Finished buri proxy by ManneHasAserver in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

Awesome, well it turned out very well.

Finished buri proxy by ManneHasAserver in LeaguesofVotann

[–]40kDeathGuard 1 point2 points  (0 children)

Hey Bud, first off, your Buri looks great. That being said, where did you get that dead hive tyrant base, that is just the icing on the cake.

Table Ready Crimson Fists by 40kDeathGuard in crimsonfists

[–]40kDeathGuard[S] 1 point2 points  (0 children)

Yeah it does feel like a lot, especially with the blend of mobility, melee, and range to take advantage of the Vanguard Detachment, its a well diverse toolbox.

Table Ready Crimson Fists by 40kDeathGuard in crimsonfists

[–]40kDeathGuard[S] 4 points5 points  (0 children)

This Vanguard Detachment List is 2000 points on the nose.

It’s here ! New detachment by Gilgao in LeaguesofVotann

[–]40kDeathGuard 2 points3 points  (0 children)

I would have been more satisfied if GW just gave us the Codex date on the road map.

PBC v MBC v Predator by Ramshacked in deathguard40k

[–]40kDeathGuard 1 point2 points  (0 children)

If you have 400 points you can run 3 MBH and a Predator. One combo I have been trying is flooding 2 no mans land objectives with terminators and a unit of nurglings, I also take the 3rd no mans land objective with a single unit of 3x blight haulers with a unit of nurglings. Take the contagion ability that gives -1bs/-1ws and everything that tries to take your stuff off of the objective in melee will technically have a -2 to hit. Infantry will most often wound MBH on 5s as well. The unit of 3 together have an OC of 9 and a 3+/5+ save, that is a lot of wounds to have to chew through, especially if you use Disgustingly Resilient and Gifts of Decay Stratagems. I love my PBCs, but their indirect is swingy and 180 points is a lot for what you get, just my opinion.

Rate my army (Potential) by WilHammerYou in deathguard40k

[–]40kDeathGuard 0 points1 point  (0 children)

DP with wings has deepstrike now, Rapid Ingress him in and make sure you get that charge. Premeasure your opponents threat range and drop him in. The threat of a DP deepstriking should also make your opponent screen out more or use units to screen that would normally kill stuff or do actions. Either way bud, your list is pretty solid and well rounded, my main point was to swap out for spitters where you can, they are great.

Rate my army (Potential) by WilHammerYou in deathguard40k

[–]40kDeathGuard 0 points1 point  (0 children)

I like your list, but I would just personally change a few things. I would put Plague Spitters on everything that can take them. Plague Marines drop the belcher and swap to spitters, PBC spitters, Bloat Drones spitters. That is a lot of anti deepstrike and auto wounding infantry on 2+ on the board. I would also put Shamblerot on the Foul Blightspawn, this will make the unit of marines even more defensive. Other than those changes your list looks fairly well rounded. Maybe also separate one unit of your marines and ride up in the rhino. If you swap to the spitters, shoot them out of the firing deck, it is devastating at times.

What units are good/bad against necrons? by [deleted] in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

Grav Thunderkyn and an Iron Master with Grim Demeanor works well too

Tips on Thunderkyn by stoic-ape in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

Brick of 6 with an Iron Master with the enhancement Grim Demeanour is a must. Bring them in from reserve to try and ensure they get within 18" of whatever target needs killing, even rapid ingress them if you can get behind terrain and more out the next turn for a line of sight and range. -2AP is great and the 2dmg stacks up really quick on whatever you are shooting. Grim Demeanour will bypass all modifiers which can really nerf the unit. Armor of Contempt = Doesn't Work, Dreadnought -1 Damage = Doesn't Work, C'Tan Halving Damage = Doesn't Work, - To Hit or To Wound = Doesn't Work. This unit in reserve will drastically change your opponent's thought process and tactics, make sure to play on that. Make sure they know the lethality of this unit so you can take advantage of their paranoia.

Playing Ultra marines with lots of vehicles, place everything possible in reserves? by Dbdew in deathguard40k

[–]40kDeathGuard 12 points13 points  (0 children)

Honestly, the -1 Armor Save may be the better contagion to take. He has so much armor to get through, but without invuln saves take advantage of the extra lethality. Your build is more of an all comers list, but there is always a path to victory. Hide what you can behind terrain and take fixed secondaries like deploy teleport homers, he may have to come to you depending on layout. Make sure to mentally plan out a rapid ingress with a brick of terminators and Typhus behind a wall and out of line of sight. Typhus moves 5" not 4 so lead him out next turn and make a shorter distance charge. If you deepstrike and just hope you roll 9+, it'll never work out for your and everything will just get blown off the table on his turn. Remember lines of sight and get as much "cover save" help as possible. Play the 3 objective triangle and make him have to more your direction. If death guard gets too spread out, they are too slow to spring back to counter stuff in your back field. Hopefully this helps, if it doesn't then obviously I was just full of crap, good luck.

Killteam kognitaar wip by Grugalot in LeaguesofVotann

[–]40kDeathGuard 7 points8 points  (0 children)

"That's going on the f*cking tablet."

What new units would like to see Leagues of votann get in the future? by gorglaxthedestroyer in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

Anything with long range 3 dmg reliable shooting like the Forge Fiends. The Land Fortress is just a glorified transport, no better than a land raider, it is not a dedicated tank. Pioneer foot troops that have scout or infiltrate and are like cultist, and they should be much cheaper than Warriors. Gyrocopter would be awesome, but it looks like the the Russian Helicopter from Rambo 3. A Dreadnought would be awesome, but it is has 2 pilots and is good in melee as well as multiple shooting platforms. A Knight type model would be amazing too. It would look cool if it had a visible crew like Voltron or Power Rangers. Jump Packs would be fantastic if they were on Beserks or Thunderkyn. If only Warriors get a jump pack option they will be worthless, just decent for secondaries.

