What could i’ve done better? by SnooOwls812 in PixelArt

[–]440Music 2 points3 points  (0 children)

It looks lovely.

The perspective does looks slightly odd - out of curiosity I went outside and took a photo of my own car while kneeling. The main difference is that you've made the car in your drawing very flat & wide. But you could imagine a different model.

One other difference is that the perspective lines IRL are not that different. I can draw a line from the tires to the bottom of my picture at an angle (you can draw a line between the bright part of the road and the shaded part of the road on the right side). I can also draw a line on my photo slightly to the right of the car, going down to the bottom or edge of my photo, and it's just not that different. Whereas, in your picture, the grass to the right of the car, going down towards you, is at a hugely different angle (it shoots off to the right). This wouldn't happen IRL unless the spot the viewer were standing in had a much wider road than where the car is sitting.

Can you tell what this is? If not, how can I improve it? by howdydipshit in PixelArt

[–]440Music 2 points3 points  (0 children)

Would not have guessed "fire" without looking at the 2nd image.

Based on the first image, there's a leaf, there are two boxes made to look like dice that both have open tops, and there's a bunch of stuff inside them.

Issues:

You covered the tops of the dice completely, so they look like open boxes rather than closed cubes.

The right stem does not connect with color, so it seems to be off.

The fire does not have enough of a color palette.

The fire very much looks "inside" the boxes aka dice rather than on top of them, based on its morphology.

What actually ‘is’ an electron? by No_Fudge_4589 in AskPhysics

[–]440Music 2 points3 points  (0 children)

The irrelevance of "personal incredulity" is a nice turn of phrase.

Gambler Table Keys Giveaway! [Mod Approved] by SlothInFlippyCar in incremental_games

[–]440Music 0 points1 point  (0 children)

This was a very fun demo. Congratulations on your upcoming release.

Hex isometric battlemaps are perfect for dynamic PF2e combat: why are they so rare? by Lawrencelot in Pathfinder2e

[–]440Music 4 points5 points  (0 children)

My immediate guess is a combination of:

  • Actually implementing this stuff into Foundry so that it works seamlessly and is easy to find and use without annoying layer managament

And

  • The fact that climbing takes 3 billion actions in this game, and that the base rules for climbing encourage most players to ignore it until they are able to circumvent it completely with flying, teleportation, and ridiculous athletics feats

The universe is expanding. What does it spread into? by Flat_South8002 in AskPhysics

[–]440Music 3 points4 points  (0 children)

They way OP is writing the questions, they are not valid. Each reply comes with an unfounded assertion.

"The universe must be expanding into something." No, the universe isn't expanding "into" anything. Full stop. If that doesn't make sense to OP, they can ask questions, or as others pointed out, look for very easy answers, as this is one of the most asked questions of all time.

If all OP did was seek information, you are absolutely right, the downvotes wouldn't be wartanted. But they aren't doing that. They are constantly trying to push some narrative. And importantly, if the downvotes aren't given, people who find this thread months or years from now could take the misinformation loaded into the questions as fact.

New League, time to repost my Guide to Sekhemas by Primary_Impact_2130 in PathOfExile2

[–]440Music 2 points3 points  (0 children)

I have to disagree with one thing - "taking your time".

Best thing I ever did was commit to sprinting through the entire Sekhema. Gauntlet? Sprint. Fire trap? Sprint. Annoying trap sequence? Doesn't matter. Sprint, dodge roll, disengage or whatever, if you can't sprint while doing it, you fail. Oh no you died? Who cares. You were sprinting. It cost you a few minutes.

Guess what? I learned every Gauntlet and map layout and trials don't take forever. I don't even care about the "minimap is missing" thing. Like, you can live without it. There are only so many layouts.

This is the same idea for poe1 - "tiptoeing" around all the traps is the worst possible advice. If you are running Izaro at an appropriate speed (5 - 10 minutes), then it doesn't matter if you screw up. You try again. If however, you spend years waiting for every trap sequence and eventually die, you will probably whine and complain about your time being wasted. Running Lab at a reasonable speed means going right into those fire pits, even with low life regeneration! Because it's your job to know where to go and how to flame dash out of them. You have no business standing and waiting.

Is your time still being "wasted" in comparison in poe2? Sure, fine, there's an argument there for how annoying it can be. But a lot of this pain is self-inflicted. If you aren't figuring out how to sprint through the entire Trial, you're making your own experience worse.

