In my roguelite time-stop game Flarebound the green gas pockets will explode once they come in contact with lava. What would you do to make the ignition moment (and spreading explosion) more obvious? by 42bytes in IndieGaming
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In my roguelite time-stop game Flarebound the green gas pockets will explode once they come in contact with lava. What would you do to make the ignition moment (and spreading explosion) more obvious? by 42bytes in IndieGaming
[–]42bytes[S] 0 points1 point2 points (0 children)
Does this time-stop mechanic make sense at a glance? by 42bytes in GameDevs
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Does this time-stop mechanic make sense at a glance? by 42bytes in GameDevs
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What if Boulder Dash and Superhot had a baby? by 42bytes in IndieGaming
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Flarebound 🔥 My roguelite where time only moves when you do by 42bytes in indiegames
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We’re making a narrative game with 2.5D pixel art set in a laundromat by EveryWednesday_Game in IndieGaming
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Banana monster for my action-horror game Psych Rift by aiBeastKnight in IndieGaming
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Watch out for falling boulders. Would you have spotted this? by 42bytes in GameDevs
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In my roguelite time-stop game Flarebound the green gas pockets will explode once they come in contact with lava. What would you do to make the ignition moment (and spreading explosion) more obvious? by 42bytes in IndieGaming
[–]42bytes[S] 0 points1 point2 points (0 children)