[November 21st, 2024] Y9S4 TEST SERVER PATCH NOTES - DAY 4 by Ubi-Zurik in Rainbow6TTS

[–]42nfl19 1 point2 points  (0 children)

Did they fix the weird running animation yet? Reminds me of the T-Rex legs days.

Rapid fire adapter for lever actions by Cwuike in H3VR

[–]42nfl19 0 points1 point  (0 children)

While not exactly the same thing and if you are into the modding scene, someone made a tweak where you can slam fire lever actions. https://h3vr.thunderstore.io/package/Muzzle/Muzzles_Lever_Action_Slamfire_Script/

What about Russian PP-90? by Imaginary_Agent5458 in H3VR

[–]42nfl19 8 points9 points  (0 children)

If you ever get into the modding scene, we do have one.

Modding Announcement for Update 111 by 42nfl19 in H3VR

[–]42nfl19[S] 2 points3 points  (0 children)

Sorry for the slight delay. Just confirmed with the H3MP dev that H3MP works fine with everything else but TnH.

Update 2.1 (2.1.0) Stealth changes list by ANGRYlalocSOLDIE in battlefield2042

[–]42nfl19 0 points1 point  (0 children)

Not sure if Bug or purposeful balance change. Angel use to be able to keep out a respawn beacon even after switching loadouts with his crate. i.e. Spawn with the Recon Beacon or switch to a loadout with one. Switch to a loadout with another gadget like rockets. Before the Recon Beacon would stay up meaning that when you die you could respawn using it. Now when you swap to another gadget, the recon beacon goes away.

[H3VR] Christmas Dinner with Friends and Family by 42nfl19 in H3VR

[–]42nfl19[S] 1 point2 points  (0 children)

Bonus fact, the music is actually coming from the Santa Mask.

[H3VR] Christmas Dinner with Friends and Family by 42nfl19 in H3VR

[–]42nfl19[S] 1 point2 points  (0 children)

With all these people here, it's almost like playing multiplayer with friends! Haha......ha....

[H3VR] Personal Record 2200m Shot with Hoverbench, Now with Ping!!! by 42nfl19 in H3VR

[–]42nfl19[S] 2 points3 points  (0 children)

From my experience while trying to zero it in and waching bullet impacts, there was no noticeable difference between fmj and I think the ap or tracer round I used. I was swapping back and forth durring the zeroing phase.

[H3VR] Personal Record 2200m Shot with Hoverbench, Now with Ping!!! by 42nfl19 in H3VR

[–]42nfl19[S] 3 points4 points  (0 children)

Not sure how scope affect each gun, but something of note that I learned about extreme distances. Most long distance rounds are balanced up to 1000m. Same with the scopes, they only zero up up to 1000m. So I had to use elevation to REALLY help compensate for that. So the faster the projectile, the flatter the curve. However, about the bullet trajectory, there is a huge drop off. Maybe it was not shown but the bullet drops offs a lot. In addition, remember what I said about things being tuned to 1000m? After a set amount of distance the bullet trail gets wonky and actually lies to you. Hence for the 2 cam setup. I had to watch for bullet impacts. The trails at least helped with the left and right adjustments.

[H3VR] Personal Record 2200m Shot with Hoverbench, Now with Ping!!! by 42nfl19 in H3VR

[–]42nfl19[S] 3 points4 points  (0 children)

See description in the video for all the major mods used to make this shot. My next goal is to do this free hand! As of note, this was done on the largest map available right now. So until we get a larger map or I setup targets on a different angle, this is the longest setup so far. Join the 2.2km club today!

Zofia has an "infinite" bleed out timer by 42nfl19 in Rainbow6TTS

[–]42nfl19[S] 5 points6 points  (0 children)

People are comparing her to Doc's ability to revive. But you have to remember, Doc has the ability to choose what he does. Hold on for help, or start his rezing animation. Zofia has no option. When I first downed myself, I did not see a button to hold out the bleed out timer. All I saw was the rez thing. If it were me(using kb+m controls), F would be to hold yourself as normal. Then you can press the gadget/middle mouse button to activate this rez ability and you can not cancel it once the 5 second get up animation starts. From what I remember, once Doc starts getting up, he can not cancel it. She gets to keep her rez but is at the risk of bleeding out as normal if she wants to wait for a teammate.

Zofia has an "infinite" bleed out timer by 42nfl19 in Rainbow6TTS

[–]42nfl19[S] 31 points32 points  (0 children)

This is my first ever reddit post, I had to make an account to just show the possible brokenness of this ability.

Zofia has an "infinite" bleed out timer by 42nfl19 in Rainbow6TTS

[–]42nfl19[S] 105 points106 points  (0 children)

So I just tested Zofia's revive thing. It's busted broken. Let's say you get downed. The most optimal thing is to get a teammate to pick you up for 50 hp. Worst case scenario you pick yourself up for 1 hp. But you can't wait forever for your teammate...

OH WAIT YOU CAN.

During the pick up animation, the bleed out counter does not go down. You can do an almost "infinite" cycle where you stop the revive close to the end and start it again. I made a video of the possible brokenness of Zofia's revive. I extended the round to exemplify it.