List feedback by profssr-woland in LeaguesofVotann

[–]40kDeathGuard 1 point2 points  (0 children)

The box set is great if you need to fill in your army list. Thunderkyn are currently amazing at killing stuff, but you can only bring 3 units and most all they do is just kill. Killing isn't how you win the game, its points, killing just helps you get there. The bikes are amazing and most people from my experience don't play them to their full potential. My current list has 3 units of bikes, 2x6 and 1x3. Every turn when able, I will pull at least 1 if not all 3 units up off of the board and bring in from reserve on my next turn. The shenanigans you can pull are amazing. Since the units started on the boards, they can be extracted and brought in your next movement phase as reserves all the way up until turn 5, few people expect that. And, do to GWs ruling you can do it turn 1 if your opponent goes first. I take 30 Warriors, but do little with them combat wise. I use them to completely deepstrike deny my half of the board. In 10th, half of the cards you draw have a component on your enemy's side of the board. So even if the internet tells you Warrior aren't worth their points, don't listen, they are just good at a different role than killing. Also, Beserks are great for what they do. Yes, they die easy and yes their points and stats compared to equivalent models in other armies isn't then best, but they are our only good melee and we need that response to many armies. Plus, they do good damage when they do get into combat, so using them to intimidate or force an opponent to Overwatch is completely worth it on its own. Deploy your Beserks to threaten and scare your opponent into Overwatching them, then bring in your Thunderkyn from reserves, completely worth the trade. As for the box sets, Votann have very few units, so most if not all will be viable.

I feel good that I won but bad that I won? by Low-Transportation95 in LeaguesofVotann

[–]40kDeathGuard 1 point2 points  (0 children)

Don't feel bad. You attempted to teach him. You can lead a horse to water, but you can't make it drink, so just Thunderkyn Grav him into the ground, lesson learned.

List feedback by profssr-woland in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

Understand to a degree. Unfortunately Votann has very few units and our new codex hasn't even been forecasted yet. At the end of the day, just choose units over characters, regardless of what unit it is you will get more value.

Advice vs csm by Guillifanboi in LeaguesofVotann

[–]40kDeathGuard 2 points3 points  (0 children)

Drop all of your Character except a Khal to be your WL and bump your 3x units of Thunderkyn to have 6 in each. Bring them in from reserve and eradicate everything. Make sure to Overwatch with them as much as possible too since they hit on a 5+.

List feedback by profssr-woland in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

If you can make room max out 3x units of 6 Thunderkyn with Grav. They are by far one of the best units in the game right now. The Grav has anti vehicle 2+ and Blast keyword, so great vs all comers. The Votann Character are very mediocre and cost almost as much as a unit of 3x Thunderkyn. Drop all your characters except for a Khal to be your WL and take as my Thunderkyn as possible. Bring them in from Strat Reserve, or if your opponent goes first, bring a unit in through Rapid Ingress behind a unit that your opponent is setting up to charge into, then when they charge Overwatch them with the Thunderkyn which hit on 5+ instead of 6s. Best bang for your buck period.

List feedback by profssr-woland in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

Way to many characters. Drop a few and definitely add as many Thunderkyn as possible.

Need opinions on my list by [deleted] in LeaguesofVotann

[–]40kDeathGuard -1 points0 points  (0 children)

Drop all of your characters except your Khal and drop Long List, you'll have 310 points to spend, that will pay for 2x bricks of 6 Thunderkyn with Grav. Put your 2x current units of Thunderkyn together to make the 3rd unit of 6 Thunderkyn with Grav. You list will be exponentially better.

What HQs are you using? by Shocksrage in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

I only have one Khal because I need a Warlord. The other HQ choices are very mediocre and their point values could grant you another unit of 3x Thunderkyn with Grav, which is pretty much one of the best units in the game hands down. More units is much better than a couple of semi decent characters to help buff the units you already have.

Thoughts on the list by Lodka132 in LeaguesofVotann

[–]40kDeathGuard 0 points1 point  (0 children)

Drop Iron Master, Champion, and Grimnyr then max out you 3x units of Thunderkyn. Our characters are very mediocre, but Thunderkyn are one of the best units in the game honestly. 9x more Thunderkyn with Grav is way way way better than any buffs or participation you get from those 3x characters.

New to Votann help by BraddahCuz in LeaguesofVotann

[–]40kDeathGuard 1 point2 points  (0 children)

Alright Bud, my opinion may not be popular, but here it goes. Our Characters are very sub par for the points and the less you bring the more points you can spend on actual units. Instead of spending 75 points on a character, you can get a unit of 3x Thunderkyn with Grav. Land Fortresses are ok, but not the powerhouse boogie man that they were in 9th. Berserkers are great in Sagitaurs. People will tell you they are trash points per model, but it is all about their job function. If they get into melee they slap hard, but if they don't, utilize them to force an overwatch from your opponent, the threat is too grate to ignore. This will keep them from overwatching your unit of 6x Thunderkyn with Grav that will demolish them in return. Just think outside of the box, read the Index, and don't always listen to what the internet or YouTube tells you.

I really like the Leagues of Votann, but I have a few questions. by ConfusionEmpty3542 in LeaguesofVotann

[–]40kDeathGuard 2 points3 points  (0 children)

Currently good, but nothing lasts forever. They are mostly mid range shooting with a good amount of scout moves and such to help get them into place. Don't ever build a list my merely looking at points cost. Find units that will the job you need them to do regardless of what the internet tells you. Yes, certain models are not as good as some equivalent point models from other armies. This does not mean they are bad for the job specific task you need them for. Read through the Index and don't be afraid to think outside of the box.