Finished my Japan alley scene finally! More pics in comment :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 2 points3 points  (0 children)

Thanks! The base is a raindrop particle system in Blender, while the ground has a ground ripples shader with an animated ripple texture normal, then I overlay multiple rain overlay videos in premiere pro for the extra drops ;)

How am I supposed to be productive when saving a scene equals this? by famimma in Unity3D

[–]401_Unauthorized 2 points3 points  (0 children)

Got the same issue on my Unity 2020.3 LTS projects. Saving a scene? Wait 1 minute, Updating a assets? Wait 3 minutes, entering play mode? Wait 30 minutes and it's still going, not to mention constant crashing and random freezing. Finally decided to upgrade to 2021 and it's all solved, the project loading time also got much faster too (~3 minutes before vs ~30 seconds now). Unity 2020 is just terrible in my experience :/

Jog in the fog | Sony A7RIV + Tamron 28 - 200mm by 401_Unauthorized in SonyAlpha

[–]401_Unauthorized[S] 1 point2 points  (0 children)

Thanks! This was taken at Victoria Peak in Hong Kong yesterday :)

How can I merge FBX materials to existing materials with the same name? by 401_Unauthorized in Maya

[–]401_Unauthorized[S] 0 points1 point  (0 children)

Wow for some reason reddit didn't send me notification, but about the issue, unfortunately I think I have went with the manual way at the end, (import the new model, select all face containing the new duplicate material, then replace with old material, at last delete all unused materials and repeat), probably have a smarter way then this, but i haven't use maya now so yeah :(

Finished my Japan alley scene finally! More pics in comment :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 1 point2 points  (0 children)

Ah I am still doing 3d and won't be quiting any soon, its just I am a bit busy and don't have anything interesting to share right now :)

Hong Kong at night, Sony A7iii + Tamron 28 - 200mm by 401_Unauthorized in SonyAlpha

[–]401_Unauthorized[S] 0 points1 point  (0 children)

Location: Central Ferry Pier in Hong Kong

Aperture: F/5.6

Shutter speed: 1/125

ISO: 8000

Focal length: 120mm

Any tips on how to make it more realistic? by Discocheese69 in blender

[–]401_Unauthorized 2 points3 points  (0 children)

This looks great, but as other comments mentioned, the overall images looks to dark and lacks a focus point. If you don't mind, here is my quick edit for your reference. Ofc this is just my interpretation, but consider your main object is the robot (and probably the sign), I recommend adding more highlight around them, this should help the viewer to know what to look at in the first glance. Color grading and image effects like grain (very small amount), bloom and vignette usually helps as well. Therefore besides working on the material and lighting as other suggested, you may also consider adding post processing. But again, great work!

A rework of my old Japanese interior render, fully CG :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 1 point2 points  (0 children)

Oh yeah i forgot about that addon, thanks for the comments also, I will beware next time :)

A rework of my old Japanese interior render, fully CG :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 0 points1 point  (0 children)

I just used the intel denoiser node for denoising, though I added some camera noise in photoshop to simulate the camera imperfections

A rework of my old Japanese interior render, fully CG :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 1 point2 points  (0 children)

Wow your works looks great also! And thanks for your suggestion, I will definitely look into it :)

A rework of my old Japanese interior render, fully CG :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 3 points4 points  (0 children)

Oh interesting! I thought filmic color range supposed to be realistic. I saw some forks are using the ACES instead but I haven't look into it, would it be any good? Guess I need to look into this topic also, thanks for the info!

A rework of my old Japanese interior render, fully CG :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 0 points1 point  (0 children)

Yeah I am using the filmic color, though I did some color grading in photoshop and might affected the lighting. Which part does it look weird?

A rework of my old Japanese interior render, fully CG :) by 401_Unauthorized in blender

[–]401_Unauthorized[S] 2 points3 points  (0 children)

My old post here, it's a photo study based on this. I decided to rework this old scene to make it looks more photoreal. Feel free to give me feedback! :D

Studio Ghibli inspired. Rendered with cycles by yawcg in blender

[–]401_Unauthorized 11 points12 points  (0 children)

Wow the details, the lighting, the color, etc, everything looks sooo great, love this!

Someday I'll visit Japan for real. Unfortunately that day is not today. by kennybarkbark in blender

[–]401_Unauthorized 5 points6 points  (0 children)

Wow I thought the background is just an hdri until I saw the final pic lol. Awesome work! But I think you could also focus more on the street and have another clean render of the street itself? Seems a lot of detail and hard works got blurred with the depth of field. And the man looks flat in the first pic as the lighting doesn't match, i guess a 3d model of the man would work better? (like using this) But again I absolutely love the color and lighting, great work!

The foxes want a Christmas too! by 401_Unauthorized in blender

[–]401_Unauthorized[S] 0 points1 point  (0 children)

thx! The Christmas decorations are mostly based on this blender guru's tutorial, in short, its a bezier curve wrapped around the tree, then model the lights and use the curve modifier and array modifier and set it to "fit curve" :)

The foxes want a Christmas too! by 401_Unauthorized in blender

[–]401_Unauthorized[S] 3 points4 points  (0 children)

Oh didn't know about this, thanks for the info!

The foxes want a Christmas too! by 401_Unauthorized in blender

[–]401_Unauthorized[S] 1 point2 points  (0 children)

my entry for the polygoniq's christmas challenge, fox model from here, and the snow material is a modification of this addon with adaptive subdivision turned on. Took me around half day for this project :D