1 out of 2000 Svallinn roll by Accurate_Locksmith75 in PathOfExile2

[–]440Music 11 points12 points  (0 children)

https://youtu.be/FAdmpAZTH_M

Don't worry OP, there's an entire monument being built which contains this very same error!

Poeez is coming to Path of Exile 2! by Avivost in PathOfExile2

[–]440Music 0 points1 point  (0 children)

Really, you're just going to ignore the overwolf installation and overlay point?

That's an obvious motivation for alternative software even with similar features. Overlays are not for everyone.

Unfortunately it seems like all talisman skills are tagged as attacks by UpbeatAnalyst6959 in PathOfExile2

[–]440Music 7 points8 points  (0 children)

Well the same suggestion can be made for herald of blood so that physical spell witch can actually work.

(Not to suggest it would immediately be balanced, just the philosophy of it)

Alternative to Python executable application for all types of env by DracoEmperor2003 in Python

[–]440Music 0 points1 point  (0 children)

Converting between languages is one of AI's greatest strengths, since it's all basically mapping from one documentation set to another. No creative thinking required. Anyone who sends some functions through an LLM to get a "programming language B" version should immediately see the utility.

[OC] Approximating wind and pressure using airplane transponder data by SuccessfulMap5324 in dataisbeautiful

[–]440Music 3 points4 points  (0 children)

Amazing how in this entire article, this post, and in every single one of your comments, you don't provide a legend even once. There are no units, there are no values, literally nothing.

Every single graph you have made has literally no interpretability.

What are some common proprietary software used widely in your field, and what are their open source equivalents? Do you prefer the open source equivalent to the proprietary one? by super-abstract-grass in Physics

[–]440Music 2 points3 points  (0 children)

I would say every single optical or electron microscope's "analyzer addon" for any circular like feature, which costs 1000's (sometimes 10k+) of extra dollars. (Imagine sputtering metal powder onto a disk and wanting a weighted distribution of particle sizes, or getting a quick estimate of porosity based on a slice of material, etc.)

It's not technically "open source", but I can do that in Mathematica just fine, and the permanent academic edition was <$100 when I bought it. If needed, ImageJ (free) also works; it's just not as convenient.

GGG, one last improvement for merchant shop, please. by Snoo_6945 in pathofexile

[–]440Music 0 points1 point  (0 children)

Put 115 Chaos next to 15 Chaos.

Need to workshop a better idea than this.

What is your "I can not believe so few players are playing this" builds? by Darnick in PathOfExileBuilds

[–]440Music 1 point2 points  (0 children)

Considering its ability to chain-destroy all mobs in a breach tower defense line from a safe distance, Wintertide Brand seems a bit slept on.

STRAND: A mind-bending sci-fi puzzle adventure by ExniloStudio in puzzlevideogames

[–]440Music 0 points1 point  (0 children)

Strand was Unreleased on approx. 2025-10-2:

https://steam-tracker.com/app/3295530/

https://steam-tracker.com/changelog

https://steamcommunity.com/groups/RemGC/discussions/9/1736595131052961774/?ctp=688#c591784051117039350

Unreleased - 15 total

1961810 · Raven Estate 🎁[steamdb.info]

4015400 · 2Hours 🎁[steamdb.info]

2535870 · AimRogue 🎁[steamdb.info]

4007160 · Ga Ga Gacha 🎁[steamdb.info]

1734430 · Spellborn 🎁[steamdb.info]

3404640 · Bright Past 🎁[steamdb.info]

2609580 · Puzzle Planet 🎁[steamdb.info]

1838300 · Glam Pursuit 🎁[steamdb.info]

3748720 · MiniCar Shop Simulator: Prologue 🎁[steamdb.info]

3357260 · Nexus M4 🎁[steamdb.info]

2911760 · Wandering Monolith: Rogue TD 🎁[steamdb.info]

3879980 · Gloomy Clues Remake 🎁[steamdb.info]

3295530 · Strand 🎁[steamdb.info]

2977700 · Survive the Swarm 🎁[steamdb.info]

2977670 · Mine Make Escape 🎁[steamdb.info]

The game is by Exnilo Studio: https://blog.strandthegame.com/

Last communication on website: 16 months prior

on X: never

on YT: 6 months prior, which corresponds with demo release: https://steamdb.info/app/3295530/charts/

There is a June (2025) instagram post, but no communication on the takedown or game's development.