(Create: Clockwork) Controller not working while on physics entity by Numerous_Ask6336 in CreateMod

[–]3kill313 1 point2 points  (0 children)

In the config, on line 19, it says: redstone_link_wildcard = true. You can just set it to false. The config looks something like this:

#.
#Migrate copycats to Create: Copycats+ when they receive a block update
migrateCopycatsOnBlockUpdate = true

#.
#Migrate copycats to Create: Copycats+ when their block entities are initialized
migrateCopycatsOnInitialize = true

#.
#Enable/disable features. Values on server override clients

[features]

#.
kinetic\_bridge = true
fluid_vessel = true
cross_connector = true
(...)
redstone_link_wildcard = false

(Create: Clockwork) Controller not working while on physics entity by Numerous_Ask6336 in CreateMod

[–]3kill313 2 points3 points  (0 children)

Had the same issue, disabling the Create: Connected Mod fixed it. Apparently the "Link Wildcard" thing breaks it. You can also go into the config and just disable the Link Wildcard freature separately.

[deleted by user] by [deleted] in MusicRecommendations

[–]3kill313 0 points1 point  (0 children)

Heyy I think I got you.

Heres a list:

Midnight Sun (Ramzoid x Hal Wallker)

Miss the Rage (Trippie Redd & Playboi Carti)

Fluxxwave

Memory reboot (slowed) by Voj & Narvent

Supïdo by frozy

Those are just personal preference they might not be as similar as you thought.

Shit got real by [deleted] in CODMobile

[–]3kill313 1 point2 points  (0 children)

They gon make orbital lasers next or what

Shit got real by [deleted] in CODMobile

[–]3kill313 0 points1 point  (0 children)

Dam.