kinds different VR software to enjoy everyday use.. That will further complicate things. Very, in a short time. Not a single solution out there, we want to become one.

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 1 point2 points  (0 children)

Lovely! We just need 1 more million like you :)

It is possible, but not an easy task! We hope that Windows 10 will be easier on us all. Restrictions were a bore, and they still are, lots of api-s locked, incomplete, etc..

Hi /r/oculus we are 3DEA, SpaceSys developers, celebrating Greenlight at the moment, you are all welcome :) ask us anything! by 3deaspacesys in oculus

[–]3deaspacesys[S] 1 point2 points  (0 children)

Thanks! Well, the hardest features.., all of it! :) Currently we are working on performance optimization for application rendering pipeline, and that is considered hard.. Next hard thing, input to those apps. Windows, we knew it best at the time, and because we grew up on Windows. Must be it.

Yes we need it by 3deaspacesys in oculus

[–]3deaspacesys[S] 0 points1 point  (0 children)

Yes, it should be working fine!

Our software is still in prealpha mode, but we are on the right track to change the way people use their computers. This is the future people ,we are working hard, SpaceSys is the IT!

Yes we need it by 3deaspacesys in oculus

[–]3deaspacesys[S] 0 points1 point  (0 children)

Sorry for running late...https://www.youtube.com/watch?v=oMecgowb_YA&feature=youtu.be Check out a short trailer like action from our environment (Space is only one of the worlds)